kopia lustrzana https://github.com/robhawkes/vizicities
Fixed render order for image layers
rodzic
6980813d25
commit
dce599f8d9
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@ -8293,7 +8293,7 @@ return /******/ (function(modules) { // webpackBootstrap
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}
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var mesh = new _three2['default'].Mesh(geom, baseMaterial);
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mesh.renderOrder = -2;
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mesh.renderOrder = 0;
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mesh.rotation.x = -90 * Math.PI / 180;
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// TODO: It might be overkill to receive a shadow on the base layer as it's
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@ -10656,7 +10656,7 @@ return /******/ (function(modules) { // webpackBootstrap
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localMesh.receiveShadow = true;
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mesh.add(localMesh);
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mesh.renderOrder = -1;
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mesh.renderOrder = 0.1;
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mesh.position.x = this._center[0];
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mesh.position.z = this._center[1];
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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@ -68,7 +68,7 @@ class ImageTile extends Tile {
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localMesh.receiveShadow = true;
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mesh.add(localMesh);
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mesh.renderOrder = -1;
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mesh.renderOrder = 0.1;
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mesh.position.x = this._center[0];
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mesh.position.z = this._center[1];
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@ -81,7 +81,7 @@ class ImageTileLayer extends TileLayer {
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}
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var mesh = new THREE.Mesh(geom, baseMaterial);
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mesh.renderOrder = -2;
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mesh.renderOrder = 0;
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mesh.rotation.x = -90 * Math.PI / 180;
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// TODO: It might be overkill to receive a shadow on the base layer as it's
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