/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2017-2022 Edouard Griffiths, F4EXB // // Copyright (C) 2020 Vort // // Copyright (C) 2022 Jiří Pinkava // // Copyright (C) 2022 Jon Beniston, M7RCE // // Copyright (C) 2018 F4HKW // // for F4EXB / SDRAngel // // // // OpenGL interface modernization. // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // (at your option) any later version. // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include #include #include "tvscreen.h" // Note: When this object is created, QWidget* is converted to bool TVScreen::TVScreen(bool color, QWidget* parent) : QOpenGLWidget(parent), m_glShaderArray(color) { setAttribute(Qt::WA_OpaquePaintEvent); connect(&m_timer, SIGNAL(timeout()), this, SLOT(tick())); m_timer.start(40); // capped at 25 FPS m_lastData = nullptr; m_dataChanged = false; m_glContextInitialized = false; //Par défaut m_askedCols = TV_COLS; m_askedRows = TV_ROWS; m_cols = TV_COLS; m_rows = TV_ROWS; } TVScreen::~TVScreen() { } void TVScreen::setColor(bool color) { m_glShaderArray.setColor(color); } QRgb* TVScreen::getRowBuffer(int row) { if (!m_glContextInitialized) { return nullptr; } return m_glShaderArray.GetRowBuffer(row); } void TVScreen::renderImage(unsigned char * data) { m_lastData = data; m_dataChanged = true; } void TVScreen::resetImage() { m_glShaderArray.ResetPixels(); } void TVScreen::resetImage(int alpha) { m_glShaderArray.ResetPixels(alpha); } void TVScreen::resizeTVScreen(int cols, int intRows) { qDebug("TVScreen::resizeTVScreen: cols: %d, rows: %d", cols, intRows); QMutexLocker mlock(&m_mutex); m_askedCols = cols; m_askedRows = intRows; m_cols = cols; m_rows = intRows; } void TVScreen::getSize(int& cols, int& intRows) const { cols = m_cols; intRows = m_rows; } void TVScreen::initializeGL() { QMutexLocker mlock(&m_mutex); QOpenGLContext *glCurrentContext = QOpenGLContext::currentContext(); if (glCurrentContext) { if (QOpenGLContext::currentContext()->isValid()) { qDebug() << "TVScreen::initializeGL: context:" << " major: " << (QOpenGLContext::currentContext()->format()).majorVersion() << " minor: " << (QOpenGLContext::currentContext()->format()).minorVersion() << " ES: " << (QOpenGLContext::currentContext()->isOpenGLES() ? "yes" : "no"); } else { qDebug() << "TVScreen::initializeGL: current context is invalid"; } } else { qCritical() << "TVScreen::initializeGL: no current context"; return; } QSurface *surface = glCurrentContext->surface(); if (surface == nullptr) { qCritical() << "TVScreen::initializeGL: no surface attached"; return; } else { if (surface->surfaceType() != QSurface::OpenGLSurface) { qCritical() << "TVScreen::initializeGL: surface is not an OpenGLSurface: " << surface->surfaceType() << " cannot use an OpenGL context"; return; } else { qDebug() << "TVScreen::initializeGL: OpenGL surface:" << " class: " << (surface->surfaceClass() == QSurface::Window ? "Window" : "Offscreen"); } } connect( glCurrentContext, &QOpenGLContext::aboutToBeDestroyed, this, &TVScreen::cleanup ); m_glContextInitialized = true; } void TVScreen::resizeGL(int width, int height) { QMutexLocker mlock(&m_mutex); QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions(); f->glViewport(0, 0, width, height); } void TVScreen::paintGL() { if (!m_mutex.tryLock(2)) { return; } m_dataChanged = false; if ((m_askedCols != 0) && (m_askedRows != 0)) { int major = 0, minor = 0; if (QOpenGLContext::currentContext()) { major = QOpenGLContext::currentContext()->format().majorVersion(); minor = QOpenGLContext::currentContext()->format().minorVersion(); } m_glShaderArray.initializeGL(major, minor, m_askedCols, m_askedRows); m_askedCols = 0; m_askedRows = 0; } m_glShaderArray.RenderPixels(m_lastData); m_mutex.unlock(); } void TVScreen::mousePressEvent(QMouseEvent* event) { (void) event; } void TVScreen::tick() { if (m_dataChanged) { update(); } } void TVScreen::connectTimer(const QTimer& timer) { qDebug() << "TVScreen::connectTimer"; disconnect(&m_timer, SIGNAL(timeout()), this, SLOT(tick())); connect(&timer, SIGNAL(timeout()), this, SLOT(tick())); m_timer.stop(); } void TVScreen::cleanup() { QMutexLocker mlock(&m_mutex); if (m_glContextInitialized) { m_glShaderArray.cleanup(); } } bool TVScreen::selectRow(int line) { if (m_glContextInitialized) { return m_glShaderArray.SelectRow(line); } else { return false; } } bool TVScreen::setDataColor(int col, int red, int green, int blue) { if (m_glContextInitialized) { return m_glShaderArray.SetDataColor(col, qRgb(blue, green, red)); // FIXME: blue <> red inversion in shader } else { return false; } } bool TVScreen::setDataColor(int col, int red, int green, int blue, int alpha) { if (m_glContextInitialized) { return m_glShaderArray.SetDataColor(col, qRgba(blue, green, red, alpha)); // FIXME: blue <> red inversion in shader } else { return false; } }