SquiggleCam/src/App.vue

474 wiersze
18 KiB
Vue

<template>
<div id="app">
<div class="wrapper">
<div class="container">
<aside id="panel">
<div class="header">
<!--<button class="btn btn-primary btn-circle"><i class="fa fa-angle-left"></i></button>-->
<h2>SquiggleCam</h2>
</div>
<div class="accordion">
<div class="option">
<input type="checkbox" id="toggle2" class="toggle" />
<label class="title" for="toggle2">Paper Settings</label>
<div class="content">
<div class="paper-chooser">
<div class="button-group stretch">
<label>Color:</label>
<button v-bind:class="{ active: settings.black === false }" class="btn" @click="settings.black = false">White</button>
<button class="btn" v-bind:class="{ active: settings.black === true }" @click="settings.black = true">Black</button>
</div>
</div>
<div class="slider">
<span class="metric">
{{widthInCM}}cm
</span>
<span class="label">
Width
</span>
<input type="range" min="200" max="500" v-model="settings.width">
<div class="output">{{ settings.width }}</div>
</div>
<div class="slider">
<span class="metric">
{{widthInCM}}cm
</span>
<span class="label">
Height
</span>
<input type="range" min="200" max="500" v-model="settings.height">
<div class="output">{{ settings.height }}</div>
</div>
</div>
</div>
<div class="option">
<input type="checkbox" checked id="toggle1" class="toggle" />
<label class="title" for="toggle1">
Image Selection
</label>
<div class="content">
<div class="image-inputs">
<image-chooser @selected="onInputSelected"></image-chooser>
<div class="image-upload" v-if="this.inputType === 'upload'">
<croppa
v-model="cropper"
:width="settings.width/2"
:height="settings.height/2"
:preventWhiteSpace="false"
:quality="2"
placeholder-color="#000"
:remove-button-size="22"
:placeholder-font-size="24"
remove-button-color="black"
canvas-color="#FFFFFF"
></croppa>
<button class="btn btn-primary btn-block" style="display:block;" @click="uploadCroppedImage">Use Image</button>
</div>
<div class="image-webcam" v-if="this.inputType === 'webcam'">
<div class="video-controls">
<select v-model="webcam.camera">
<option>- Select Device: -</option>
<option v-for="device in webcam.devices"
:key="device.deviceId"
:value="device.deviceId">{{ device.label }}</option>
</select>
<button v-if="webcam.streaming"
type="button"
class="btn btn-sm"
@click="onStop"><svg width="12" height="12"><rect width="12" height="12" style="fill:rgb(255,0,0)" />
</svg></button>
<button type="button"
class="btn btn-sm"
v-if="!webcam.streaming"
@click="onStart">Start</button>
</div>
<webcam ref="webcam"
:device-id="webcam.deviceId"
:width="settings.width"
:height="settings.height"
@started="onStarted"
@stopped="onStopped"
@error="onError"
@cameras="onCameras"
@camera-change="onCameraChange" />
<button type="button"
class="btn btn-record"
v-if="webcam.streaming"
@click="onCapture">
<svg height="48" width="48" viewBox="0 0 48 48">
<circle cx="24" cy="24" r="23" stroke="white" stroke-width="1" fill="#D41616" />
</svg>
</button>
</div>
</div>
</div>
</div>
<div class="option">
<input type="checkbox" id="toggle3" class="toggle" />
<label class="title" for="toggle3">Image Adjustments</label>
<div class="content">
<div class="slider">
<span class="label">
Brightness
</span>
<input type="range" min="-100" max="100" v-model="settings.brightness">
<div class="output">{{ settings.brightness }}</div>
</div>
<div class="slider">
<span class="label">
Contrast
</span>
<input type="range" min="-100" max="100" v-model="settings.contrast">
<div class="output">{{ settings.contrast }}</div>
</div>
<div class="slider">
<span class="label">
Min brightness
</span>
<input type="range" min="0" max="255" v-model="settings.minBrightness">
<div class="output">{{ settings.minBrightness }}</div>
</div>
<div class="slider">
<span class="label">
Max brightness
</span>
<input type="range" min="0" max="255" v-model="settings.maxBrightness">
<div class="output">{{ settings.maxBrightness }}</div>
</div>
</div>
</div>
<div class="option">
<input type="checkbox" id="toggle4" class="toggle" />
<label class="title" for="toggle4">Squiggle Settings</label>
<div class="content">
<div class="slider">
<span class="label">
Frequency
</span>
<input type="range" min="5" max="256" v-model="settings.frequency">
<div class="output">{{ settings.frequency }}</div>
</div>
<div class="slider">
<span class="label">
Line Count
</span>
<input type="range" min="10" max="200" v-model="settings.lineCount">
<div class="output">{{ settings.lineCount }}</div>
</div>
<div class="slider">
<span class="label">
Amplitude
</span>
<input type="range" min="0.1" max="5" step="0.1" v-model="settings.amplitude">
<div class="output">{{ settings.amplitude }}</div>
</div>
<div class="slider">
<span class="label">
Sampling
</span>
<input type="range" min="0.5" max="3" step="0.2" v-model="settings.spacing">
<div class="output">{{ settings.spacing }}</div>
</div>
</div>
</div>
</div>
<div class="section-title">
Download:
</div>
<div class="actions">
<button class="btn btn-block" @click="downloadSVG">
SVG
</button>
</div>
<div class="credits">
<p>
Project by <a target="_blank" href="http://twitter.com/msurguy">@msurguy</a> (<span class="fa fa-github"></span><a target="_blank" href="http://github.com/msurguy/SquiggleCam">Source</a>)
<br>Based upon
<a target="_blank" href="https://github.com/gwygonik/SquiggleDraw">SquiggleDraw</a>
</p>
</div>
</aside>
<main>
<div v-if="canvasData" class="svg-container" ref="container">
<svg-chart ref="svgResult" :black="settings.black" :lines="lines" :width="settings.width" :height="settings.height"></svg-chart>
</div>
</main>
</div>
</div>
</div>
</template>
<script>
import ImageChooser from './components/ImageChooser'
import WebCam from './components/WebCam'
import svgChart from './components/svgChart';
export default {
name: 'App',
components: {
imageChooser: ImageChooser,
webcam: WebCam,
svgChart: svgChart
},
data() {
return {
cropper: {},
dataUrl: '',
lines: [],
inputType: "upload",
settings: {
black: false,
frequency: 150,
amplitude: 1,
lineCount: 50,
brightness: 0,
contrast: 0,
minBrightness: 0,
maxBrightness: 255,
spacing: 1,
width: 500,
height: 500
},
canvasData: null,
webcam: {
img: null,
camera: null,
deviceId: null,
device: null,
devices: [],
streaming: false
},
};
},
watch: {
'webcam.camera': function(id) {
this.webcam.deviceId = id;
},
'webcam.devices': function() {
// Once we have a list select the first one
let first = this.webcam.devices[0];
if (first) {
this.webcam.camera = first.deviceId;
this.webcam.deviceId = first.deviceId;
}
},
'settings.frequency': function(){
this.processImage();
},
'settings.spacing': function(){
this.processImage();
},
'settings.lineCount': function(){
this.processImage();
},
'settings.amplitude': function(){
this.processImage();
},
'settings.minBrightness': function(){
this.processImage();
},
'settings.maxBrightness': function(){
this.processImage();
},
'settings.brightness': function(){
this.processImage();
},
'settings.contrast': function(){
this.processImage();
},
'settings.black': function(){
this.processImage();
},
'canvasData': function(){
this.processImage();
}
},
computed: {
widthInCM(){
return Math.round(10*this.settings.width / 38)/10;
},
heightInCM(){
return Math.round(10*this.settings.height / 38)/10;
}
},
methods: {
downloadSVG(){
const svgDoctype = '<?xml version="1.0" standalone="no"?>'
+ '<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">';
// serialize our SVG XML to a string.
const svgString = (new XMLSerializer()).serializeToString(this.$refs.svgResult.$el);
const blob = new Blob([svgDoctype + svgString], {type: 'image/svg+xml;charset=utf-8'});
/* This portion of script saves the file to local filesystem as a download */
const svgUrl = URL.createObjectURL(blob);
const downloadLink = document.createElement("a");
downloadLink.href = svgUrl;
downloadLink.download = "squiggleCam_" + Date.now() + ".svg";
document.body.appendChild(downloadLink);
downloadLink.click();
document.body.removeChild(downloadLink);
},
uploadCroppedImage() {
this.cropper.generateBlob((blob) => {
let canvas = document.createElement("canvas");
canvas.width = this.settings.width;
canvas.height = this.settings.height;
const ctx = canvas.getContext('2d');
let img = new Image();
img.onload = () => {
ctx.drawImage(img, 0, 0)
this.canvasData = ctx.getImageData(0, 0, this.settings.width, this.settings.height);
};
img.src = URL.createObjectURL(blob);
}, 'image/jpeg', 1)
},
processImage() {
this.$worker.run((data) => {
// Gather all necessary data from the main thread
let config = data.config;
// context.getImageData(0, 0, config.WIDTH, config.HEIGHT);
const imagePixels = data.image;
const width = parseInt(config.width);
const height = parseInt(config.height);
const contrast = parseInt(config.contrast);
const brightness = parseInt(config.brightness);
const lineCount = parseInt(config.lineCount);
const minBrightness = parseInt(config.minBrightness);
const maxBrightness = parseInt(config.maxBrightness);
const spacing = parseFloat(config.spacing);
const black = config.black;
// Create some defaults for squiggle-point array
let squiggleData = [];
let r = 5;
let a = 0;
let b;
let z;
let currentLine = []; // create empty array for storing x,y coordinate pairs
let currentVerticalPixelIndex = 0;
let currentHorizontalPixelIndex = 0;
let contrastFactor = (259 * (contrast + 255)) / (255 * (259 - contrast)); // This was established through experiments
let horizontalLineSpacing = Math.floor(height / lineCount); // Number of pixels to advance in vertical direction
// Iterate line by line (top line to bottom line) in increments of horizontalLineSpacing
//let tmpCounter = 0;
for (let y = 0; y < height; y+= horizontalLineSpacing) {
a = 0;
currentLine = [];
currentLine.push([0, y]); // Start the line
currentVerticalPixelIndex = y*width; // Because Image Pixel array is of length width * height,
// starting pixel for each line will be this
// Loop through pixels from left to right within the current line, advancing by increments of config.SPACING
//console.log(config.spacing, width);
for (let x = spacing; x < width; x += spacing ) {
currentHorizontalPixelIndex = Math.floor(x + currentVerticalPixelIndex); // Get array position of current pixel
// When there is contrast adjustment, the calculations of brightness values are a bit different
if (contrast !== 0) {
// Determine how bright a pixel is, from 0 to 255 by summing three channels (R,G,B) multiplied by some coefficients
b = (0.2125 * ((contrastFactor * (imagePixels.data[4 * currentHorizontalPixelIndex] - 128) + 128 )
+ brightness)) + (0.7154 * ((contrastFactor * (imagePixels.data[4 * (currentHorizontalPixelIndex + 1)] - 128) + 128)
+ brightness)) + (0.0721 * ((contrastFactor*(imagePixels.data[4*(currentHorizontalPixelIndex+2)]-128)+128) + brightness));
} else {
b = (0.2125 * (imagePixels.data[4*currentHorizontalPixelIndex] + brightness)) + (0.7154 * (imagePixels.data[4*(currentHorizontalPixelIndex + 1)]+ brightness)) + (0.0721 * (imagePixels.data[4*(currentHorizontalPixelIndex + 2)] + brightness));
}
if (black) {
b = Math.min(255-minBrightness,255-b); // Set minimum line curvature to value set by the user
z = Math.max(maxBrightness-b,0); // Set maximum line curvature to value set by the user
} else {
b = Math.max(minBrightness,b); // Set minimum line curvature to value set by the user
z = Math.max(maxBrightness-b,0); // Set maximum line curvature to value set by the user
}
// The magic of the script, determines how high / low the squiggle goes
r = config.amplitude * z / lineCount;
a += z / config.frequency;
currentLine.push([x,y + Math.sin(a)*r]);
}
//currentLine.push([config.width, y]);
squiggleData.push(currentLine);
}
return squiggleData;
}, [{
config: Object.assign({}, this.settings),
image: this.canvasData
}])
.then(result => {
this.lines = [];
result.forEach( line => {
this.lines.push({values: line});
})
})
.catch(e => {
console.error(e)
})
},
onCapture() {
this.webcam.img = this.$refs.webcam.capture();
this.canvasData = this.$refs.webcam.getCanvasRaw();
},
onStarted(stream) {
this.webcam.streaming = true;
},
onStopped(stream) {
this.webcam.streaming = false;
},
onStop() {
this.$refs.webcam.stop();
},
onStart() {
this.$refs.webcam.start();
},
onError(error) {
console.log("On Error Event", error);
},
onCameras(cameras) {
this.webcam.devices = cameras;
console.log("On Cameras Event", cameras);
},
onCameraChange(deviceId) {
this.webcam.deviceId = deviceId;
this.webcam.camera = deviceId;
},
onInputSelected(type) {
this.inputType = type;
}
}
}
</script>
<style lang="scss">
@import './styles/index.scss';
</style>