Elliott Liggett
0ec96fbb9c
Correct scaling from int to float now... I hope!
2021-08-16 09:25:30 -07:00
Elliott Liggett
e4ffe54d4d
Change to error message
2021-08-15 22:32:29 -07:00
Elliott Liggett
06827a4d0b
Added bypass button.
2021-08-15 19:08:31 -07:00
Elliott Liggett
e9af0c8314
Plugin controls working! Press the Debug button to show the Rx Chain
...
controls for whatever plugin is loaded.
2021-08-14 23:20:59 -07:00
Elliott Liggett
e71b8d08aa
Control messages may now exit the generic control GUI and go into the
...
receive audio chain plugin. Untested as I don't have the controls going
*in* yet.
2021-08-14 00:37:21 -07:00
Elliott Liggett
163cb4b3cb
We have plugin information reaching the UDP handler, and emitting from
...
the udp handler, but for whatever reason it is not reaching the connect
lambda in the rigCommander (and thus not reaching wfmain). Not sure why.
2021-08-13 15:52:23 -07:00
Phil Taylor
227fd6f6bc
Attempt at adding plugin feature support
2021-08-11 15:57:52 +01:00
Elliott Liggett
d94dee85b8
Working! Fixed signed issue!
2021-08-10 14:54:06 -07:00
Elliott Liggett
1b44d310b0
No crash! Distortion but we can fix that.
2021-08-10 12:57:34 -07:00
Elliott Liggett
0abf88792d
Removing code that did nothing.
2021-08-08 14:46:43 -07:00
Elliott Liggett
f1f3aee28c
Removing unused code
2021-08-08 14:46:19 -07:00
Elliott Liggett
959a80ef3c
Audio running through plugin. Crashes. Bypassing the actual call (line
...
370 of audioplugin.cpp) to running the plugin does not cause problems.
Also, audio scaling on pass-through testing is not correct. You can tell
if data are corrupted by looking at the sampleRate in the debugger,
which should not be 535022498 or whatever it maxes out as. I tried
increasing the internal buffers to 10x their current size, same crash
occurs when the plugin is run.
2021-08-08 13:02:43 -07:00
Elliott Liggett
805dc19d2c
Added instanceId and instanceString to the audio plugin class, with
...
instanceId going into the controlsType data. This should help later when
we need to connect control messages to the correct plugin instance.
2021-08-08 11:33:52 -07:00
Elliott Liggett
5447af6225
Added code to copy the UI control data into the plugin.
2021-08-08 00:37:03 -07:00
Elliott Liggett
42dc2439e0
Tried additional plugins, mbeq does not load correctly. Added more to
...
the destructor.
2021-08-08 00:17:05 -07:00
Elliott Liggett
b14c064119
Added nice debug for plugin control information.
2021-08-08 00:01:55 -07:00
Elliott Liggett
f947e939e0
controls vector now fills with data about each plugin control.
2021-08-07 23:38:43 -07:00
Elliott Liggett
8b3d7f6e02
Plugin audio buffers now converting float <--> int. Preliminary take on
...
how to do controls from the UI. Code is in place to run the plugin.
2021-08-07 23:27:59 -07:00
Elliott Liggett
c996f7c23a
Added shell of a run plugin function
2021-08-07 16:19:51 -07:00
Elliott Liggett
375db231e1
Plugins are now loaded, parameters exist, and the plugins get activated.
2021-08-07 15:46:01 -07:00
Elliott Liggett
14ba338e1b
More plugin loading logic for ports and controls.
2021-08-07 15:13:38 -07:00
Elliott Liggett
476966fc06
Compiles. Loads an audio plugin by URI. No audio processing yet.
2021-08-07 14:37:02 -07:00
Elliott Liggett
24031d1cd5
Cleanup
2021-08-07 14:02:10 -07:00
Elliott Liggett
670eb01458
Some basic plugin init code
2021-08-07 12:27:35 -07:00
Elliott Liggett
3f63e5e415
A little work on interfaces. Will not compile, do not use.
2021-08-07 00:37:25 -07:00
Elliott Liggett
0f774b2870
Starting work on LV2 Audio Plugins.
2021-08-06 23:05:24 -07:00