#ifndef AUDIOHANDLER_H #define AUDIOHANDLER_H /* QT Headers */ #include #include #include #include #include #include #include #include #include #include /* QT Audio Headers */ #include #include #include #include #include /* Current resampler code */ #include "resampler/speex_resampler.h" /* Potential new resampler */ //#include //#include /* Opus */ #ifdef Q_OS_WIN #include "opus.h" #else #include "opus/opus.h" #endif /* Eigen */ #ifndef Q_OS_WIN #include #else #include #endif /* wfview Packet types */ #include "packettypes.h" /* Logarithmic taper for volume control */ #include "audiotaper.h" /* Audio converter class*/ #include "audioconverter.h" #define MULAW_BIAS 33 #define MULAW_MAX 0x1fff struct audioSetup { QString name; quint16 latency; quint8 codec; bool ulaw = false; bool isinput; quint32 sampleRate; QAudioDeviceInfo port; quint8 resampleQuality; unsigned char localAFgain; quint16 blockSize=20; // Each 'block' of audio is 20ms long by default. quint8 guid[GUIDLEN]; }; // For QtMultimedia, use a native QIODevice //class audioHandler : public QIODevice class audioHandler : public QObject { Q_OBJECT public: explicit audioHandler(QObject* parent = nullptr); ~audioHandler(); int getLatency(); void start(); void stop(); quint16 getAmplitude(); public slots: bool init(audioSetup setup); void changeLatency(const quint16 newSize); void setVolume(unsigned char volume); void incomingAudio(const audioPacket data); void convertedInput(audioPacket audio); void convertedOutput(audioPacket audio); private slots: void stateChanged(QAudio::State state); void clearUnderrun(); void getNextAudioChunk(); signals: void audioMessage(QString message); void sendLatency(quint16 newSize); void haveAudioData(const audioPacket& data); void haveLevels(quint16 amplitude,quint16 latency,quint16 current,bool under); void setupConverter(QAudioFormat in, QAudioFormat out, quint8 opus, quint8 resamp); void sendToConverter(audioPacket audio); private: //qint64 readData(char* data, qint64 nBytes); //qint64 writeData(const char* data, qint64 nBytes); bool isUnderrun = false; bool isInitialized=false; bool isReady = false; bool audioBuffered = false; QAudioOutput* audioOutput=Q_NULLPTR; QAudioInput* audioInput=Q_NULLPTR; QIODevice* audioDevice=Q_NULLPTR; QAudioFormat inFormat; QAudioFormat outFormat; QAudioDeviceInfo deviceInfo; audioConverter* converter=Q_NULLPTR; QThread* converterThread = Q_NULLPTR; QTime lastReceived; //r8b::CFixedBuffer* resampBufs; //r8b::CPtrKeeper* resamps; quint16 audioLatency; quint32 lastSeq; quint32 lastSentSeq=0; qint64 elapsedMs = 0; int delayedPackets=0; double resampleRatio; volatile bool ready = false; audioPacket tempBuf; quint16 currentLatency; float amplitude; qreal volume = 1.0; audioSetup setup; OpusEncoder* encoder = Q_NULLPTR; OpusDecoder* decoder = Q_NULLPTR; QTimer* underTimer; }; #endif // AUDIOHANDLER_H