// jscs:disable /* eslint-disable */ /** * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs * @author mrdoob / http://mrdoob.com/ */ import * as THREE from 'three'; var CSS3DObject = function ( element ) { THREE.Object3D.call( this ); this.element = element; this.element.style.position = 'absolute'; this.addEventListener( 'removed', function ( event ) { if ( this.element.parentNode !== null ) { this.element.parentNode.removeChild( this.element ); } } ); }; CSS3DObject.prototype = Object.create( THREE.Object3D.prototype ); CSS3DObject.prototype.constructor = CSS3DObject; var CSS3DSprite = function ( element ) { CSS3DObject.call( this, element ); }; CSS3DSprite.prototype = Object.create( CSS3DObject.prototype ); CSS3DSprite.prototype.constructor = CSS3DSprite; // var CSS3DRenderer = function () { console.log( 'THREE.CSS3DRenderer', THREE.REVISION ); var _width, _height; var _widthHalf, _heightHalf; var matrix = new THREE.Matrix4(); var cache = { camera: { fov: 0, style: '' }, objects: {} }; var domElement = document.createElement( 'div' ); domElement.style.overflow = 'hidden'; domElement.style.WebkitTransformStyle = 'preserve-3d'; domElement.style.MozTransformStyle = 'preserve-3d'; domElement.style.oTransformStyle = 'preserve-3d'; domElement.style.transformStyle = 'preserve-3d'; this.domElement = domElement; var cameraElement = document.createElement( 'div' ); cameraElement.style.WebkitTransformStyle = 'preserve-3d'; cameraElement.style.MozTransformStyle = 'preserve-3d'; cameraElement.style.oTransformStyle = 'preserve-3d'; cameraElement.style.transformStyle = 'preserve-3d'; domElement.appendChild( cameraElement ); this.setClearColor = function () {}; this.getSize = function() { return { width: _width, height: _height }; }; this.setSize = function ( width, height ) { _width = width; _height = height; _widthHalf = _width / 2; _heightHalf = _height / 2; domElement.style.width = width + 'px'; domElement.style.height = height + 'px'; cameraElement.style.width = width + 'px'; cameraElement.style.height = height + 'px'; }; var epsilon = function ( value ) { return Math.abs( value ) < Number.EPSILON ? 0 : value; }; var getCameraCSSMatrix = function ( matrix ) { var elements = matrix.elements; return 'matrix3d(' + epsilon( elements[ 0 ] ) + ',' + epsilon( - elements[ 1 ] ) + ',' + epsilon( elements[ 2 ] ) + ',' + epsilon( elements[ 3 ] ) + ',' + epsilon( elements[ 4 ] ) + ',' + epsilon( - elements[ 5 ] ) + ',' + epsilon( elements[ 6 ] ) + ',' + epsilon( elements[ 7 ] ) + ',' + epsilon( elements[ 8 ] ) + ',' + epsilon( - elements[ 9 ] ) + ',' + epsilon( elements[ 10 ] ) + ',' + epsilon( elements[ 11 ] ) + ',' + epsilon( elements[ 12 ] ) + ',' + epsilon( - elements[ 13 ] ) + ',' + epsilon( elements[ 14 ] ) + ',' + epsilon( elements[ 15 ] ) + ')'; }; var getObjectCSSMatrix = function ( matrix ) { var elements = matrix.elements; return 'translate3d(-50%,-50%,0) matrix3d(' + epsilon( elements[ 0 ] ) + ',' + epsilon( elements[ 1 ] ) + ',' + epsilon( elements[ 2 ] ) + ',' + epsilon( elements[ 3 ] ) + ',' + epsilon( - elements[ 4 ] ) + ',' + epsilon( - elements[ 5 ] ) + ',' + epsilon( - elements[ 6 ] ) + ',' + epsilon( - elements[ 7 ] ) + ',' + epsilon( elements[ 8 ] ) + ',' + epsilon( elements[ 9 ] ) + ',' + epsilon( elements[ 10 ] ) + ',' + epsilon( elements[ 11 ] ) + ',' + epsilon( elements[ 12 ] ) + ',' + epsilon( elements[ 13 ] ) + ',' + epsilon( elements[ 14 ] ) + ',' + epsilon( elements[ 15 ] ) + ')'; }; var renderObject = function ( object, camera ) { if ( object instanceof CSS3DObject ) { var style; if ( object instanceof CSS3DSprite ) { // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/ matrix.copy( camera.matrixWorldInverse ); matrix.transpose(); matrix.copyPosition( object.matrixWorld ); matrix.scale( object.scale ); matrix.elements[ 3 ] = 0; matrix.elements[ 7 ] = 0; matrix.elements[ 11 ] = 0; matrix.elements[ 15 ] = 1; style = getObjectCSSMatrix( matrix ); } else { style = getObjectCSSMatrix( object.matrixWorld ); } var element = object.element; var cachedStyle = cache.objects[ object.id ]; if ( cachedStyle === undefined || cachedStyle !== style ) { element.style.WebkitTransform = style; element.style.MozTransform = style; element.style.oTransform = style; element.style.transform = style; cache.objects[ object.id ] = style; } if ( element.parentNode !== cameraElement ) { cameraElement.appendChild( element ); } } for ( var i = 0, l = object.children.length; i < l; i ++ ) { renderObject( object.children[ i ], camera ); } }; this.render = function ( scene, camera ) { var fov = 0.5 / Math.tan( THREE.Math.degToRad( camera.fov * 0.5 ) ) * _height; if ( cache.camera.fov !== fov ) { domElement.style.WebkitPerspective = fov + 'px'; domElement.style.MozPerspective = fov + 'px'; domElement.style.oPerspective = fov + 'px'; domElement.style.perspective = fov + 'px'; cache.camera.fov = fov; } scene.updateMatrixWorld(); if ( camera.parent === null ) camera.updateMatrixWorld(); camera.matrixWorldInverse.getInverse( camera.matrixWorld ); var style = 'translate3d(0,0,' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ) + ' translate3d(' + _widthHalf + 'px,' + _heightHalf + 'px, 0)'; if ( cache.camera.style !== style ) { cameraElement.style.WebkitTransform = style; cameraElement.style.MozTransform = style; cameraElement.style.oTransform = style; cameraElement.style.transform = style; cache.camera.style = style; } renderObject( scene, camera ); }; }; export {CSS3DObject as CSS3DObject}; export {CSS3DSprite as CSS3DSprite}; export {CSS3DRenderer as CSS3DRenderer}; THREE.CSS3DObject = CSS3DObject; THREE.CSS3DSprite = CSS3DSprite; THREE.CSS3DRenderer = CSS3DRenderer;