funkwhale/front/src/store/queue.ts

190 wiersze
5.7 KiB
TypeScript

import type { Module } from 'vuex'
import type { RootState } from '~/store/index'
import type { Track } from '~/types'
import { shuffle } from 'lodash-es'
import useLogger from '~/composables/useLogger'
export interface State {
tracks: Track[]
currentIndex: number
ended: boolean
}
const logger = useLogger()
const store: Module<State, RootState> = {
namespaced: true,
state: {
tracks: [],
currentIndex: -1,
ended: true
},
mutations: {
reset (state) {
state.tracks.length = 0
state.currentIndex = -1
state.ended = true
},
currentIndex (state, value) {
state.currentIndex = value
},
ended (state, value) {
state.ended = value
},
splice (state, { start, size }) {
state.tracks.splice(start, size)
},
tracks (state, value) {
state.tracks = value
},
insert (state, { track, index }) {
state.tracks.splice(index, 0, track)
},
reorder (state, { tracks, oldIndex, newIndex }) {
// called when the user uses drag / drop to reorder
// tracks in queue
state.tracks = tracks
if (oldIndex === state.currentIndex) {
state.currentIndex = newIndex
return
}
if (oldIndex < state.currentIndex && newIndex >= state.currentIndex) {
// item before was moved after
state.currentIndex -= 1
}
if (oldIndex > state.currentIndex && newIndex <= state.currentIndex) {
// item after was moved before
state.currentIndex += 1
}
}
},
getters: {
currentTrack: state => {
return state.tracks[state.currentIndex]
},
hasNext: state => {
return state.currentIndex < state.tracks.length - 1
},
hasPrevious: state => {
return state.currentIndex > 0 && state.tracks.length > 1
},
isEmpty: state => state.tracks.length === 0
},
actions: {
append ({ commit, state }, { track, index }) {
index = index || state.tracks.length
if (index > state.tracks.length - 1) {
// we simply push to the end
commit('insert', { track, index: state.tracks.length })
} else {
// we insert the track at given position
commit('insert', { track, index })
}
},
appendMany ({ state, dispatch }, { tracks, index, callback }) {
logger.info('Appending many tracks to the queue', tracks.map((track: Track) => track.title))
let shouldPlay = false
if (state.tracks.length === 0) {
index = 0
shouldPlay = true
} else {
index = index ?? state.tracks.length
}
const total = tracks.length
tracks.forEach((track: Track, i: number) => {
const promise = dispatch('append', { track: track, index: index })
index += 1
if (callback && i + 1 === total) {
promise.then(callback)
}
if (shouldPlay && promise && i + 1 === total) {
promise.then(() => dispatch('next'))
}
})
},
cleanTrack ({ state, dispatch, commit }, index) {
// are we removing current playin track
const current = index === state.currentIndex
if (current) {
dispatch('player/stop', null, { root: true })
}
commit('splice', { start: index, size: 1 })
if (index < state.currentIndex) {
commit('currentIndex', state.currentIndex - 1)
} else if (index > 0 && index === state.tracks.length && current) {
// kind of a edge case: if you delete the last track of the queue
// while it's playing we set current index to the previous one to
// avoid the queue tab from being stuck because the player
// disappeared cf #1092
commit('currentIndex', state.tracks.length - 1)
} else if (current) {
// we play next track, which now have the same index
commit('currentIndex', index)
}
if (state.currentIndex + 1 === state.tracks.length) {
dispatch('radios/populateQueue', null, { root: true })
}
},
previous ({ state, dispatch, rootState }) {
if (state.currentIndex > 0 && rootState.player.currentTime < 3) {
dispatch('currentIndex', state.currentIndex - 1)
} else {
dispatch('currentIndex', state.currentIndex)
}
},
next ({ state, dispatch, commit, rootState }) {
if (rootState.player.looping === 2 && state.currentIndex >= state.tracks.length - 1) {
logger.info('Going back to the beginning of the queue')
return dispatch('currentIndex', 0)
} else {
if (state.currentIndex < state.tracks.length - 1) {
logger.debug('Playing next track')
return dispatch('currentIndex', state.currentIndex + 1)
} else {
commit('ended', true)
}
}
},
last ({ state, dispatch }) {
return dispatch('currentIndex', state.tracks.length - 1)
},
currentIndex ({ commit, state, rootState, dispatch }, index) {
commit('ended', false)
commit('player/currentTime', 0, { root: true })
commit('currentIndex', index)
if (state.tracks.length - index <= 2 && rootState.radios.running) {
return dispatch('radios/populateQueue', null, { root: true })
}
},
clean ({ dispatch, commit, state }) {
dispatch('radios/stop', null, { root: true })
dispatch('player/stop', null, { root: true })
state.tracks.length = 0
dispatch('currentIndex', -1)
// so we replay automatically on next track append
commit('ended', true)
},
async shuffle ({ dispatch, state }) {
const shuffled = shuffle(state.tracks)
state.tracks.length = 0
await dispatch('appendMany', { tracks: shuffled })
await dispatch('currentIndex', 0)
}
}
}
export default store