sdrangel/sdrgui/gui/tvscreen.cpp

254 wiersze
7.1 KiB
C++

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///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2017-2022 Edouard Griffiths, F4EXB <f4exb06@gmail.com> //
// Copyright (C) 2020 Vort <vvort@yandex.ru> //
// Copyright (C) 2022 Jiří Pinkava <jiri.pinkava@rossum.ai> //
// Copyright (C) 2022 Jon Beniston, M7RCE <jon@beniston.com> //
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// Copyright (C) 2018 F4HKW //
// for F4EXB / SDRAngel //
// //
// OpenGL interface modernization. //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
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// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#include <algorithm>
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#include <QPainter>
#include <QMouseEvent>
#include <QOpenGLContext>
#include <QOpenGLFunctions>
#include <QSurface>
#include <QDebug>
#include <QMutexLocker>
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#include "tvscreen.h"
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// Note: When this object is created, QWidget* is converted to bool
TVScreen::TVScreen(bool color, QWidget* parent) :
QOpenGLWidget(parent),
m_glShaderArray(color)
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{
setAttribute(Qt::WA_OpaquePaintEvent);
connect(&m_timer, SIGNAL(timeout()), this, SLOT(tick()));
m_timer.start(40); // capped at 25 FPS
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m_lastData = nullptr;
m_dataChanged = false;
m_glContextInitialized = false;
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//Par défaut
m_askedCols = TV_COLS;
m_askedRows = TV_ROWS;
m_cols = TV_COLS;
m_rows = TV_ROWS;
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}
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TVScreen::~TVScreen()
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{
}
void TVScreen::setColor(bool color)
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{
m_glShaderArray.setColor(color);
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}
QRgb* TVScreen::getRowBuffer(int row)
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{
if (!m_glContextInitialized) {
return nullptr;
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}
return m_glShaderArray.GetRowBuffer(row);
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}
void TVScreen::renderImage(unsigned char * data)
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{
m_lastData = data;
m_dataChanged = true;
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}
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void TVScreen::resetImage()
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{
m_glShaderArray.ResetPixels();
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}
void TVScreen::resetImage(int alpha)
{
m_glShaderArray.ResetPixels(alpha);
}
void TVScreen::resizeTVScreen(int cols, int intRows)
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{
qDebug("TVScreen::resizeTVScreen: cols: %d, rows: %d", cols, intRows);
QMutexLocker mlock(&m_mutex);
m_askedCols = cols;
m_askedRows = intRows;
m_cols = cols;
m_rows = intRows;
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}
void TVScreen::getSize(int& cols, int& intRows) const
{
cols = m_cols;
intRows = m_rows;
}
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void TVScreen::initializeGL()
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{
QMutexLocker mlock(&m_mutex);
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QOpenGLContext *glCurrentContext = QOpenGLContext::currentContext();
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if (glCurrentContext)
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{
if (QOpenGLContext::currentContext()->isValid())
{
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qDebug() << "TVScreen::initializeGL: context:"
<< " major: " << (QOpenGLContext::currentContext()->format()).majorVersion()
<< " minor: " << (QOpenGLContext::currentContext()->format()).minorVersion()
<< " ES: " << (QOpenGLContext::currentContext()->isOpenGLES() ? "yes" : "no");
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}
else
{
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qDebug() << "TVScreen::initializeGL: current context is invalid";
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}
}
else
{
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qCritical() << "TVScreen::initializeGL: no current context";
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return;
}
QSurface *surface = glCurrentContext->surface();
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if (surface == nullptr)
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{
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qCritical() << "TVScreen::initializeGL: no surface attached";
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return;
}
else
{
if (surface->surfaceType() != QSurface::OpenGLSurface)
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{
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qCritical() << "TVScreen::initializeGL: surface is not an OpenGLSurface: "
<< surface->surfaceType()
<< " cannot use an OpenGL context";
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return;
}
else
{
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qDebug() << "TVScreen::initializeGL: OpenGL surface:"
<< " class: " << (surface->surfaceClass() == QSurface::Window ? "Window" : "Offscreen");
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}
}
connect(
glCurrentContext,
&QOpenGLContext::aboutToBeDestroyed,
this,
&TVScreen::cleanup
);
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m_glContextInitialized = true;
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}
void TVScreen::resizeGL(int width, int height)
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{
QMutexLocker mlock(&m_mutex);
QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
f->glViewport(0, 0, width, height);
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}
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void TVScreen::paintGL()
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{
if (!m_mutex.tryLock(2)) {
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return;
}
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m_dataChanged = false;
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if ((m_askedCols != 0) && (m_askedRows != 0))
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{
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int major = 0, minor = 0;
if (QOpenGLContext::currentContext())
{
major = QOpenGLContext::currentContext()->format().majorVersion();
minor = QOpenGLContext::currentContext()->format().minorVersion();
}
m_glShaderArray.initializeGL(major, minor, m_askedCols, m_askedRows);
m_askedCols = 0;
m_askedRows = 0;
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}
m_glShaderArray.RenderPixels(m_lastData);
m_mutex.unlock();
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}
void TVScreen::mousePressEvent(QMouseEvent* event)
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{
(void) event;
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}
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void TVScreen::tick()
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{
if (m_dataChanged) {
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update();
}
}
void TVScreen::connectTimer(const QTimer& timer)
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{
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qDebug() << "TVScreen::connectTimer";
disconnect(&m_timer, SIGNAL(timeout()), this, SLOT(tick()));
connect(&timer, SIGNAL(timeout()), this, SLOT(tick()));
m_timer.stop();
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}
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void TVScreen::cleanup()
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{
QMutexLocker mlock(&m_mutex);
if (m_glContextInitialized) {
m_glShaderArray.cleanup();
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}
}
bool TVScreen::selectRow(int line)
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{
if (m_glContextInitialized) {
return m_glShaderArray.SelectRow(line);
} else {
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return false;
}
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}
bool TVScreen::setDataColor(int col, int red, int green, int blue)
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{
if (m_glContextInitialized) {
return m_glShaderArray.SetDataColor(col, qRgb(blue, green, red)); // FIXME: blue <> red inversion in shader
} else {
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return false;
}
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}
bool TVScreen::setDataColor(int col, int red, int green, int blue, int alpha)
{
if (m_glContextInitialized) {
return m_glShaderArray.SetDataColor(col, qRgba(blue, green, red, alpha)); // FIXME: blue <> red inversion in shader
} else {
return false;
}
}