funkwhale/front/src/composables/audio/tracks.ts

236 wiersze
7.9 KiB
TypeScript

import type { QueueTrack, QueueTrackSource } from '~/composables/audio/queue'
import type { Track, Upload } from '~/types'
import type { Sound } from '~/api/player'
import { createGlobalState, syncRef, useTimeoutFn, whenever } from '@vueuse/core'
import { computed, ref, watchEffect } from 'vue'
import { connectAudioSource } from '~/composables/audio/audio-api'
import { usePlayer } from '~/composables/audio/player'
import { useQueue } from '~/composables/audio/queue'
import { soundImplementation } from '~/api/player'
import useLRUCache from '~/composables/data/useLRUCache'
import useLogger from '~/composables/useLogger'
import store from '~/store'
import axios from 'axios'
const ALLOWED_PLAY_TYPES: (CanPlayTypeResult | undefined)[] = ['maybe', 'probably']
const AUDIO_ELEMENT = document.createElement('audio')
const logger = useLogger()
const soundPromises = new Map<number, Promise<Sound>>()
const soundCache = useLRUCache<number, Sound>({
max: 3,
dispose: (sound) => sound.dispose()
})
export const fetchTrackSources = async (id: number): Promise<QueueTrackSource[]> => {
const { uploads } = await axios.get(`tracks/${id}/`)
.then(response => response.data as Track, () => ({ uploads: [] as Upload[] }))
return uploads.map(upload => ({
uuid: upload.uuid,
duration: upload.duration,
mimetype: upload.mimetype,
bitrate: upload.bitrate,
url: store.getters['instance/absoluteUrl'](upload.listen_url)
}))
}
const getTrackSources = async (track: QueueTrack): Promise<QueueTrackSource[]> => {
const token = store.state.auth.authenticated && store.state.auth.scopedTokens.listen
const appendToken = (url: string) => {
if (token) {
const newUrl = new URL(url)
newUrl.searchParams.set('token', token)
return newUrl.toString()
}
return url
}
if (track.sources.length === 0) {
track.sources = await fetchTrackSources(track.id)
}
const sources: QueueTrackSource[] = track.sources
.map((source) => ({
...source,
url: appendToken(store.getters['instance/absoluteUrl'](source.url))
}))
// NOTE: Add a transcoded MP3 src at the end for browsers
// that do not support other codecs to be able to play it :)
if (sources.length > 0) {
const original = sources[0]
const url = new URL(original.url)
url.searchParams.set('to', 'mp3')
const bitrate = Math.min(320000, original.bitrate ?? Infinity)
sources.push({ uuid: 'transcoded', mimetype: 'audio/mpeg', url: url.toString(), bitrate })
}
return sources
// NOTE: Filter out repeating and unplayable media types
.filter(({ mimetype, bitrate }, index, array) => array.findIndex((upload) => upload.mimetype + upload.bitrate === mimetype + bitrate) === index)
.filter(({ mimetype }) => ALLOWED_PLAY_TYPES.includes(AUDIO_ELEMENT.canPlayType(`${mimetype}`)))
}
// Use Tracks
export const useTracks = createGlobalState(() => {
const createSound = async (track: QueueTrack): Promise<Sound> => {
if (soundCache.has(track.id)) {
return soundCache.get(track.id) as Sound
}
if (soundPromises.has(track.id)) {
return soundPromises.get(track.id) as Promise<Sound>
}
const createSoundPromise = async () => {
const sources = await getTrackSources(track)
const { playNext } = useQueue()
const SoundImplementation = soundImplementation.value
const sound = new SoundImplementation(sources)
sound.onSoundEnd(() => {
logger.log('TRACK ENDED, PLAYING NEXT')
// NOTE: We push it to the end of the job queue
setTimeout(() => playNext(), 0)
})
// NOTE: When the sound is disposed, we need to delete it from the cache (#2157)
whenever(sound.isDisposed, () => {
soundCache.delete(track.id)
})
// NOTE: Bump current track to ensure that it lives despite enqueueing 3 tracks as next track:
//
// In every queue we have 3 tracks that are cached, in the order, they're being played:
//
// A B C
// ^ ^ ^______ C is the next track from the queue that has been preloaded in the 'Preload next track' code section
// \ \________ B is the currently played track
// \__________ A is the previous track
//
// Now, let's make an assumption that caching next tracks is more valuable than caching previous tracks.
// To prevent track B from being disposed from the cache after enqueueing D and E tracks as 'next track' twice, we can fetch the track from the cache and bump its counter
// The cache state would be as follows:
//
// A B C --(user enqueues D as next track)-> C B D --(user enqueues E as next track)-> D B E
//
// Note that the queue would be changed as follows:
//
// A B C -> A B D C -> A B E D C
//
// This means that the currently playing track (B) is never removed from the cache (and isn't disposed prematurely) during its playback.
// However, we end up in a situation where previous track isn't cached anymore but two next tracks are.
// That implies that when user changes to the previous track ( onlybefore track B ends), a new sound instance would be created,
// which means that there might be some network requests before playback.
if (currentTrack.value) {
soundCache.get(currentTrack.value.id)
}
// Add track to the sound cache and remove from the promise cache
soundCache.set(track.id, sound)
soundPromises.delete(track.id)
return sound
}
logger.log('NO TRACK IN CACHE, CREATING', track)
const soundPromise = createSoundPromise()
soundPromises.set(track.id, soundPromise)
return soundPromise
}
// Skip when errored
const { start: soundUnplayable, stop: abortSoundUnplayableTimeout } = useTimeoutFn(() => {
const { isPlaying, looping, LoopingMode, pauseReason, PauseReason } = usePlayer()
const { playNext } = useQueue()
if (looping.value !== LoopingMode.LoopTrack) {
return playNext()
}
isPlaying.value = false
pauseReason.value = PauseReason.Errored
}, 3000, { immediate: false })
// Preload next track
const { start: preload, stop: abortPreload } = useTimeoutFn(async (track: QueueTrack) => {
const sound = await createSound(track)
await sound.preload()
}, 100, { immediate: false })
// Create track from queue
const createTrack = async (index: number) => {
abortSoundUnplayableTimeout()
const { queue, currentIndex } = useQueue()
if (queue.value.length <= index || index === -1) return
logger.log('LOADING TRACK', index)
const track = queue.value[index]
const sound = await createSound(track)
if (!sound.playable) {
soundUnplayable()
return
}
logger.log('CONNECTING NODE', sound)
sound.audioNode.disconnect()
connectAudioSource(sound.audioNode)
const { isPlaying } = usePlayer()
if (isPlaying.value && index === currentIndex.value) {
await sound.play()
}
}
const currentTrack = ref<QueueTrack>()
// NOTE: We want to have it called only once, hence we're using createGlobalState
const initialize = createGlobalState(() => {
const { currentIndex, currentTrack: track, queue, hasNext } = useQueue()
whenever(track, () => {
createTrack(currentIndex.value)
}, { immediate: true })
let lastTrack: QueueTrack
watchEffect(async () => {
abortPreload()
if (!hasNext.value) return
const nextTrack = queue.value[currentIndex.value + 1]
if (!nextTrack || lastTrack === nextTrack) return
lastTrack = nextTrack
// NOTE: Preload next track
preload(nextTrack)
})
syncRef(track, currentTrack, {
direction: 'ltr'
})
})
const currentSound = computed(() => soundCache.get(currentTrack.value?.id ?? -1))
return {
initialize,
createSound,
createTrack,
currentSound
}
})