kopia lustrzana https://github.com/robhawkes/vizicities
551 wiersze
17 KiB
JavaScript
551 wiersze
17 KiB
JavaScript
import Layer from './Layer';
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import extend from 'lodash.assign';
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import reqwest from 'reqwest';
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import GeoJSON from '../util/GeoJSON';
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import Worker from '../util/Worker';
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import Buffer from '../util/Buffer';
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import Stringify from '../util/Stringify';
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import PolygonLayer from './geometry/PolygonLayer';
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import {latLon as LatLon} from '../geo/LatLon';
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import {point as Point} from '../geo/Point';
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import Geo from '../geo/Geo';
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import PickingMaterial from '../engine/PickingMaterial';
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class GeoJSONWorkerLayer extends Layer {
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constructor(geojson, options) {
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var defaults = {
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topojson: false,
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style: GeoJSON.defaultStyle,
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onEachFeature: null,
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onEachFeatureWorker: null,
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onAddAttributes: null,
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interactive: false,
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onClick: null,
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headers: {}
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};
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var _options = extend({}, defaults, options);
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if (typeof options.style === 'object') {
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_options.style = extend({}, defaults.style, options.style);
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}
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super(_options);
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this._geojson = geojson;
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}
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_onAdd(world) {
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if (this._options.interactive) {
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// Worker layer always controls output to add a picking mesh
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this._pickingMesh = new THREE.Object3D();
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}
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// Process GeoJSON
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return this._process(this._geojson);
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}
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// Use workers to request and process GeoJSON, returning data structure
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// containing geometry and any supplementary data for output
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_process(_geojson) {
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return new Promise((resolve, reject) => {
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var style = this._options.style;
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if (typeof this._options.style === 'function') {
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style = Stringify.functionToString(this._options.style);
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}
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var geojson = _geojson;
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var transferrables = [];
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if (typeof geojson !== 'string') {
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this._geojson = geojson = Buffer.stringToUint8Array(JSON.stringify(geojson));
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transferrables.push(geojson.buffer);
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this._execWorker(geojson, this._options.topojson, this._world._originPoint, style, this._options.interactive, transferrables).then(() => {
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resolve();
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});
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} else if (typeof this._options.onEachFeature === 'function') {
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GeoJSONWorkerLayer.RequestGeoJSON(geojson).then((res) => {
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var fc = GeoJSON.collectFeatures(res, this._options.topojson);
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var features = fc.features;
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var feature;
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for (var i = 0; i < features.length; i++) {
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feature = features[i];
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this._options.onEachFeature(feature);
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};
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this._geojson = geojson = Buffer.stringToUint8Array(JSON.stringify(fc));
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transferrables.push(geojson.buffer);
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this._execWorker(geojson, false, this._options.headers, this._world._originPoint, style, this._options.interactive, transferrables).then(() => {
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resolve();
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});
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});
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} else {
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this._execWorker(geojson, this._options.topojson, this._options.headers, this._world._originPoint, style, this._options.interactive, transferrables).then(() => {
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resolve();
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});
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}
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});
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}
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_execWorker(geojson, topojson, headers, originPoint, style, interactive, transferrables) {
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return new Promise((resolve, reject) => {
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console.time('Worker round trip');
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Worker.exec('GeoJSONWorkerLayer.Process', [geojson, topojson, headers, originPoint, style, interactive], transferrables).then((results) => {
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console.timeEnd('Worker round trip');
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var splitVertices = Buffer.splitFloat32Array(results.attributes.vertices);
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var splitNormals = Buffer.splitFloat32Array(results.attributes.normals);
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var splitColours = Buffer.splitFloat32Array(results.attributes.colours);
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var splitProperties;
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if (results.properties) {
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splitProperties = Buffer.splitUint8Array(results.properties);
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}
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// var splitPickingIds;
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// if (results.pickingIds) {
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// splitPickingIds = Buffer.splitFloat32Array(results.attributes.pickingIds);
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// }
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var flats = results.flats;
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var objects = [];
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var obj;
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var pickingId;
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var pickingIds;
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var properties;
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var polygonAttributeLengths = {
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positions: 3,
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normals: 3,
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colors: 3
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};
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for (var i = 0; i < splitVertices.length; i++) {
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if (splitProperties && splitProperties[i]) {
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properties = JSON.parse(Buffer.uint8ArrayToString(splitProperties[i]));
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} else {
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properties = {};
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}
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// WORKERS: obj.attributes should actually an array of polygons for
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// the feature, though the current logic isn't aware of that
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obj = {
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attributes: [{
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positions: splitVertices[i],
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normals: splitNormals[i],
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colors: splitColours[i]
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}],
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properties: properties,
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flat: flats[i]
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};
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// if (splitPickingIds && splitPickingIds[i]) {
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// obj.attributes.pickingIds = splitPickingIds[i];
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// }
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// WORKERS: If interactive, generate unique ID for each feature, create
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// the buffer attributes and set up event listeners
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if (this._options.interactive) {
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pickingId = this.getPickingId();
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pickingIds = new Float32Array(splitVertices[i].length / 3);
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pickingIds.fill(pickingId);
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obj.attributes[0].pickingIds = pickingIds;
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polygonAttributeLengths.pickingIds = 1;
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this._addPicking(pickingId, properties);
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}
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if (typeof this._options.onAddAttributes === 'function') {
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var customAttributes = this._options.onAddAttributes(obj.attributes[0], properties);
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var customAttribute;
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for (var key in customAttributes) {
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customAttribute = customAttributes[key];
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obj.attributes[0][key] = customAttribute.value;
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polygonAttributeLengths[key] = customAttribute.length;
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}
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}
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objects.push(obj);
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}
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var polygonAttributes = [];
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var polygonFlat = true;
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var obj;
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for (var i = 0; i < objects.length; i++) {
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obj = objects[i];
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if (polygonFlat && !obj.flat) {
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polygonFlat = false;
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}
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var bufferAttributes = Buffer.mergeAttributes(obj.attributes);
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polygonAttributes.push(bufferAttributes);
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};
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// console.log(splitVertices, splitNormals, splitColours, splitPickingIds);
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// var layer;
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// var polygonAttributes = [];
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// var polygonFlat = true;
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// objects.forEach((obj, index) => {
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// layer = polygonWorkerLayers[index];
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// layer.createGeometry(obj);
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// if (layer.isOutput()) {
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// return;
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// }
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// polygonAttributes.push(layer.getBufferAttributes());
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// if (polygonFlat && !layer.isFlat()) {
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// polygonFlat = false;
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// }
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// });
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if (polygonAttributes.length > 0) {
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var mergedPolygonAttributes = Buffer.mergeAttributes(polygonAttributes);
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// TODO: Make this work when style is a function per feature
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var style = (typeof this._options.style === 'function') ? this._options.style(objects[0]) : this._options.style;
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style = extend({}, GeoJSON.defaultStyle, style);
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this._setPolygonMesh(mergedPolygonAttributes, polygonAttributeLengths, style, polygonFlat);
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this.add(this._polygonMesh);
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}
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// Clean up
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results.attributes = null;
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results.flats = null;
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results = null;
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resolve();
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});
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});
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}
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// TODO: At some point this needs to return all the features to the main thread
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// so it can generate meshes and output to the scene, as well as perhaps creating
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// individual layers / components for each feature to track things like picking
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// and properties
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//
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// TODO: Find a way so the origin point isn't needed to be passed in as it
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// feels a bit messy and against the idea of a static Geo class
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static Process(geojson, topojson, headers, originPoint, _style, _properties) {
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return new Promise((resolve, reject) => {
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GeoJSONWorkerLayer.ProcessGeoJSON(geojson, headers).then((res) => {
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// Collects features into a single FeatureCollection
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//
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// Also converts TopoJSON to GeoJSON if instructed
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var geojson = GeoJSON.collectFeatures(res, topojson);
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// TODO: Check that GeoJSON is valid / usable
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var features = geojson.features;
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// TODO: Run filter, if provided (must be static)
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var pointScale;
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var polygons = [];
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// Deserialise style function if provided
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if (typeof _style === 'string') {
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_style = Stringify.stringToFunction(_style);
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}
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// Assume that a style won't be set per feature
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var style = _style;
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var feature;
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for (var i = 0; i < features.length; i++) {
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feature = features[i];
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var geometry = feature.geometry;
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var coordinates = (geometry.coordinates) ? geometry.coordinates : null;
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if (!coordinates || !geometry) {
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return;
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}
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// Get per-feature style object, if provided
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if (typeof _style === 'function') {
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style = extend({}, GeoJSON.defaultStyle, _style(feature));
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// console.log(feature, style);
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}
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if (geometry.type === 'Polygon' || geometry.type === 'MultiPolygon') {
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coordinates = (PolygonLayer.isSingle(coordinates)) ? [coordinates] : coordinates;
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var converted = coordinates.map(_coordinates => {
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return _coordinates.map(ring => {
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return ring.map(coordinate => {
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return LatLon(coordinate[1], coordinate[0]);
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});
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});
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});
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var point;
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var projected = converted.map(_coordinates => {
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return _coordinates.map(ring => {
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return ring.map(latlon => {
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point = Geo.latLonToPoint(latlon)._subtract(originPoint);
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if (!pointScale) {
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pointScale = Geo.pointScale(latlon);
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}
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return point;
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});
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});
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});
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var polygon = {
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projected: projected,
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options: {
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pointScale: pointScale,
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style: style
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}
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};
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if (_properties) {
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polygon.properties = feature.properties;
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}
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polygons.push(polygon);
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}
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if (geometry.type === 'LineString' || geometry.type === 'MultiLineString') {}
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if (geometry.type === 'Point' || geometry.type === 'MultiPoint') {}
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};
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var bufferPromises = [];
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var polygon;
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for (var i = 0; i < polygons.length; i++) {
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polygon = polygons[i];
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bufferPromises.push(PolygonLayer.SetBufferAttributes(polygon.projected, polygon.options));
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};
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Promise.all(bufferPromises).then((results) => {
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var transferrables = [];
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var transferrablesSize = 0;
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var vertices = [];
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var normals = [];
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var colours = [];
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// var pickingIds = [];
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var properties = [];
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var flats = [];
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var polygon;
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var result;
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for (var i = 0; i < results.length; i++) {
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result = results[i];
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polygon = polygons[i];
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// WORKERS: Making this a typed array will speed up transfer time
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// As things stand this adds on a few milliseconds
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flats.push(result.flat);
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// WORKERS: result.attributes is actually an array of polygons for each
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// feature, though the current logic isn't keeping these all together
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var attributes;
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for (var j = 0; j < result.attributes.length; j++) {
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attributes = result.attributes[j];
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vertices.push(attributes.vertices);
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normals.push(attributes.normals);
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colours.push(attributes.colours);
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// WORKERS: Handle interaction back in the main thread
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// if (attributes.pickingIds) {
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// pickingIds.push(attributes.pickingIds);
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// }
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if (_properties) {
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properties.push(Buffer.stringToUint8Array(JSON.stringify(polygon.properties)));
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}
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};
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};
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var mergedAttributes = {
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vertices: Buffer.mergeFloat32Arrays(vertices),
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normals: Buffer.mergeFloat32Arrays(normals),
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colours: Buffer.mergeFloat32Arrays(colours)
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};
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transferrables.push(mergedAttributes.vertices[0].buffer);
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transferrables.push(mergedAttributes.vertices[1].buffer);
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transferrables.push(mergedAttributes.normals[0].buffer);
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transferrables.push(mergedAttributes.normals[1].buffer);
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transferrables.push(mergedAttributes.colours[0].buffer);
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transferrables.push(mergedAttributes.colours[1].buffer);
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var mergedProperties;
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if (_properties) {
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mergedProperties = Buffer.mergeUint8Arrays(properties);
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transferrables.push(mergedProperties[0].buffer);
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transferrables.push(mergedProperties[1].buffer);
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}
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// WORKERS: Handle interaction back in the main thread
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// if (pickingIds.length > 0) {
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// mergedAttributes.pickingIds = Buffer.mergeFloat32Arrays(pickingIds);
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// transferrables.push(mergedAttributes.pickingIds[0].buffer);
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// transferrables.push(mergedAttributes.pickingIds[1].buffer);
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// }
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var output = {
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attributes: mergedAttributes,
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flats: flats
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};
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if (_properties) {
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output.properties = mergedProperties;
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}
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// TODO: Also return GeoJSON features that can be mapped to objects on
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// the main thread. Allow user to provide filter / toggles to only return
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// properties from the GeoJSON that they need (eg. don't return geometry,
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// or don't return properties.height)
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resolve({
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data: output,
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transferrables: transferrables
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});
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});
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});
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});
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}
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static ProcessGeoJSON(geojson, headers) {
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if (typeof geojson === 'string') {
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return GeoJSONWorkerLayer.RequestGeoJSON(geojson, headers);
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} else {
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return Promise.resolve(JSON.parse(Buffer.uint8ArrayToString(geojson)));
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}
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}
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static RequestGeoJSON(path, headers) {
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return reqwest({
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url: path,
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type: 'json',
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crossOrigin: true,
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headers: headers
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});
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}
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// Create and store mesh from buffer attributes
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//
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// Could make this an abstract method for each geometry layer
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_setPolygonMesh(attributes, attributeLengths, style, flat) {
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var geometry = new THREE.BufferGeometry();
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for (var key in attributes) {
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geometry.addAttribute(key.slice(0, -1), new THREE.BufferAttribute(attributes[key], attributeLengths[key]));
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}
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geometry.computeBoundingBox();
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// Temporary until the above style logic is fixed for workers
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// var style = extend({}, GeoJSON.defaultStyle);
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var material;
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if (this._options.polygonMaterial && this._options.polygonMaterial instanceof THREE.Material) {
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material = this._options.polygonMaterial;
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} else if (!this._world._environment._skybox) {
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material = new THREE.MeshPhongMaterial({
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vertexColors: THREE.VertexColors,
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side: THREE.BackSide,
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transparent: style.transparent,
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opacity: style.opacity,
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blending: style.blending
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});
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} else {
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material = new THREE.MeshStandardMaterial({
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vertexColors: THREE.VertexColors,
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side: THREE.BackSide,
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transparent: style.transparent,
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opacity: style.opacity,
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blending: style.blending
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});
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material.roughness = 1;
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material.metalness = 0.1;
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material.envMapIntensity = 3;
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material.envMap = this._world._environment._skybox.getRenderTarget();
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}
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var mesh;
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// Pass mesh through callback, if defined
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if (typeof this._options.onPolygonMesh === 'function') {
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mesh = this._options.onPolygonMesh(geometry, material);
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} else {
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mesh = new THREE.Mesh(geometry, material);
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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}
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if (flat) {
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material.depthWrite = false;
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mesh.renderOrder = 1;
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}
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if (this._options.interactive && this._pickingMesh) {
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material = new PickingMaterial();
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material.side = THREE.BackSide;
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var pickingMesh = new THREE.Mesh(geometry, material);
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this._pickingMesh.add(pickingMesh);
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this.addToPicking(this._pickingMesh);
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}
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this._polygonMesh = mesh;
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}
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// Set up and re-emit interaction events
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_addPicking(pickingId, properties) {
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this._world.on('pick-click-' + pickingId, (pickingId, point2d, point3d, intersects) => {
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this._world.emit('click', this, properties);
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});
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this._world.on('pick-hover-' + pickingId, (pickingId, point2d, point3d, intersects) => {
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this._world.emit('hover', this, properties);
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});
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}
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// TODO: Finish cleanup
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destroy() {
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// Run common destruction logic from parent
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super.destroy();
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}
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}
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export default GeoJSONWorkerLayer;
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var noNew = function(geojson, options) {
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return new GeoJSONWorkerLayer(geojson, options);
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};
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export {noNew as geoJSONWorkerLayer};
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