wfview/audiohandler.h

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1.8 KiB
C
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#ifndef AUDIOHANDLER_H
#define AUDIOHANDLER_H
#include <QObject>
#include <QtMultimedia/QAudioOutput>
#include <QMutexLocker>
#include <QByteArray>
#include <QtEndian>
#include <QAudioFormat>
#include <QAudioDeviceInfo>
#include <QAudioOutput>
#include <QAudioInput>
#include <QIODevice>
#include <QThread>
#include <QDebug>
//#define BUFFER_SIZE (32*1024)
class audioHandler : public QIODevice
{
Q_OBJECT
public:
audioHandler(QObject* parent = 0);
~audioHandler();
void getBufferSize();
bool setDevice(QAudioDeviceInfo deviceInfo);
void start();
void setVolume(float volume);
void flush();
void stop();
qint64 readData(char* data, qint64 maxlen);
qint64 writeData(const char* data, qint64 len);
qint64 bytesAvailable() const;
bool isSequential() const;
public slots:
bool init(const quint8 bits, const quint8 channels, const quint16 samplerate, const quint16 bufferSize, const bool isulaw, const bool isinput);
void incomingAudio(const QByteArray& data);
void changeBufferSize(const quint16 newSize);
private slots:
void notified();
void stateChanged(QAudio::State state);
signals:
void audioMessage(QString message);
void sendBufferSize(quint16 newSize);
void haveAudioData(const QByteArray& data);
private:
void reinit();
QMutex mutex;
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bool isInitialized;
QAudioOutput* audioOutput;
QAudioInput* audioInput;
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bool isUlaw;
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int bufferSize;
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bool isInput; // Used to determine whether input or output audio
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float volume;
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QByteArray buffer;
QAudioFormat format;
QAudioDeviceInfo deviceInfo;
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quint16 radioSampleRate;
quint8 radioSampleBits;
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};
#endif // AUDIOHANDLER_H