Fixed render order for image layers

master
Robin Hawkes 2016-02-27 19:43:04 +00:00
rodzic 6980813d25
commit dce599f8d9
5 zmienionych plików z 7 dodań i 7 usunięć

4
dist/vizicities.js vendored
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@ -8293,7 +8293,7 @@ return /******/ (function(modules) { // webpackBootstrap
}
var mesh = new _three2['default'].Mesh(geom, baseMaterial);
mesh.renderOrder = -2;
mesh.renderOrder = 0;
mesh.rotation.x = -90 * Math.PI / 180;
// TODO: It might be overkill to receive a shadow on the base layer as it's
@ -10656,7 +10656,7 @@ return /******/ (function(modules) { // webpackBootstrap
localMesh.receiveShadow = true;
mesh.add(localMesh);
mesh.renderOrder = -1;
mesh.renderOrder = 0.1;
mesh.position.x = this._center[0];
mesh.position.z = this._center[1];

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

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@ -68,7 +68,7 @@ class ImageTile extends Tile {
localMesh.receiveShadow = true;
mesh.add(localMesh);
mesh.renderOrder = -1;
mesh.renderOrder = 0.1;
mesh.position.x = this._center[0];
mesh.position.z = this._center[1];

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@ -81,7 +81,7 @@ class ImageTileLayer extends TileLayer {
}
var mesh = new THREE.Mesh(geom, baseMaterial);
mesh.renderOrder = -2;
mesh.renderOrder = 0;
mesh.rotation.x = -90 * Math.PI / 180;
// TODO: It might be overkill to receive a shadow on the base layer as it's