kopia lustrzana https://github.com/robhawkes/vizicities
Support the latest version of three.js using ES6 modules
rodzic
e2e9ad367b
commit
a5842363fa
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@ -1,5 +1,5 @@
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import EventEmitter from 'eventemitter3';
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import THREE from 'three';
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import * as THREE from 'three';
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import OrbitControls from '../vendor/OrbitControls';
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import TweenLite from 'TweenLite';
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@ -1,4 +1,4 @@
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import THREE from 'three';
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import * as THREE from 'three';
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// This can only be accessed from Engine.camera if you want to reference the
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// same scene in multiple places
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@ -1,4 +1,4 @@
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import THREE from 'three';
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import * as THREE from 'three';
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import {CSS2DRenderer} from '../vendor/CSS2DRenderer';
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import DOMScene2D from './DOMScene2D';
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@ -1,4 +1,4 @@
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import THREE from 'three';
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import * as THREE from 'three';
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import {CSS3DRenderer} from '../vendor/CSS3DRenderer';
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import DOMScene3D from './DOMScene3D';
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@ -1,4 +1,4 @@
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import THREE from 'three';
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import * as THREE from 'three';
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// This can be imported from anywhere and will still reference the same scene,
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// though there is a helper reference in Engine.scene
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@ -1,4 +1,4 @@
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import THREE from 'three';
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import * as THREE from 'three';
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// This can be imported from anywhere and will still reference the same scene,
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// though there is a helper reference in Engine.scene
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@ -1,4 +1,4 @@
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import THREE from 'three';
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import * as THREE from 'three';
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import EffectComposer from '../vendor/EffectComposer';
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export default function(renderer, container) {
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@ -1,5 +1,5 @@
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import EventEmitter from 'eventemitter3';
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import THREE from 'three';
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import * as THREE from 'three';
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import Scene from './Scene';
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import DOMScene3D from './DOMScene3D';
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import DOMScene2D from './DOMScene2D';
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@ -1,4 +1,4 @@
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import THREE from 'three';
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import * as THREE from 'three';
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import {point as Point} from '../geo/Point';
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import PickingScene from './PickingScene';
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import throttle from 'lodash.throttle';
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@ -1,4 +1,4 @@
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import THREE from 'three';
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import * as THREE from 'three';
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import PickingShader from './PickingShader';
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// FROM: https://github.com/brianxu/GPUPicker/blob/master/GPUPicker.js
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@ -1,4 +1,4 @@
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import THREE from 'three';
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import * as THREE from 'three';
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// This can be imported from anywhere and will still reference the same scene,
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// though there is a helper reference in Engine.pickingScene
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@ -1,4 +1,4 @@
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import THREE from 'three';
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import * as THREE from 'three';
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import Scene from './Scene';
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// This can only be accessed from Engine.renderer if you want to reference the
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import THREE from 'three';
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import * as THREE from 'three';
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// This can be imported from anywhere and will still reference the same scene,
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// though there is a helper reference in Engine.scene
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@ -1,7 +1,7 @@
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import EventEmitter from 'eventemitter3';
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import extend from 'lodash.assign';
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import shortid from 'shortid';
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import THREE from 'three';
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import * as THREE from 'three';
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import Scene from '../engine/Scene';
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import {CSS3DObject} from '../vendor/CSS3DRenderer';
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import {CSS2DObject} from '../vendor/CSS2DRenderer';
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@ -1,6 +1,6 @@
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import Layer from '../Layer';
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import extend from 'lodash.assign';
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import THREE from 'three';
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import * as THREE from 'three';
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import Skybox from './Skybox';
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// TODO: Make sure nothing is left behind in the heap after calling destroy()
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@ -17,7 +17,7 @@
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* Three.js integration by zz85 http://twitter.com/blurspline
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*/
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import THREE from 'three';
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import * as THREE from 'three';
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THREE.ShaderLib[ 'sky' ] = {
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@ -1,4 +1,4 @@
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import THREE from 'three';
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import * as THREE from 'three';
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import Sky from './Sky';
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import throttle from 'lodash.throttle';
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@ -24,7 +24,7 @@
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import Layer from '../Layer';
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import extend from 'lodash.assign';
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import THREE from 'three';
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import * as THREE from 'three';
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import Geo from '../../geo/Geo';
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import {latLon as LatLon} from '../../geo/LatLon';
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import {point as Point} from '../../geo/Point';
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@ -16,7 +16,7 @@
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import Layer from '../Layer';
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import extend from 'lodash.assign';
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import THREE from 'three';
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import * as THREE from 'three';
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import Geo from '../../geo/Geo';
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import {latLon as LatLon} from '../../geo/LatLon';
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import {point as Point} from '../../geo/Point';
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@ -18,7 +18,7 @@
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import Layer from '../Layer';
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import extend from 'lodash.assign';
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import THREE from 'three';
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import * as THREE from 'three';
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import Geo from '../../geo/Geo';
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import {latLon as LatLon} from '../../geo/LatLon';
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import {point as Point} from '../../geo/Point';
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@ -2,7 +2,7 @@ import Tile from './Tile';
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import {geoJSONLayer as GeoJSONLayer} from '../GeoJSONLayer';
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import {geoJSONWorkerLayer as GeoJSONWorkerLayer} from '../GeoJSONWorkerLayer';
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import BoxHelper from '../../vendor/BoxHelper';
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import THREE from 'three';
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import * as THREE from 'three';
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import reqwest from 'reqwest';
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import {point as Point} from '../../geo/Point';
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import {latLon as LatLon} from '../../geo/LatLon';
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@ -2,7 +2,7 @@ import TileLayer from './TileLayer';
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import extend from 'lodash.assign';
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import GeoJSONTile from './GeoJSONTile';
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import throttle from 'lodash.throttle';
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import THREE from 'three';
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import * as THREE from 'three';
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// TODO: Offer on-the-fly slicing of static, non-tile-based GeoJSON files into a
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// tile grid using geojson-vt
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import Tile from './Tile';
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import BoxHelper from '../../vendor/BoxHelper';
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import THREE from 'three';
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import * as THREE from 'three';
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// TODO: Make sure nothing is left behind in the heap after calling destroy()
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@ -2,7 +2,7 @@ import TileLayer from './TileLayer';
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import ImageTile from './ImageTile';
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import ImageTileLayerBaseMaterial from './ImageTileLayerBaseMaterial';
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import throttle from 'lodash.throttle';
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import THREE from 'three';
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import * as THREE from 'three';
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import extend from 'lodash.assign';
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// TODO: Make sure nothing is left behind in the heap after calling destroy()
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import THREE from 'three';
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import * as THREE from 'three';
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export default function(colour, skyboxTarget) {
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var canvas = document.createElement('canvas');
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import {point as Point} from '../../geo/Point';
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import {latLon as LatLon} from '../../geo/LatLon';
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import THREE from 'three';
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import * as THREE from 'three';
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// TODO: Make sure nothing is left behind in the heap after calling destroy()
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import Layer from '../Layer';
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import extend from 'lodash.assign';
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import TileCache from './TileCache';
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import THREE from 'three';
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import * as THREE from 'three';
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// TODO: Consider removing picking from TileLayer instances as there aren't
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// (m)any situations where it would be practical
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* BufferGeometry helpers
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*/
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import THREE from 'three';
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import * as THREE from 'three';
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import {TextEncoder, TextDecoder} from 'text-encoding';
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var Buffer = (function() {
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* GeoJSON helpers for handling data and generating objects
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*/
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import THREE from 'three';
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import * as THREE from 'three';
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import * as topojson from 'topojson';
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import geojsonMerge from 'geojson-merge';
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import earcut from 'earcut';
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// jscs:disable
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/* eslint-disable */
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import THREE from 'three';
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import * as THREE from 'three';
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/**
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* @author mrdoob / http://mrdoob.com/
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* @author mrdoob / http://mrdoob.com/
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*/
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import THREE from 'three';
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import * as THREE from 'three';
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var CSS2DObject = function ( element ) {
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var viewMatrix = new THREE.Matrix4();
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var viewProjectionMatrix = new THREE.Matrix4();
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var frustum = new THREE.Frustum();
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var domElement = document.createElement( 'div' );
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domElement.style.overflow = 'hidden';
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var renderObject = function ( object, camera ) {
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if ( object instanceof CSS2DObject ) {
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if ( object instanceof THREE.CSS2DObject ) {
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vector.setFromMatrixPosition( object.matrixWorld );
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vector.applyProjection( viewProjectionMatrix );
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vector.applyMatrix4( viewProjectionMatrix );
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var element = object.element;
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var style = 'translate(-50%,-50%) translate(' + ( vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - vector.y * _heightHalf + _heightHalf ) + 'px)';
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}
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// Hide if outside view frustum
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if (!frustum.containsPoint(object.position)) {
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element.style.display = 'none';
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} else {
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element.style.display = 'block';
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}
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}
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for ( var i = 0, l = object.children.length; i < l; i ++ ) {
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viewMatrix.copy( camera.matrixWorldInverse.getInverse( camera.matrixWorld ) );
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viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, viewMatrix );
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frustum.setFromMatrix( new THREE.Matrix4().multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ) );
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renderObject( scene, camera );
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};
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* @author mrdoob / http://mrdoob.com/
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*/
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import THREE from 'three';
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import * as THREE from 'three';
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var CSS3DObject = function ( element ) {
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this.element = element;
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this.element.style.position = 'absolute';
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this.addEventListener( 'removed', function ( event ) {
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this.addEventListener( 'removed', function () {
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if ( this.element.parentNode !== null ) {
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var domElement = document.createElement( 'div' );
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domElement.style.overflow = 'hidden';
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domElement.style.WebkitTransformStyle = 'preserve-3d';
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domElement.style.MozTransformStyle = 'preserve-3d';
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domElement.style.oTransformStyle = 'preserve-3d';
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domElement.style.transformStyle = 'preserve-3d';
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this.domElement = domElement;
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var cameraElement = document.createElement( 'div' );
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cameraElement.style.WebkitTransformStyle = 'preserve-3d';
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cameraElement.style.MozTransformStyle = 'preserve-3d';
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cameraElement.style.oTransformStyle = 'preserve-3d';
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cameraElement.style.transformStyle = 'preserve-3d';
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domElement.appendChild( cameraElement );
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var isIE = /Trident/i.test( navigator.userAgent );
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this.setClearColor = function () {};
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this.getSize = function() {
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this.getSize = function () {
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return {
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width: _width,
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_width = width;
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_height = height;
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_widthHalf = _width / 2;
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_heightHalf = _height / 2;
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};
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var epsilon = function ( value ) {
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function epsilon( value ) {
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return Math.abs( value ) < Number.EPSILON ? 0 : value;
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return Math.abs( value ) < 1e-10 ? 0 : value;
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};
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}
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var getCameraCSSMatrix = function ( matrix ) {
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function getCameraCSSMatrix( matrix ) {
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var elements = matrix.elements;
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epsilon( elements[ 15 ] ) +
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')';
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};
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}
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var getObjectCSSMatrix = function ( matrix ) {
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function getObjectCSSMatrix( matrix, cameraCSSMatrix ) {
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var elements = matrix.elements;
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return 'translate3d(-50%,-50%,0) matrix3d(' +
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var matrix3d = 'matrix3d(' +
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epsilon( elements[ 0 ] ) + ',' +
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epsilon( elements[ 1 ] ) + ',' +
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epsilon( elements[ 2 ] ) + ',' +
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@ -155,15 +149,26 @@ var CSS3DRenderer = function () {
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epsilon( elements[ 15 ] ) +
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')';
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};
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if ( isIE ) {
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var renderObject = function ( object, camera ) {
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return 'translate(-50%,-50%)' +
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'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)' +
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cameraCSSMatrix +
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matrix3d;
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if ( object instanceof CSS3DObject ) {
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}
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return 'translate(-50%,-50%)' + matrix3d;
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}
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function renderObject( object, camera, cameraCSSMatrix ) {
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if ( object instanceof THREE.CSS3DObject ) {
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var style;
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if ( object instanceof CSS3DSprite ) {
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if ( object instanceof THREE.CSS3DSprite ) {
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// http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
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@ -177,25 +182,30 @@ var CSS3DRenderer = function () {
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matrix.elements[ 11 ] = 0;
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matrix.elements[ 15 ] = 1;
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style = getObjectCSSMatrix( matrix );
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style = getObjectCSSMatrix( matrix, cameraCSSMatrix );
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} else {
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style = getObjectCSSMatrix( object.matrixWorld );
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style = getObjectCSSMatrix( object.matrixWorld, cameraCSSMatrix );
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}
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var element = object.element;
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var cachedStyle = cache.objects[ object.id ];
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var cachedStyle = cache.objects[ object.id ] && cache.objects[ object.id ].style;
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if ( cachedStyle === undefined || cachedStyle !== style ) {
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element.style.WebkitTransform = style;
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element.style.MozTransform = style;
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element.style.oTransform = style;
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element.style.transform = style;
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cache.objects[ object.id ] = style;
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cache.objects[ object.id ] = { style: style };
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if ( isIE ) {
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cache.objects[ object.id ].distanceToCameraSquared = getDistanceToSquared( camera, object );
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}
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}
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@ -209,21 +219,59 @@ var CSS3DRenderer = function () {
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for ( var i = 0, l = object.children.length; i < l; i ++ ) {
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renderObject( object.children[ i ], camera );
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renderObject( object.children[ i ], camera, cameraCSSMatrix );
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}
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};
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}
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var getDistanceToSquared = function () {
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var a = new THREE.Vector3();
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var b = new THREE.Vector3();
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return function ( object1, object2 ) {
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a.setFromMatrixPosition( object1.matrixWorld );
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b.setFromMatrixPosition( object2.matrixWorld );
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return a.distanceToSquared( b );
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};
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}();
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function zOrder( scene ) {
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var order = Object.keys( cache.objects ).sort( function ( a, b ) {
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return cache.objects[ a ].distanceToCameraSquared - cache.objects[ b ].distanceToCameraSquared;
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} );
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var zMax = order.length;
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scene.traverse( function ( object ) {
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var index = order.indexOf( object.id + '' );
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if ( index !== - 1 ) {
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object.element.style.zIndex = zMax - index;
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}
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} );
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}
|
||||
|
||||
this.render = function ( scene, camera ) {
|
||||
|
||||
var fov = 0.5 / Math.tan( THREE.Math.degToRad( camera.fov * 0.5 ) ) * _height;
|
||||
var fov = 0.5 / Math.tan( THREE.Math.degToRad( camera.getEffectiveFOV() * 0.5 ) ) * _height;
|
||||
|
||||
if ( cache.camera.fov !== fov ) {
|
||||
|
||||
domElement.style.WebkitPerspective = fov + 'px';
|
||||
domElement.style.MozPerspective = fov + 'px';
|
||||
domElement.style.oPerspective = fov + 'px';
|
||||
domElement.style.perspective = fov + 'px';
|
||||
|
||||
cache.camera.fov = fov;
|
||||
|
@ -236,21 +284,33 @@ var CSS3DRenderer = function () {
|
|||
|
||||
camera.matrixWorldInverse.getInverse( camera.matrixWorld );
|
||||
|
||||
var style = 'translate3d(0,0,' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ) +
|
||||
' translate3d(' + _widthHalf + 'px,' + _heightHalf + 'px, 0)';
|
||||
var cameraCSSMatrix = 'translateZ(' + fov + 'px)' +
|
||||
getCameraCSSMatrix( camera.matrixWorldInverse );
|
||||
|
||||
if ( cache.camera.style !== style ) {
|
||||
var style = cameraCSSMatrix +
|
||||
'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)';
|
||||
|
||||
if ( cache.camera.style !== style && ! isIE ) {
|
||||
|
||||
cameraElement.style.WebkitTransform = style;
|
||||
cameraElement.style.MozTransform = style;
|
||||
cameraElement.style.oTransform = style;
|
||||
cameraElement.style.transform = style;
|
||||
|
||||
cache.camera.style = style;
|
||||
|
||||
}
|
||||
|
||||
renderObject( scene, camera );
|
||||
renderObject( scene, camera, cameraCSSMatrix );
|
||||
|
||||
if ( isIE ) {
|
||||
|
||||
// IE10 and 11 does not support 'preserve-3d'.
|
||||
// Thus, z-order in 3D will not work.
|
||||
// We have to calc z-order manually and set CSS z-index for IE.
|
||||
// FYI: z-index can't handle object intersection
|
||||
zOrder( scene );
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// jscs:disable
|
||||
/* eslint-disable */
|
||||
|
||||
import THREE from 'three';
|
||||
import * as THREE from 'three';
|
||||
|
||||
/**
|
||||
* @author alteredq / http://alteredqualia.com/
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// jscs:disable
|
||||
/* eslint-disable */
|
||||
|
||||
import THREE from 'three';
|
||||
import * as THREE from 'three';
|
||||
import CopyShader from './CopyShader';
|
||||
import ShaderPass from './ShaderPass';
|
||||
import MaskPass, {ClearMaskPass} from './MaskPass';
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// jscs:disable
|
||||
/* eslint-disable */
|
||||
|
||||
import THREE from 'three';
|
||||
import * as THREE from 'three';
|
||||
|
||||
/**
|
||||
* @author alteredq / http://alteredqualia.com/
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// jscs:disable
|
||||
/* eslint-disable */
|
||||
|
||||
import THREE from 'three';
|
||||
import * as THREE from 'three';
|
||||
|
||||
/**
|
||||
* @author alteredq / http://alteredqualia.com/
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// jscs:disable
|
||||
/* eslint-disable */
|
||||
|
||||
import THREE from 'three';
|
||||
import * as THREE from 'three';
|
||||
|
||||
/**
|
||||
* @author alteredq / http://alteredqualia.com/
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// jscs:disable
|
||||
/* eslint-disable */
|
||||
|
||||
import THREE from 'three';
|
||||
import * as THREE from 'three';
|
||||
import Hammer from 'hammerjs';
|
||||
|
||||
/**
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// jscs:disable
|
||||
/* eslint-disable */
|
||||
|
||||
import THREE from 'three';
|
||||
import * as THREE from 'three';
|
||||
|
||||
/**
|
||||
* @author alteredq / http://alteredqualia.com/
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// jscs:disable
|
||||
/* eslint-disable */
|
||||
|
||||
import THREE from 'three';
|
||||
import * as THREE from 'three';
|
||||
|
||||
/**
|
||||
* @author alteredq / http://alteredqualia.com/
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// jscs:disable
|
||||
/* eslint-disable */
|
||||
|
||||
import THREE from 'three';
|
||||
import * as THREE from 'three';
|
||||
|
||||
/**
|
||||
* @author alteredq / http://alteredqualia.com/
|
||||
|
|
Ładowanie…
Reference in New Issue