wfview/udphandler.h

129 wiersze
2.9 KiB
C++

#ifndef UDPHANDLER_H
#define UDPHANDLER_H
#include <QObject>
#include <QUdpSocket>
#include <QNetworkDatagram>
#include <QHostInfo>
#include <QTimer>
#include <QMutex>
#include <QDateTime>
#include <QByteArray>
#include <QVector>
#include <QMap>
#include <QUuid>
// Allow easy endian-ness conversions
#include <QtEndian>
// Needed for audio
#include <QBuffer>
#include <QThread>
#include <QDebug>
#include "packettypes.h"
#include "audiohandler.h"
#include "udpbase.h"
#include "udpcivdata.h"
#include "udpaudio.h"
// Class to handle the connection/disconnection of the radio.
class udpHandler: public udpBase
{
Q_OBJECT
public:
udpHandler(udpPreferences prefs, audioSetup rxAudio, audioSetup txAudio);
~udpHandler();
bool streamOpened = false;
udpCivData* civ = Q_NULLPTR;
udpAudio* audio = Q_NULLPTR;
unsigned char numRadios;
QList<radio_cap_packet> radios;
public slots:
void receiveDataFromUserToRig(QByteArray); // This slot will send data on to
void receiveFromCivStream(QByteArray);
void receiveAudioData(const audioPacket &data);
void changeLatency(quint16 value);
void setVolume(unsigned char value);
void init();
void setCurrentRadio(quint8 radio);
void getRxLevels(quint16 amplitude, quint16 latency, quint16 current, bool under, bool over);
void getTxLevels(quint16 amplitude, quint16 latency, quint16 current, bool under, bool over);
signals:
void haveDataFromPort(QByteArray data); // emit this when we have data, connect to rigcommander
void haveAudioData(audioPacket data); // emit this when we have data, connect to rigcommander
void haveNetworkError(QString, QString);
void haveChangeLatency(quint16 value);
void haveSetVolume(unsigned char value);
void haveNetworkStatus(networkStatus);
void haveBaudRate(quint32 baudrate);
void requestRadioSelection(QList<radio_cap_packet> radios);
void setRadioUsage(quint8, quint8 busy, QString name, QString mac);
private:
void sendAreYouThere();
void dataReceived();
void sendRequestStream();
void sendLogin();
void sendToken(uint8_t magic);
bool gotA8ReplyID = false;
bool gotAuthOK = false;
bool sentPacketLogin = false;
bool sentPacketConnect = false;
bool sentPacketConnect2 = false;
bool radioInUse = false;
quint16 controlPort;
quint16 civPort;
quint16 audioPort;
quint16 civLocalPort;
quint16 audioLocalPort;
audioSetup rxSetup;
audioSetup txSetup;
quint16 reauthInterval = 60000;
QString devName;
QString compName;
QString audioType;
//QByteArray replyId;
quint16 tokRequest;
quint32 token;
// These are for stream ident info.
quint8 macaddress[8];
quint8 guid[GUIDLEN];
bool useGuid = false;
QByteArray usernameEncoded;
QByteArray passwordEncoded;
QTimer* tokenTimer = Q_NULLPTR;
QTimer* areYouThereTimer = Q_NULLPTR;
bool highBandwidthConnection = false;
quint8 civId = 0;
quint16 rxSampleRates = 0;
quint16 txSampleRates = 0;
networkStatus status;
bool splitWf = false;
};
#endif