#ifndef UDPAUDIO_H #define UDPAUDIO_H #include #include #include #include #include #include #include #include #include #include #include // Allow easy endian-ness conversions #include // Needed for audio #include #include #include #include "packettypes.h" #include "udpbase.h" #include "audiohandler.h" // Class for all audio communications. class udpAudio : public udpBase { Q_OBJECT public: udpAudio(QHostAddress local, QHostAddress ip, quint16 aport, quint16 lport, audioSetup rxSetup, audioSetup txSetup); ~udpAudio(); int audioLatency = 0; signals: void haveAudioData(audioPacket data); void setupTxAudio(audioSetup setup); void setupRxAudio(audioSetup setup); void haveChangeLatency(quint16 value); void haveSetVolume(unsigned char value); void haveRxLevels(quint16 amplitude, quint16 latency, quint16 current, bool under); void haveTxLevels(quint16 amplitude, quint16 latency, quint16 current, bool under); public slots: void changeLatency(quint16 value); void setVolume(unsigned char value); void getRxLevels(quint16 amplitude, quint16 latency, quint16 current, bool under); void getTxLevels(quint16 amplitude, quint16 latency, quint16 current, bool under); void receiveAudioData(audioPacket audio); private: void sendTxAudio(); void dataReceived(); void watchdog(); uint16_t sendAudioSeq = 0; audioHandler* rxaudio = Q_NULLPTR; QThread* rxAudioThread = Q_NULLPTR; audioHandler* txaudio = Q_NULLPTR; QThread* txAudioThread = Q_NULLPTR; QTimer* txAudioTimer = Q_NULLPTR; bool enableTx = true; QMutex audioMutex; }; #endif