vizicities/src/layer/GeoJSONWorkerLayer.js

1132 wiersze
36 KiB
JavaScript
Executable File

import Layer from './Layer';
import extend from 'lodash.assign';
import reqwest from 'reqwest';
import GeoJSON from '../util/GeoJSON';
import Worker from '../util/Worker';
import Buffer from '../util/Buffer';
import Stringify from '../util/Stringify';
import PolygonLayer from './geometry/PolygonLayer';
import PolylineLayer from './geometry/PolylineLayer';
import PointLayer from './geometry/PointLayer';
import {latLon as LatLon} from '../geo/LatLon';
import {point as Point} from '../geo/Point';
import Geo from '../geo/Geo';
import PickingMaterial from '../engine/PickingMaterial';
// TODO: Allow filter method to be run inside a worker to improve performance
// TODO: Allow onEachFeature method to be run inside a worker to improve performance
class GeoJSONWorkerLayer extends Layer {
constructor(geojson, options) {
var defaults = {
topojson: false,
style: GeoJSON.defaultStyle,
onEachFeature: null,
onEachFeatureWorker: null,
onAddAttributes: null,
interactive: false,
pointGeometry: null,
onClick: null,
headers: {}
};
var _options = extend({}, defaults, options);
if (typeof options.style === 'object') {
_options.style = extend({}, defaults.style, options.style);
}
super(_options);
this._aborted = false;
this._geojson = geojson;
}
_onAdd(world) {
if (this._options.interactive) {
// Worker layer always controls output to add a picking mesh
this._pickingMesh = new THREE.Object3D();
}
// Process GeoJSON
return this._process(this._geojson).catch((err) => {
console.error(err);
});
}
// Use workers to request and process GeoJSON, returning data structure
// containing geometry and any supplementary data for output
_process(_geojson) {
return new Promise((resolve, reject) => {
var style = this._options.style;
// TODO: Convert to buffer and use transferrable objects
if (typeof this._options.style === 'function') {
style = Stringify.functionToString(this._options.style);
}
var pointGeometry = this._options.pointGeometry;
// TODO: Convert to buffer and use transferrable objects
if (typeof this._options.pointGeometry === 'function') {
pointGeometry = Stringify.functionToString(this._options.pointGeometry);
}
var geojson = _geojson;
var transferrables = [];
if (typeof geojson !== 'string') {
this._geojson = geojson = Buffer.stringToUint8Array(JSON.stringify(geojson));
transferrables.push(geojson.buffer);
this._execWorker(geojson, this._options.topojson, this._world._originPoint, style, this._options.interactive, pointGeometry, transferrables).then(() => {
resolve();
}).catch(reject);
} else if (typeof this._options.filter === 'function' || typeof this._options.onEachFeature === 'function') {
GeoJSONWorkerLayer.RequestGeoJSON(geojson).then((res) => {
// if (this._aborted) {
// resolve();
// return;
// }
var fc = GeoJSON.collectFeatures(res, this._options.topojson);
var features = fc.features;
// Run filter, if provided
if (this._options.filter) {
fc.features = features.filter(this._options.filter);
}
if (this._options.onEachFeature) {
var feature;
for (var i = 0; i < features.length; i++) {
feature = features[i];
this._options.onEachFeature(feature);
};
}
this._geojson = geojson = Buffer.stringToUint8Array(JSON.stringify(fc));
transferrables.push(geojson.buffer);
this._execWorker(geojson, false, this._options.headers, this._world._originPoint, style, this._options.interactive, pointGeometry, transferrables).then(() => {
resolve();
}).catch(reject);
});
} else {
this._execWorker(geojson, this._options.topojson, this._options.headers, this._world._originPoint, style, this._options.interactive, pointGeometry, transferrables).then(() => {
resolve();
}).catch(reject);
}
});
}
_execWorker(geojson, topojson, headers, originPoint, style, interactive, pointGeometry, transferrables) {
return new Promise((resolve, reject) => {
// console.time('Worker round trip');
Worker.exec('GeoJSONWorkerLayer.Process', [geojson, topojson, headers, originPoint, style, interactive, pointGeometry], transferrables).then((results) => {
// console.timeEnd('Worker round trip');
// if (this._aborted) {
// resolve();
// return;
// }
var processPromises = [];
if (results.polygons) {
processPromises.push(this._processPolygonResults(results.polygons));
}
if (results.polylines) {
processPromises.push(this._processPolylineResults(results.polylines));
}
if (results.points) {
processPromises.push(this._processPointResults(results.points));
}
if (processPromises.length > 0) {
Promise.all(processPromises).then(() => {
resolve();
}).catch(reject);
} else {
resolve();
}
}).catch(reject);
});
}
// TODO: Dedupe with polyline method
_processPolygonResults(results) {
return new Promise((resolve, reject) => {
var splitPositions = Buffer.splitFloat32Array(results.attributes.positions);
var splitNormals = Buffer.splitFloat32Array(results.attributes.normals);
var splitColors = Buffer.splitFloat32Array(results.attributes.colors);
var splitTops = Buffer.splitFloat32Array(results.attributes.tops);
var splitOutlinePositions;
var splitOutlineColors;
if (results.outlineAttributes) {
splitOutlinePositions = Buffer.splitFloat32Array(results.outlineAttributes.positions);
splitOutlineColors = Buffer.splitFloat32Array(results.outlineAttributes.colors);
}
var splitProperties;
if (results.properties) {
splitProperties = Buffer.splitUint8Array(results.properties);
}
var flats = results.flats;
var objects = [];
var outlineObjects = [];
var obj;
var pickingId;
var pickingIds;
var properties;
var polygonAttributeLengths = {
positions: 3,
normals: 3,
colors: 3,
tops: 1
};
var polygonOutlineAttributeLengths = {
positions: 3,
colors: 3
};
for (var i = 0; i < splitPositions.length; i++) {
if (splitProperties && splitProperties[i]) {
properties = JSON.parse(Buffer.uint8ArrayToString(splitProperties[i]));
} else {
properties = {};
}
// WORKERS: obj.attributes should actually an array of polygons for
// the feature, though the current logic isn't aware of that
obj = {
attributes: [{
positions: splitPositions[i],
normals: splitNormals[i],
colors: splitColors[i],
tops: splitTops[i]
}],
properties: properties,
flat: flats[i]
};
// WORKERS: If interactive, generate unique ID for each feature, create
// the buffer attributes and set up event listeners
if (this._options.interactive) {
pickingId = this.getPickingId();
pickingIds = new Float32Array(splitPositions[i].length / 3);
Buffer.fillTypedArray(pickingIds, pickingId);
obj.attributes[0].pickingIds = pickingIds;
polygonAttributeLengths.pickingIds = 1;
this._addPicking(pickingId, properties);
}
// TODO: Make this specific to polygon attributes
if (typeof this._options.onAddAttributes === 'function') {
var customAttributes = this._options.onAddAttributes(obj.attributes[0], properties);
var customAttribute;
for (var key in customAttributes) {
customAttribute = customAttributes[key];
obj.attributes[0][key] = customAttribute.value;
polygonAttributeLengths[key] = customAttribute.length;
}
}
objects.push(obj);
}
for (var i = 0; i < splitOutlinePositions.length; i++) {
obj = {
attributes: [{
positions: splitOutlinePositions[i],
colors: splitOutlineColors[i]
}],
flat: true
};
outlineObjects.push(obj);
}
var polygonAttributes = [];
var polygonOutlineAttributes = [];
var polygonFlat = true;
for (var i = 0; i < objects.length; i++) {
obj = objects[i];
// TODO: Work out why obj.flat is rarely set to something other than
// true or false. Potentially undefined.
if (polygonFlat && obj.flat === false) {
polygonFlat = false;
}
var bufferAttributes = Buffer.mergeAttributes(obj.attributes);
polygonAttributes.push(bufferAttributes);
};
for (var i = 0; i < outlineObjects.length; i++) {
obj = outlineObjects[i];
var bufferAttributes = Buffer.mergeAttributes(obj.attributes);
polygonOutlineAttributes.push(bufferAttributes);
};
var outputPromises = [];
var style;
if (polygonAttributes.length > 0) {
var mergedPolygonAttributes = Buffer.mergeAttributes(polygonAttributes);
// TODO: Make this work when style is a function per feature
style = (typeof this._options.style === 'function') ? this._options.style(objects[0]) : this._options.style;
style = extend({}, GeoJSON.defaultStyle, style);
outputPromises.push(this._setPolygonMesh(mergedPolygonAttributes, polygonAttributeLengths, style, polygonFlat));
}
if (polygonOutlineAttributes.length > 0) {
var mergedPolygonOutlineAttributes = Buffer.mergeAttributes(polygonOutlineAttributes);
style = (typeof this._options.style === 'function') ? this._options.style(objects[0]) : this._options.style;
style = extend({}, GeoJSON.defaultStyle, style);
if (style.outlineRenderOrder !== undefined) {
style.lineRenderOrder = style.outlineRenderOrder;
} else {
style.lineRenderOrder = (style.renderOrder) ? style.renderOrder + 1 : 4;
}
if (style.outlineWidth) {
style.lineWidth = style.outlineWidth;
}
outputPromises.push(this._setPolylineMesh(mergedPolygonOutlineAttributes, polygonOutlineAttributeLengths, style, true));
}
Promise.all(outputPromises).then((results) => {
var [polygonResult, outlineResult] = results;
if (polygonResult) {
this._polygonMesh = polygonResult.mesh;
this.add(this._polygonMesh);
if (polygonResult.pickingMesh) {
this._pickingMesh.add(polygonResult.pickingMesh);
}
}
if (outlineResult) {
this.add(outlineResult.mesh);
}
resolve();
}).catch(reject);
});
}
// TODO: Dedupe with polygon method
_processPolylineResults(results) {
return new Promise((resolve, reject) => {
var splitPositions = Buffer.splitFloat32Array(results.attributes.positions);
var splitColors = Buffer.splitFloat32Array(results.attributes.colors);
var splitProperties;
if (results.properties) {
splitProperties = Buffer.splitUint8Array(results.properties);
}
var flats = results.flats;
var objects = [];
var obj;
var pickingId;
var pickingIds;
var properties;
var polylineAttributeLengths = {
positions: 3,
colors: 3
};
for (var i = 0; i < splitPositions.length; i++) {
if (splitProperties && splitProperties[i]) {
properties = JSON.parse(Buffer.uint8ArrayToString(splitProperties[i]));
} else {
properties = {};
}
// WORKERS: obj.attributes should actually an array of polygons for
// the feature, though the current logic isn't aware of that
obj = {
attributes: [{
positions: splitPositions[i],
colors: splitColors[i]
}],
properties: properties,
flat: flats[i]
};
// WORKERS: If interactive, generate unique ID for each feature, create
// the buffer attributes and set up event listeners
if (this._options.interactive) {
pickingId = this.getPickingId();
pickingIds = new Float32Array(splitPositions[i].length / 3);
Buffer.fillTypedArray(pickingIds, pickingId);
obj.attributes[0].pickingIds = pickingIds;
polylineAttributeLengths.pickingIds = 1;
this._addPicking(pickingId, properties);
}
// TODO: Make this specific to polyline attributes
if (typeof this._options.onAddAttributes === 'function') {
var customAttributes = this._options.onAddAttributes(obj.attributes[0], properties);
var customAttribute;
for (var key in customAttributes) {
customAttribute = customAttributes[key];
obj.attributes[0][key] = customAttribute.value;
polylineAttributeLengths[key] = customAttribute.length;
}
}
objects.push(obj);
}
var polylineAttributes = [];
var polylineFlat = true;
for (var i = 0; i < objects.length; i++) {
obj = objects[i];
if (polylineFlat && !obj.flat) {
polylineFlat = false;
}
var bufferAttributes = Buffer.mergeAttributes(obj.attributes);
polylineAttributes.push(bufferAttributes);
};
if (polylineAttributes.length > 0) {
var mergedPolylineAttributes = Buffer.mergeAttributes(polylineAttributes);
// TODO: Make this work when style is a function per feature
var style = (typeof this._options.style === 'function') ? this._options.style(objects[0]) : this._options.style;
style = extend({}, GeoJSON.defaultStyle, style);
this._setPolylineMesh(mergedPolylineAttributes, polylineAttributeLengths, style, polylineFlat).then((result) => {
this._polylineMesh = result.mesh;
this.add(this._polylineMesh);
if (result.pickingMesh) {
this._pickingMesh.add(result.pickingMesh);
}
resolve();
}).catch(reject);
} else {
resolve();
}
});
}
_processPointResults(results) {
return new Promise((resolve, reject) => {
var splitPositions = Buffer.splitFloat32Array(results.attributes.positions);
var splitNormals = Buffer.splitFloat32Array(results.attributes.normals);
var splitColors = Buffer.splitFloat32Array(results.attributes.colors);
var splitProperties;
if (results.properties) {
splitProperties = Buffer.splitUint8Array(results.properties);
}
var flats = results.flats;
var objects = [];
var obj;
var pickingId;
var pickingIds;
var properties;
var pointAttributeLengths = {
positions: 3,
normals: 3,
colors: 3
};
for (var i = 0; i < splitPositions.length; i++) {
if (splitProperties && splitProperties[i]) {
properties = JSON.parse(Buffer.uint8ArrayToString(splitProperties[i]));
} else {
properties = {};
}
// WORKERS: obj.attributes should actually an array of polygons for
// the feature, though the current logic isn't aware of that
obj = {
attributes: [{
positions: splitPositions[i],
normals: splitNormals[i],
colors: splitColors[i]
}],
properties: properties,
flat: flats[i]
};
// WORKERS: If interactive, generate unique ID for each feature, create
// the buffer attributes and set up event listeners
if (this._options.interactive) {
pickingId = this.getPickingId();
pickingIds = new Float32Array(splitPositions[i].length / 3);
Buffer.fillTypedArray(pickingIds, pickingId);
obj.attributes[0].pickingIds = pickingIds;
pointAttributeLengths.pickingIds = 1;
this._addPicking(pickingId, properties);
}
// TODO: Make this specific to polygon attributes
if (typeof this._options.onAddAttributes === 'function') {
var customAttributes = this._options.onAddAttributes(obj.attributes[0], properties);
var customAttribute;
for (var key in customAttributes) {
customAttribute = customAttributes[key];
obj.attributes[0][key] = customAttribute.value;
pointAttributeLengths[key] = customAttribute.length;
}
}
objects.push(obj);
}
var pointAttributes = [];
var pointFlat = true;
for (var i = 0; i < objects.length; i++) {
obj = objects[i];
if (pointFlat && !obj.flat) {
pointFlat = false;
}
var bufferAttributes = Buffer.mergeAttributes(obj.attributes);
pointAttributes.push(bufferAttributes);
};
if (pointAttributes.length > 0) {
var mergedPointAttributes = Buffer.mergeAttributes(pointAttributes);
// TODO: Make this work when style is a function per feature
var style = (typeof this._options.style === 'function') ? this._options.style(objects[0]) : this._options.style;
style = extend({}, GeoJSON.defaultStyle, style);
this._setPointMesh(mergedPointAttributes, pointAttributeLengths, style, pointFlat).then((result) => {
this._pointMesh = result.mesh;
this.add(this._pointMesh);
if (result.pickingMesh) {
this._pickingMesh.add(result.pickingMesh);
}
resolve();
}).catch(reject);
} else {
resolve();
}
});
}
// TODO: At some point this needs to return all the features to the main thread
// so it can generate meshes and output to the scene, as well as perhaps creating
// individual layers / components for each feature to track things like picking
// and properties
//
// TODO: Find a way so the origin point isn't needed to be passed in as it
// feels a bit messy and against the idea of a static Geo class
//
// TODO: Support passing custom geometry for point layers
static Process(geojson, topojson, headers, originPoint, _style, _properties, _pointGeometry) {
return new Promise((resolve, reject) => {
GeoJSONWorkerLayer.ProcessGeoJSON(geojson, headers).then((res) => {
// Collects features into a single FeatureCollection
//
// Also converts TopoJSON to GeoJSON if instructed
var geojson = GeoJSON.collectFeatures(res, topojson);
// TODO: Check that GeoJSON is valid / usable
var features = geojson.features;
// TODO: Run filter, if provided (must be static)
var pointScale;
var polygons = [];
var polylines = [];
var points = [];
// Deserialise style function if provided
if (typeof _style === 'string') {
_style = Stringify.stringToFunction(_style);
}
// Assume that a style won't be set per feature
var style = _style;
var pointGeometry;
// Deserialise pointGeometry function if provided
if (typeof _pointGeometry === 'string') {
pointGeometry = Stringify.stringToFunction(_pointGeometry);
}
var feature;
for (var i = 0; i < features.length; i++) {
feature = features[i];
var geometry = feature.geometry;
var coordinates = (geometry.coordinates) ? geometry.coordinates : null;
if (!coordinates || !geometry) {
return;
}
// Get per-feature style object, if provided
if (typeof _style === 'function') {
style = extend({}, GeoJSON.defaultStyle, _style(feature));
// console.log(feature, style);
}
if (geometry.type === 'Polygon' || geometry.type === 'MultiPolygon') {
coordinates = (PolygonLayer.isSingle(coordinates)) ? [coordinates] : coordinates;
var converted = coordinates.map(_coordinates => {
return _coordinates.map(ring => {
return ring.map(coordinate => {
return LatLon(coordinate[1], coordinate[0]);
});
});
});
var point;
var projected = converted.map((_coordinates) => {
return _coordinates.map((ring) => {
return ring.map((latlon) => {
point = Geo.latLonToPoint(latlon)._subtract(originPoint);
if (!pointScale) {
pointScale = Geo.pointScale(latlon);
}
return point;
});
});
});
var polygon = {
projected: projected,
options: {
pointScale: pointScale,
style: style
}
};
if (_properties) {
polygon.properties = feature.properties;
}
polygons.push(polygon);
}
if (geometry.type === 'LineString' || geometry.type === 'MultiLineString') {
coordinates = (PolylineLayer.isSingle(coordinates)) ? [coordinates] : coordinates;
var converted = coordinates.map(_coordinates => {
return _coordinates.map(coordinate => {
return LatLon(coordinate[1], coordinate[0]);
});
});
var point;
var projected = converted.map((_coordinates) => {
return _coordinates.map((latlon) => {
point = Geo.latLonToPoint(latlon)._subtract(originPoint);
if (!pointScale) {
pointScale = Geo.pointScale(latlon);
}
return point;
});
});
var polyline = {
projected: projected,
options: {
pointScale: pointScale,
style: style
}
};
if (_properties) {
polyline.properties = feature.properties;
}
polylines.push(polyline);
}
if (geometry.type === 'Point' || geometry.type === 'MultiPoint') {
coordinates = (PointLayer.isSingle(coordinates)) ? [coordinates] : coordinates;
var converted = coordinates.map(coordinate => {
return LatLon(coordinate[1], coordinate[0]);
});
var point;
var projected = converted.map((latlon) => {
point = Geo.latLonToPoint(latlon)._subtract(originPoint);
if (!pointScale) {
pointScale = Geo.pointScale(latlon);
}
return point;
});
var point = {
projected: projected,
options: {
pointGeometry: pointGeometry(feature),
pointScale: pointScale,
style: style
}
};
if (_properties) {
point.properties = feature.properties;
}
points.push(point);
}
};
var polygonBufferPromises = [];
var polylineBufferPromises = [];
var pointBufferPromises = [];
var polygon;
for (var i = 0; i < polygons.length; i++) {
polygon = polygons[i];
polygonBufferPromises.push(PolygonLayer.SetBufferAttributes(polygon.projected, polygon.options));
};
var polyline;
for (var i = 0; i < polylines.length; i++) {
polyline = polylines[i];
polylineBufferPromises.push(PolylineLayer.SetBufferAttributes(polyline.projected, polyline.options));
};
var point;
for (var i = 0; i < points.length; i++) {
point = points[i];
pointBufferPromises.push(PointLayer.SetBufferAttributes(point.projected, point.options));
};
var data = {};
var transferrables = [];
// TODO: Make this work with polylines too
// TODO: Make this so it's not a nest of promises
GeoJSONWorkerLayer.ProcessPolygons(polygonBufferPromises, polygons, _properties).then((result) => {
data.polygons = result.data;
transferrables = transferrables.concat(result.transferrables);
GeoJSONWorkerLayer.ProcessPolylines(polylineBufferPromises, polylines, _properties).then((result) => {
data.polylines = result.data;
transferrables = transferrables.concat(result.transferrables);
GeoJSONWorkerLayer.ProcessPoints(pointBufferPromises, points, _properties).then((result) => {
data.points = result.data;
transferrables = transferrables.concat(result.transferrables);
resolve({
data: data,
transferrables: transferrables
});
});
});
});
}).catch(reject);
});
}
static ProcessPolygons(polygonPromises, polygons, _properties) {
return new Promise((resolve, reject) => {
Promise.all(polygonPromises).then((results) => {
var transferrables = [];
var positions = [];
var normals = [];
var colors = [];
var tops = [];
var outlinePositions = [];
var outlineColors = [];
var properties = [];
var flats = [];
var polygon;
var result;
for (var i = 0; i < results.length; i++) {
result = results[i];
polygon = polygons[i];
// WORKERS: Making this a typed array will speed up transfer time
// As things stand this adds on a few milliseconds
flats.push(result.flat);
// WORKERS: result.attributes is actually an array of polygons for each
// feature, though the current logic isn't keeping these all together
var attributes;
for (var j = 0; j < result.attributes.length; j++) {
attributes = result.attributes[j];
positions.push(attributes.positions);
normals.push(attributes.normals);
colors.push(attributes.colors);
tops.push(attributes.tops);
if (_properties) {
properties.push(Buffer.stringToUint8Array(JSON.stringify(polygon.properties)));
}
};
var outlineAttributes;
for (var j = 0; j < result.outlineAttributes.length; j++) {
outlineAttributes = result.outlineAttributes[j];
outlinePositions.push(outlineAttributes.positions);
outlineColors.push(outlineAttributes.colors);
};
};
var mergedAttributes = {
positions: Buffer.mergeFloat32Arrays(positions),
normals: Buffer.mergeFloat32Arrays(normals),
colors: Buffer.mergeFloat32Arrays(colors),
tops: Buffer.mergeFloat32Arrays(tops)
};
var mergedOutlineAttributes = {
positions: Buffer.mergeFloat32Arrays(outlinePositions),
colors: Buffer.mergeFloat32Arrays(outlineColors)
};
transferrables.push(mergedAttributes.positions[0].buffer);
transferrables.push(mergedAttributes.positions[1].buffer);
transferrables.push(mergedAttributes.normals[0].buffer);
transferrables.push(mergedAttributes.normals[1].buffer);
transferrables.push(mergedAttributes.colors[0].buffer);
transferrables.push(mergedAttributes.colors[1].buffer);
transferrables.push(mergedAttributes.tops[0].buffer);
transferrables.push(mergedAttributes.tops[1].buffer);
transferrables.push(mergedOutlineAttributes.positions[0].buffer);
transferrables.push(mergedOutlineAttributes.positions[1].buffer);
transferrables.push(mergedOutlineAttributes.colors[0].buffer);
transferrables.push(mergedOutlineAttributes.colors[1].buffer);
var mergedProperties;
if (_properties) {
mergedProperties = Buffer.mergeUint8Arrays(properties);
transferrables.push(mergedProperties[0].buffer);
transferrables.push(mergedProperties[1].buffer);
}
var output = {
attributes: mergedAttributes,
outlineAttributes: mergedOutlineAttributes,
flats: flats
};
if (_properties) {
output.properties = mergedProperties;
}
// TODO: Also return GeoJSON features that can be mapped to objects on
// the main thread. Allow user to provide filter / toggles to only return
// properties from the GeoJSON that they need (eg. don't return geometry,
// or don't return properties.height)
resolve({
data: output,
transferrables: transferrables
});
}).catch(reject);
});
}
static ProcessPolylines(polylinePromises, polylines, _properties) {
return new Promise((resolve, reject) => {
Promise.all(polylinePromises).then((results) => {
var transferrables = [];
var positions = [];
var colors = [];
var properties = [];
var flats = [];
var polyline;
var result;
for (var i = 0; i < results.length; i++) {
result = results[i];
polyline = polylines[i];
// WORKERS: Making this a typed array will speed up transfer time
// As things stand this adds on a few milliseconds
flats.push(result.flat);
// WORKERS: result.attributes is actually an array of polygons for each
// feature, though the current logic isn't keeping these all together
var attributes;
for (var j = 0; j < result.attributes.length; j++) {
attributes = result.attributes[j];
positions.push(attributes.positions);
colors.push(attributes.colors);
if (_properties) {
properties.push(Buffer.stringToUint8Array(JSON.stringify(polyline.properties)));
}
};
};
var mergedAttributes = {
positions: Buffer.mergeFloat32Arrays(positions),
colors: Buffer.mergeFloat32Arrays(colors)
};
transferrables.push(mergedAttributes.positions[0].buffer);
transferrables.push(mergedAttributes.positions[1].buffer);
transferrables.push(mergedAttributes.colors[0].buffer);
transferrables.push(mergedAttributes.colors[1].buffer);
var mergedProperties;
if (_properties) {
mergedProperties = Buffer.mergeUint8Arrays(properties);
transferrables.push(mergedProperties[0].buffer);
transferrables.push(mergedProperties[1].buffer);
}
var output = {
attributes: mergedAttributes,
flats: flats
};
if (_properties) {
output.properties = mergedProperties;
}
// TODO: Also return GeoJSON features that can be mapped to objects on
// the main thread. Allow user to provide filter / toggles to only return
// properties from the GeoJSON that they need (eg. don't return geometry,
// or don't return properties.height)
resolve({
data: output,
transferrables: transferrables
});
}).catch(reject);
});
}
// TODO: Dedupe with ProcessPolygons as they are identical
static ProcessPoints(pointPromises, points, _properties) {
return new Promise((resolve, reject) => {
Promise.all(pointPromises).then((results) => {
var transferrables = [];
var positions = [];
var normals = [];
var colors = [];
var properties = [];
var flats = [];
var point;
var result;
for (var i = 0; i < results.length; i++) {
result = results[i];
point = points[i];
// WORKERS: Making this a typed array will speed up transfer time
// As things stand this adds on a few milliseconds
flats.push(result.flat);
// WORKERS: result.attributes is actually an array of polygons for each
// feature, though the current logic isn't keeping these all together
var attributes;
for (var j = 0; j < result.attributes.length; j++) {
attributes = result.attributes[j];
positions.push(attributes.positions);
normals.push(attributes.normals);
colors.push(attributes.colors);
if (_properties) {
properties.push(Buffer.stringToUint8Array(JSON.stringify(polygon.properties)));
}
};
};
var mergedAttributes = {
positions: Buffer.mergeFloat32Arrays(positions),
normals: Buffer.mergeFloat32Arrays(normals),
colors: Buffer.mergeFloat32Arrays(colors)
};
transferrables.push(mergedAttributes.positions[0].buffer);
transferrables.push(mergedAttributes.positions[1].buffer);
transferrables.push(mergedAttributes.normals[0].buffer);
transferrables.push(mergedAttributes.normals[1].buffer);
transferrables.push(mergedAttributes.colors[0].buffer);
transferrables.push(mergedAttributes.colors[1].buffer);
var mergedProperties;
if (_properties) {
mergedProperties = Buffer.mergeUint8Arrays(properties);
transferrables.push(mergedProperties[0].buffer);
transferrables.push(mergedProperties[1].buffer);
}
var output = {
attributes: mergedAttributes,
flats: flats
};
if (_properties) {
output.properties = mergedProperties;
}
// TODO: Also return GeoJSON features that can be mapped to objects on
// the main thread. Allow user to provide filter / toggles to only return
// properties from the GeoJSON that they need (eg. don't return geometry,
// or don't return properties.height)
resolve({
data: output,
transferrables: transferrables
});
}).catch(reject);
});
}
static ProcessGeoJSON(geojson, headers) {
if (typeof geojson === 'string') {
return GeoJSONWorkerLayer.RequestGeoJSON(geojson, headers);
} else {
return Promise.resolve(JSON.parse(Buffer.uint8ArrayToString(geojson)));
}
}
static RequestGeoJSON(path, headers) {
return reqwest({
url: path,
type: 'json',
crossOrigin: true,
headers: headers
});
}
// Create and store mesh from buffer attributes
//
// Could make this an abstract method for each geometry layer
_setPolygonMesh(attributes, attributeLengths, style, flat) {
if (!this._world) {
return Promise.reject();
}
return PolygonLayer.SetMesh(attributes, attributeLengths, flat, style, this._options, this._world._environment._skybox);
}
_setPolylineMesh(attributes, attributeLengths, style, flat) {
if (!this._world) {
return Promise.reject();
}
return PolylineLayer.SetMesh(attributes, attributeLengths, flat, style, this._options);
}
_setPointMesh(attributes, attributeLengths, style, flat) {
if (!this._world) {
return Promise.reject();
}
return PointLayer.SetMesh(attributes, attributeLengths, flat, style, this._options, this._world._environment._skybox);
}
// Set up and re-emit interaction events
_addPicking(pickingId, properties) {
this._world.on('pick-click-' + pickingId, (pickingId, point2d, point3d, intersects) => {
this._world.emit('click', this, properties, point2d, point3d);
});
this._world.on('pick-hover-' + pickingId, (pickingId, point2d, point3d, intersects) => {
this._world.emit('hover', this, properties, point2d, point3d);
});
}
// TODO: Finish cleanup
destroy() {
// Run common destruction logic from parent
super.destroy();
}
}
export default GeoJSONWorkerLayer;
var noNew = function(geojson, options) {
return new GeoJSONWorkerLayer(geojson, options);
};
export {noNew as geoJSONWorkerLayer};