meshtastic-firmware/src/mesh/RadioLibInterface.h

180 wiersze
5.4 KiB
C++

#pragma once
#include "MeshPacketQueue.h"
#include "RadioInterface.h"
#include "concurrency/NotifiedWorkerThread.h"
#include <RadioLib.h>
// ESP32 has special rules about ISR code
#ifdef ARDUINO_ARCH_ESP32
#define INTERRUPT_ATTR IRAM_ATTR
#else
#define INTERRUPT_ATTR
#endif
/**
* A wrapper for the RadioLib Module class, that adds mutex for SPI bus access
*/
class LockingModule : public Module
{
public:
/*!
\brief Extended SPI-based module constructor.
\param cs Arduino pin to be used as chip select.
\param irq Arduino pin to be used as interrupt/GPIO.
\param rst Arduino pin to be used as hardware reset for the module.
\param gpio Arduino pin to be used as additional interrupt/GPIO.
\param spi SPI interface to be used, can also use software SPI implementations.
\param spiSettings SPI interface settings.
*/
LockingModule(RADIOLIB_PIN_TYPE cs, RADIOLIB_PIN_TYPE irq, RADIOLIB_PIN_TYPE rst, RADIOLIB_PIN_TYPE gpio, SPIClass &spi,
SPISettings spiSettings)
: Module(cs, irq, rst, gpio, spi, spiSettings)
{
}
void SPIbeginTransaction() override;
void SPIendTransaction() override;
};
class RadioLibInterface : public RadioInterface, protected concurrency::NotifiedWorkerThread
{
/// Used as our notification from the ISR
enum PendingISR { ISR_NONE = 0, ISR_RX, ISR_TX, TRANSMIT_DELAY_COMPLETED };
/**
* Raw ISR handler that just calls our polymorphic method
*/
static void isrTxLevel0(), isrLevel0Common(PendingISR code);
/**
* Debugging counts
*/
uint32_t rxBad = 0, rxGood = 0, txGood = 0;
MeshPacketQueue txQueue = MeshPacketQueue(MAX_TX_QUEUE);
protected:
/**
* We use a meshtastic sync word, but hashed with the Channel name. For releases before 1.2 we used 0x12 (or for very old
* loads 0x14) Note: do not use 0x34 - that is reserved for lorawan
*
* We now use 0x2b (so that someday we can possibly use NOT 2b - because that would be funny pun). We will be staying with
* this code for a long time.
*/
const uint8_t syncWord = 0x2b;
float currentLimit = 100; // 100mA OCP - Should be acceptable for RFM95/SX127x chipset.
LockingModule module; // The HW interface to the radio
/**
* provides lowest common denominator RadioLib API
*/
PhysicalLayer *iface;
/// are _trying_ to receive a packet currently (note - we might just be waiting for one)
bool isReceiving = false;
public:
/** Our ISR code currently needs this to find our active instance
*/
static RadioLibInterface *instance;
/**
* Glue functions called from ISR land
*/
virtual void disableInterrupt() = 0;
/**
* Enable a particular ISR callback glue function
*/
virtual void enableInterrupt(void (*)()) = 0;
public:
RadioLibInterface(RADIOLIB_PIN_TYPE cs, RADIOLIB_PIN_TYPE irq, RADIOLIB_PIN_TYPE rst, RADIOLIB_PIN_TYPE busy, SPIClass &spi,
PhysicalLayer *iface = NULL);
virtual ErrorCode send(MeshPacket *p) override;
/**
* Return true if we think the board can go to sleep (i.e. our tx queue is empty, we are not sending or receiving)
*
* This method must be used before putting the CPU into deep or light sleep.
*/
virtual bool canSleep() override;
/**
* Start waiting to receive a message
*
* External functions can call this method to wake the device from sleep.
*/
virtual void startReceive() = 0;
/** can we detect a LoRa preamble on the current channel? */
virtual bool isChannelActive() = 0;
/** are we actively receiving a packet (only called during receiving state)
* This method is only public to facilitate debugging. Do not call.
*/
virtual bool isActivelyReceiving() = 0;
/** Attempt to cancel a previously sent packet. Returns true if a packet was found we could cancel */
virtual bool cancelSending(NodeNum from, PacketId id) override;
private:
/** if we have something waiting to send, start a short (random) timer so we can come check for collision before actually
* doing the transmit */
void setTransmitDelay();
/** random timer with certain min. and max. settings */
void startTransmitTimer(bool withDelay = true);
/** timer scaled to SNR of to be flooded packet */
void startTransmitTimerSNR(float snr);
void handleTransmitInterrupt();
void handleReceiveInterrupt();
static void timerCallback(void *p1, uint32_t p2);
virtual void onNotify(uint32_t notification) override;
/** start an immediate transmit
* This method is virtual so subclasses can hook as needed, subclasses should not call directly
*/
virtual void startSend(MeshPacket *txp);
QueueStatus getQueueStatus();
protected:
/** Do any hardware setup needed on entry into send configuration for the radio. Subclasses can customize */
virtual void configHardwareForSend() {}
/** Could we send right now (i.e. either not actively receiving or transmitting)? */
virtual bool canSendImmediately();
/**
* Raw ISR handler that just calls our polymorphic method
*/
static void isrRxLevel0();
/**
* If a send was in progress finish it and return the buffer to the pool */
void completeSending();
/**
* Add SNR data to received messages
*/
virtual void addReceiveMetadata(MeshPacket *mp) = 0;
virtual void setStandby() = 0;
};