Signed-off-by: Mark Hale <mark.hale@physics.org>
Former-commit-id: 7e14c54ae7
pull/1161/head
Mark Hale 2017-03-07 23:04:09 +00:00
rodzic 1b5f9fb872
commit 997375493f
2 zmienionych plików z 57 dodań i 6 usunięć

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@ -22,3 +22,20 @@ To generate a 360 3D panoramic photo:
Output is `<project-path>/odm_photo/odm_photo_vr_L.jpg` and `<project-path>/odm_photo/odm_photo_vr_R.jpg`.
**NB: argument order matters!**
# odm_video
Renders videos from ODM generated texture models.
Currently can produce 360 panoramic videos.
NB: the default resolution is 4096x2048 (maximum supported by Facebook).
## Requirements
* Blender
* Python 2.7 (must be on your PATH)
* Spatial Media Metadata Injector (https://github.com/google/spatial-media/tree/master/spatialmedia) (place in `spatialmedia` subdirectory)
## Usage
To generate a 360 panoramic photo:
blender -b photo_360.blend --python odm_video.py -- <project-path> <camera-waypoints.xyz> <number-of-frames>
Output is `<project-path>/odm_video/odm_video_360.mp4`.

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@ -5,8 +5,9 @@
# blender -b photo_360.blend --python odm_video.py -- <project-path> <camera-waypoints.xyz> <number-of-frames>
import sys
import bpy
import subprocess
import os
import bpy
from common import loadMesh
@ -30,6 +31,7 @@ def main():
# create path thru waypoints
curve = bpy.data.curves.new(name='CameraPath', type='CURVE')
curve.dimensions = '3D'
curve.twist_mode = 'Z_UP'
nurbs = curve.splines.new('NURBS')
nurbs.points.add(numWaypoints-1)
weight = 1
@ -52,18 +54,37 @@ def main():
followPath.use_curve_follow = True
animateContext = bpy.context.copy()
animateContext['constraint'] = followPath
bpy.ops.constraint.followpath_path_animate(animateContext, constraint='CameraFollowPath')
bpy.ops.constraint.followpath_path_animate(animateContext,
constraint='CameraFollowPath',
frame_start=0,
length=numFrames)
blendName = bpy.path.display_name_from_filepath(bpy.data.filepath)
fileName = projectHome + '/odm_video/odm_' + blendName.replace('photo', 'video')
scene.frame_start = 0
scene.frame_end = numFrames - 1
scene.frame_end = numFrames
render = scene.render
render.filepath = fileName
render.filepath = fileName + '.mp4'
render.image_settings.file_format = 'FFMPEG'
if(render.use_multiview):
render.image_settings.stereo_3d_format.display_mode = 'TOPBOTTOM'
render.image_settings.views_format = 'STEREO_3D'
render.views[0].file_suffix = ''
format3d = 'top-bottom'
else:
width = render.resolution_x
height = render.resolution_y
format3d = 'none'
render.resolution_x = 4096
render.resolution_y = 2048
render.image_settings.file_format = 'FFMPEG'
#bpy.ops.render.render(animation=True)
render.ffmpeg.audio_codec = 'AAC'
render.ffmpeg.codec = 'H264'
render.ffmpeg.format = 'MPEG4'
render.ffmpeg.video_bitrate = 45000
bpy.ops.render.render(animation=True)
writeMetadata(fileName+'.mp4', format3d)
def loadWaypoints(filename):
@ -75,5 +96,18 @@ def loadWaypoints(filename):
return waypoints
def writeMetadata(filename, format3d):
subprocess.run(['python',
'spatialmedia',
'-i',
'--stereo='+format3d,
filename,
filename+'.injected'])
# check metadata injector was succesful
if os.path.exists(filename+'.injected'):
os.remove(filename)
os.rename(filename+'.injected', filename)
if __name__ == '__main__':
main()