Merge pull request #506 from pulquero/video

Blender 360 and VR video scripts

Former-commit-id: a236d85f2e
pull/1161/head
Piero Toffanin 2017-11-18 12:37:30 -05:00 zatwierdzone przez GitHub
commit 7511fc1e98
5 zmienionych plików z 180 dodań i 42 usunięć

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# odm_photo
Renders photos from ODM generated texture models.
Currently can produce 360 panoramic photos and 360 3D panoramic (VR) photos.
NB: the default resolution for 360 photos is 6000x3000 (maximum supported by Facebook).
## Requirements
* Blender
@ -21,3 +22,20 @@ To generate a 360 3D panoramic photo:
Output is `<project-path>/odm_photo/odm_photo_vr_L.jpg` and `<project-path>/odm_photo/odm_photo_vr_R.jpg`.
**NB: argument order matters!**
# odm_video
Renders videos from ODM generated texture models.
Currently can produce 360 panoramic videos.
NB: the default resolution is 4096x2048 (maximum supported by Facebook).
## Requirements
* Blender
* Python 2.7 (must be on your PATH)
* Spatial Media Metadata Injector (https://github.com/google/spatial-media/tree/master/spatialmedia) (place in `spatialmedia` subdirectory)
## Usage
To generate a 360 panoramic photo:
blender -b photo_360.blend --python odm_video.py -- <project-path> <camera-waypoints.xyz> <number-of-frames>
Output is `<project-path>/odm_video/odm_video_360.mp4`.

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import bpy
import materials_utils
def loadMesh(file):
bpy.utils.register_module('materials_utils')
bpy.ops.import_scene.obj(filepath=file,
axis_forward='Y',
axis_up='Z')
bpy.ops.xps_tools.convert_to_cycles_all()
model = bpy.data.objects[-1]
minX = float('inf')
maxX = float('-inf')
minY = float('inf')
maxY = float('-inf')
minZ = float('inf')
maxZ = float('-inf')
for coord in model.bound_box:
x = coord[0]
y = coord[1]
z = coord[2]
minX = min(x, minX)
maxX = max(x, maxX)
minY = min(y, minY)
maxY = max(y, maxY)
minZ = min(z, minZ)
maxZ = max(z, maxZ)
model.location[2] += (maxZ - minZ)/2
surfaceShaderType = 'ShaderNodeEmission'
surfaceShaderName = 'Emission'
for m in bpy.data.materials:
nt = m.node_tree
nt.nodes.remove(nt.nodes['Color Mult'])
nt.nodes.remove(nt.nodes['Diffuse BSDF'])
nt.nodes.new(surfaceShaderType)
nt.links.new(nt.nodes['Material Output'].inputs[0],
nt.nodes[surfaceShaderName].outputs[0])
nt.links.new(nt.nodes[surfaceShaderName].inputs[0],
nt.nodes['Diffuse Texture'].outputs[0])

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import sys
import bpy
import materials_utils
import subprocess
surfaceShaderType = 'ShaderNodeEmission'
surfaceShaderName = 'Emission'
from common import loadMesh
def main():
@ -24,47 +21,12 @@ def main():
projectHome = sys.argv[-1]
bpy.utils.register_module('materials_utils')
bpy.ops.import_scene.obj(filepath=projectHome +
'/odm_texturing/odm_textured_model_geo.obj',
axis_forward='Y', axis_up='Z')
bpy.ops.xps_tools.convert_to_cycles_all()
model = bpy.data.objects[-1]
minX = float('inf')
maxX = float('-inf')
minY = float('inf')
maxY = float('-inf')
minZ = float('inf')
maxZ = float('-inf')
for coord in model.bound_box:
x = coord[0]
y = coord[1]
z = coord[2]
minX = min(x, minX)
maxX = max(x, maxX)
minY = min(y, minY)
maxY = max(y, maxY)
minZ = min(z, minZ)
maxZ = max(z, maxZ)
model.location[2] += (maxZ - minZ)/2
for m in bpy.data.materials:
nt = m.node_tree
nt.nodes.remove(nt.nodes['Color Mult'])
nt.nodes.remove(nt.nodes['Diffuse BSDF'])
nt.nodes.new(surfaceShaderType)
nt.links.new(nt.nodes['Material Output'].inputs[0],
nt.nodes[surfaceShaderName].outputs[0])
nt.links.new(nt.nodes[surfaceShaderName].inputs[0],
nt.nodes['Diffuse Texture'].outputs[0])
loadMesh(projectHome +
'/odm_texturing/odm_textured_model_geo.obj')
blendName = bpy.path.display_name_from_filepath(bpy.data.filepath)
fileName = projectHome + '/odm_photo/odm_' + blendName
render = bpy.data.scenes[0].render
render = bpy.data.scenes['Scene'].render
render.filepath = fileName
bpy.ops.render.render(write_still=True)

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#!/usr/bin/env python
# Renders a video.
# To generate a 360 panoramic video:
# blender -b photo_360.blend --python odm_video.py -- <project-path> <camera-waypoints.xyz> <number-of-frames>
import sys
import subprocess
import os
import bpy
from common import loadMesh
def main():
if len(sys.argv) < 7 or sys.argv[-4] != '--':
sys.exit('Please provide the ODM project path, camera waypoints (xyz format), and number of frames.')
projectHome = sys.argv[-3]
waypointFile = sys.argv[-2]
numFrames = int(sys.argv[-1])
loadMesh(projectHome +
'/odm_texturing/odm_textured_model_geo.obj')
waypoints = loadWaypoints(waypointFile)
numWaypoints = len(waypoints)
scene = bpy.data.scenes['Scene']
# create path thru waypoints
curve = bpy.data.curves.new(name='CameraPath', type='CURVE')
curve.dimensions = '3D'
curve.twist_mode = 'Z_UP'
nurbs = curve.splines.new('NURBS')
nurbs.points.add(numWaypoints-1)
weight = 1
for i in range(numWaypoints):
nurbs.points[i].co[0] = waypoints[i][0]
nurbs.points[i].co[1] = waypoints[i][1]
nurbs.points[i].co[2] = waypoints[i][2]
nurbs.points[i].co[3] = weight
nurbs.use_endpoint_u = True
path = bpy.data.objects.new(name='CameraPath', object_data=curve)
scene.objects.link(path)
camera = bpy.data.objects['Camera']
camera.location[0] = 0
camera.location[1] = 0
camera.location[2] = 0
followPath = camera.constraints.new(type='FOLLOW_PATH')
followPath.name = 'CameraFollowPath'
followPath.target = path
followPath.use_curve_follow = True
animateContext = bpy.context.copy()
animateContext['constraint'] = followPath
bpy.ops.constraint.followpath_path_animate(animateContext,
constraint='CameraFollowPath',
frame_start=0,
length=numFrames)
blendName = bpy.path.display_name_from_filepath(bpy.data.filepath)
fileName = projectHome + '/odm_video/odm_' + blendName.replace('photo', 'video')
scene.frame_start = 0
scene.frame_end = numFrames
render = scene.render
render.filepath = fileName + '.mp4'
render.image_settings.file_format = 'FFMPEG'
if(render.use_multiview):
render.image_settings.stereo_3d_format.display_mode = 'TOPBOTTOM'
render.image_settings.views_format = 'STEREO_3D'
render.views[0].file_suffix = ''
format3d = 'top-bottom'
else:
width = render.resolution_x
height = render.resolution_y
format3d = 'none'
render.resolution_x = 4096
render.resolution_y = 2048
render.ffmpeg.audio_codec = 'AAC'
render.ffmpeg.codec = 'H264'
render.ffmpeg.format = 'MPEG4'
render.ffmpeg.video_bitrate = 45000
bpy.ops.render.render(animation=True)
writeMetadata(fileName+'.mp4', format3d)
def loadWaypoints(filename):
waypoints = []
with open(filename) as f:
for line in f:
xyz = line.split()
waypoints.append((float(xyz[0]), float(xyz[1]), float(xyz[2])))
return waypoints
def writeMetadata(filename, format3d):
subprocess.run(['python',
'spatialmedia',
'-i',
'--stereo='+format3d,
filename,
filename+'.injected'])
# check metadata injector was succesful
if os.path.exists(filename+'.injected'):
os.remove(filename)
os.rename(filename+'.injected', filename)
if __name__ == '__main__':
main()

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