Increased intensity of non-skybox lights

master
Robin Hawkes 2016-03-02 11:34:10 +00:00
rodzic 909806d896
commit 8b49d691e4
4 zmienionych plików z 20 dodań i 24 usunięć

18
dist/vizicities.js vendored
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@ -3680,17 +3680,15 @@ return /******/ (function(modules) { // webpackBootstrap
// used here so the helpers look more natural.
if (!this._options.skybox) {
var directionalLight = new _three2['default'].DirectionalLight(0x999999);
directionalLight.intesity = 0.1;
directionalLight.position.x = 100;
directionalLight.position.y = 100;
directionalLight.position.z = 100;
var directionalLight = new _three2['default'].DirectionalLight(0xffffff, 1);
directionalLight.position.x = 1000;
directionalLight.position.y = 1000;
directionalLight.position.z = 1000;
var directionalLight2 = new _three2['default'].DirectionalLight(0x999999);
directionalLight2.intesity = 0.1;
directionalLight2.position.x = -100;
directionalLight2.position.y = 100;
directionalLight2.position.z = -100;
var directionalLight2 = new _three2['default'].DirectionalLight(0xffffff, 0.5);
directionalLight2.position.x = -1000;
directionalLight2.position.y = 1000;
directionalLight2.position.z = -1000;
// var helper = new THREE.DirectionalLightHelper(directionalLight, 10);
// var helper2 = new THREE.DirectionalLightHelper(directionalLight2, 10);

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

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@ -35,17 +35,15 @@ class EnvironmentLayer extends Layer {
// used here so the helpers look more natural.
if (!this._options.skybox) {
var directionalLight = new THREE.DirectionalLight(0x999999);
directionalLight.intesity = 0.1;
directionalLight.position.x = 100;
directionalLight.position.y = 100;
directionalLight.position.z = 100;
var directionalLight = new THREE.DirectionalLight(0xffffff, 1);
directionalLight.position.x = 1000;
directionalLight.position.y = 1000;
directionalLight.position.z = 1000;
var directionalLight2 = new THREE.DirectionalLight(0x999999);
directionalLight2.intesity = 0.1;
directionalLight2.position.x = -100;
directionalLight2.position.y = 100;
directionalLight2.position.z = -100;
var directionalLight2 = new THREE.DirectionalLight(0xffffff, 0.5);
directionalLight2.position.x = -1000;
directionalLight2.position.y = 1000;
directionalLight2.position.z = -1000;
// var helper = new THREE.DirectionalLightHelper(directionalLight, 10);
// var helper2 = new THREE.DirectionalLightHelper(directionalLight2, 10);