meshtastic-firmware/src/mesh/Router.h

150 wiersze
5.3 KiB
C++

#pragma once
#include "Channels.h"
#include "MemoryPool.h"
#include "MeshTypes.h"
#include "Observer.h"
#include "PointerQueue.h"
#include "RadioInterface.h"
#include "concurrency/OSThread.h"
/**
* A mesh aware router that supports multiple interfaces.
*/
class Router : protected concurrency::OSThread
{
private:
/// Packets which have just arrived from the radio, ready to be processed by this service and possibly
/// forwarded to the phone.
PointerQueue<meshtastic_MeshPacket> fromRadioQueue;
protected:
RadioInterface *iface = NULL;
public:
/**
* Constructor
*
*/
Router();
/**
* Currently we only allow one interface, that may change in the future
*/
void addInterface(RadioInterface *_iface) { iface = _iface; }
/**
* do idle processing
* Mostly looking in our incoming rxPacket queue and calling handleReceived.
*/
virtual int32_t runOnce() override;
/**
* Works like send, but if we are sending to the local node, we directly put the message in the receive queue.
* This is the primary method used for sending packets, because it handles both the remote and local cases.
*
* NOTE: This method will free the provided packet (even if we return an error code)
*/
ErrorCode sendLocal(meshtastic_MeshPacket *p, RxSource src = RX_SRC_RADIO);
/** Attempt to cancel a previously sent packet. Returns true if a packet was found we could cancel */
bool cancelSending(NodeNum from, PacketId id);
/** Allocate and return a meshpacket which defaults as send to broadcast from the current node.
* The returned packet is guaranteed to have a unique packet ID already assigned
*/
meshtastic_MeshPacket *allocForSending();
/** Return Underlying interface's TX queue status */
meshtastic_QueueStatus getQueueStatus();
/**
* @return our local nodenum */
NodeNum getNodeNum();
/** Wake up the router thread ASAP, because we just queued a message for it.
* FIXME, this is kinda a hack because we don't have a nice way yet to say 'wake us because we are 'blocked on this queue'
*/
void setReceivedMessage();
/**
* RadioInterface calls this to queue up packets that have been received from the radio. The router is now responsible for
* freeing the packet
*/
void enqueueReceivedMessage(meshtastic_MeshPacket *p);
/**
* Send a packet on a suitable interface. This routine will
* later free() the packet to pool. This routine is not allowed to stall.
* If the txmit queue is full it might return an error
*
* NOTE: This method will free the provided packet (even if we return an error code)
*/
virtual ErrorCode send(meshtastic_MeshPacket *p);
protected:
friend class RoutingModule;
/**
* Should this incoming filter be dropped?
*
* FIXME, move this into the new RoutingModule and do the filtering there using the regular module logic
*
* Called immedately on receiption, before any further processing.
* @return true to abandon the packet
*/
virtual bool shouldFilterReceived(const meshtastic_MeshPacket *p) { return false; }
/**
* Every (non duplicate) packet this node receives will be passed through this method. This allows subclasses to
* update routing tables etc... based on what we overhear (even for messages not destined to our node)
*/
virtual void sniffReceived(const meshtastic_MeshPacket *p, const meshtastic_Routing *c);
/**
* Send an ack or a nak packet back towards whoever sent idFrom
*/
void sendAckNak(meshtastic_Routing_Error err, NodeNum to, PacketId idFrom, ChannelIndex chIndex);
private:
/**
* Called from loop()
* Handle any packet that is received by an interface on this node.
* Note: some packets may merely being passed through this node and will be forwarded elsewhere.
*
* Note: this packet will never be called for messages sent/generated by this node.
* Note: this method will free the provided packet.
*/
void perhapsHandleReceived(meshtastic_MeshPacket *p);
/**
* Called from perhapsHandleReceived() - allows subclass message delivery behavior.
* Handle any packet that is received by an interface on this node.
* Note: some packets may merely being passed through this node and will be forwarded elsewhere.
*
* Note: this packet will never be called for messages sent/generated by this node.
* Note: this method will free the provided packet.
*/
void handleReceived(meshtastic_MeshPacket *p, RxSource src = RX_SRC_RADIO);
/** Frees the provided packet, and generates a NAK indicating the speicifed error while sending */
void abortSendAndNak(meshtastic_Routing_Error err, meshtastic_MeshPacket *p);
};
/** FIXME - move this into a mesh packet class
* Remove any encryption and decode the protobufs inside this packet (if necessary).
*
* @return true for success, false for corrupt packet.
*/
bool perhapsDecode(meshtastic_MeshPacket *p);
/** Return 0 for success or a Routing_Errror code for failure
*/
meshtastic_Routing_Error perhapsEncode(meshtastic_MeshPacket *p);
extern Router *router;
/// Generate a unique packet id
// FIXME, move this someplace better
PacketId generatePacketId();