vizicities/src/layer/tile/GeoJSONTile.js

511 wiersze
14 KiB
JavaScript
Czysty Zwykły widok Historia

import Tile from './Tile';
import BoxHelper from '../../vendor/BoxHelper';
import THREE from 'three';
import reqwest from 'reqwest';
import Point from '../../geo/Point';
import LatLon from '../../geo/LatLon';
import extend from 'lodash.assign';
// import Offset from 'polygon-offset';
import GeoJSON from '../../util/GeoJSON';
import Buffer from '../../util/Buffer';
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// TODO: Make sure nothing is left behind in the heap after calling destroy()
// TODO: Perform tile request and processing in a Web Worker
//
// Use Operative (https://github.com/padolsey/operative)
//
// Would it make sense to have the worker functionality defined in a static
// method so it only gets initialised once and not on every tile instance?
//
// Otherwise, worker processing logic would have to go in the tile layer so not
// to waste loads of time setting up a brand new worker with three.js for each
// tile every single time.
//
// Unsure of the best way to get three.js and VIZI into the worker
//
// Would need to set up a CRS / projection identical to the world instance
//
// Is it possible to bypass requirements on external script by having multiple
// simple worker methods that each take enough inputs to perform a single task
// without requiring VIZI or three.js? So long as the heaviest logic is done in
// the worker and transferrable objects are used then it should be better than
// nothing. Would probably still need things like earcut...
//
// After all, the three.js logic and object creation will still need to be
// done on the main thread regardless so the worker should try to do as much as
// possible with as few dependencies as possible.
//
// Have a look at how this is done in Tangram before implementing anything as
// the approach there is pretty similar and robust.
class GeoJSONTile extends Tile {
constructor(quadcode, path, layer, options) {
super(quadcode, path, layer);
this._defaultStyle = GeoJSON.defaultStyle;
var defaults = {
topojson: false,
filter: null,
style: this._defaultStyle
};
this._options = extend({}, defaults, options);
if (typeof options.style === 'function') {
this._options.style = options.style;
} else {
this._options.style = extend({}, defaults.style, options.style);
}
}
// Request data for the tile
requestTileAsync() {
// Making this asynchronous really speeds up the LOD framerate
setTimeout(() => {
if (!this._mesh) {
this._mesh = this._createMesh();
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// this._shadowCanvas = this._createShadowCanvas();
this._requestTile();
}
}, 0);
}
destroy() {
// Cancel any pending requests
this._abortRequest();
// Clear request reference
this._request = null;
super.destroy();
}
_createMesh() {
// Something went wrong and the tile
//
// Possibly removed by the cache before loaded
if (!this._center) {
return;
}
var mesh = new THREE.Object3D();
mesh.position.x = this._center[0];
mesh.position.z = this._center[1];
// var geom = new THREE.PlaneBufferGeometry(this._side, this._side, 1);
//
// var material = new THREE.MeshBasicMaterial({
// depthWrite: false
// });
//
// var localMesh = new THREE.Mesh(geom, material);
// localMesh.rotation.x = -90 * Math.PI / 180;
//
// mesh.add(localMesh);
//
// var box = new BoxHelper(localMesh);
// mesh.add(box);
//
// mesh.add(this._createDebugMesh());
return mesh;
}
_createDebugMesh() {
var canvas = document.createElement('canvas');
canvas.width = 256;
canvas.height = 256;
var context = canvas.getContext('2d');
context.font = 'Bold 20px Helvetica Neue, Verdana, Arial';
context.fillStyle = '#ff0000';
context.fillText(this._quadcode, 20, canvas.width / 2 - 5);
context.fillText(this._tile.toString(), 20, canvas.width / 2 + 25);
var texture = new THREE.Texture(canvas);
// Silky smooth images when tilted
texture.magFilter = THREE.LinearFilter;
texture.minFilter = THREE.LinearMipMapLinearFilter;
// TODO: Set this to renderer.getMaxAnisotropy() / 4
texture.anisotropy = 4;
texture.needsUpdate = true;
var material = new THREE.MeshBasicMaterial({
map: texture,
transparent: true,
depthWrite: false
});
var geom = new THREE.PlaneBufferGeometry(this._side, this._side, 1);
var mesh = new THREE.Mesh(geom, material);
mesh.rotation.x = -90 * Math.PI / 180;
mesh.position.y = 0.1;
return mesh;
}
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_createShadowCanvas() {
var canvas = document.createElement('canvas');
// Rendered at a low resolution and later scaled up for a low-quality blur
canvas.width = 512;
canvas.height = 512;
return canvas;
}
// _addShadow(coordinates) {
// var ctx = this._shadowCanvas.getContext('2d');
// var width = this._shadowCanvas.width;
// var height = this._shadowCanvas.height;
//
// var _coords;
// var _offset;
// var offset = new Offset();
//
// // Transform coordinates to shadowCanvas space and draw on canvas
// coordinates.forEach((ring, index) => {
// ctx.beginPath();
//
// _coords = ring.map(coord => {
// var xFrac = (coord[0] - this._boundsWorld[0]) / this._side;
// var yFrac = (coord[1] - this._boundsWorld[3]) / this._side;
// return [xFrac * width, yFrac * height];
// });
//
// if (index > 0) {
// _offset = _coords;
// } else {
// _offset = offset.data(_coords).padding(1.3);
// }
//
// // TODO: This is super flaky and crashes the browser if run on anything
// // put the outer ring (potentially due to winding)
// _offset.forEach((coord, index) => {
// // var xFrac = (coord[0] - this._boundsWorld[0]) / this._side;
// // var yFrac = (coord[1] - this._boundsWorld[3]) / this._side;
//
// if (index === 0) {
// ctx.moveTo(coord[0], coord[1]);
// } else {
// ctx.lineTo(coord[0], coord[1]);
// }
// });
//
// ctx.closePath();
// });
//
// ctx.fillStyle = 'rgba(80, 80, 80, 0.7)';
// ctx.fill();
// }
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_requestTile() {
var urlParams = {
x: this._tile[0],
y: this._tile[1],
z: this._tile[2]
};
var url = this._getTileURL(urlParams);
this._request = reqwest({
url: url,
type: 'json',
crossOrigin: true
}).then(res => {
// Clear request reference
this._request = null;
this._processTileData(res);
}).catch(err => {
console.error(err);
// Clear request reference
this._request = null;
});
}
_processTileData(data) {
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console.time(this._tile);
var geojson = GeoJSON.mergeFeatures(data, this._options.topojson);
// TODO: Check that GeoJSON is valid / usable
var features = geojson.features;
// Run filter, if provided
if (this._options.filter) {
features = geojson.features.filter(this._options.filter);
}
var style = this._options.style;
var offset = Point(0, 0);
offset.x = -1 * this._center[0];
offset.y = -1 * this._center[1];
// TODO: Wrap into a helper method so this isn't duplicated in the non-tiled
// GeoJSON output layer
//
// Need to be careful as to not make it impossible to fork this off into a
// worker script at a later stage
//
// Also unsure as to whether it's wise to lump so much into a black box
//
// var meshes = GeoJSON.createMeshes(features, offset, style);
var polygons = {
vertices: [],
faces: [],
colours: [],
facesCount: 0,
allFlat: true
};
var lines = {
vertices: [],
colours: [],
verticesCount: 0
};
var colour = new THREE.Color();
features.forEach(feature => {
// feature.geometry, feature.properties
// Skip features that aren't supported
//
// TODO: Add support for all GeoJSON geometry types, including Multi...
// geometry types
if (
feature.geometry.type !== 'Polygon' &&
feature.geometry.type !== 'LineString' &&
feature.geometry.type !== 'MultiLineString'
) {
return;
}
// Get style object, if provided
if (typeof this._options.style === 'function') {
style = extend({}, this._defaultStyle, this._options.style(feature));
}
var coordinates = feature.geometry.coordinates;
// if (feature.geometry.type === 'LineString') {
if (feature.geometry.type === 'LineString') {
colour.set(style.lineColor);
coordinates = coordinates.map(coordinate => {
var latlon = LatLon(coordinate[1], coordinate[0]);
var point = this._layer._world.latLonToPoint(latlon);
return [point.x, point.y];
});
var height = 0;
if (style.lineHeight) {
height = this._world.metresToWorld(style.lineHeight, this._pointScale);
}
var linestringAttributes = GeoJSON.lineStringAttributes(coordinates, colour, height);
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lines.vertices.push(linestringAttributes.vertices);
lines.colours.push(linestringAttributes.colours);
lines.verticesCount += linestringAttributes.vertices.length;
}
if (feature.geometry.type === 'MultiLineString') {
colour.set(style.lineColor);
coordinates = coordinates.map(_coordinates => {
return _coordinates.map(coordinate => {
var latlon = LatLon(coordinate[1], coordinate[0]);
var point = this._layer._world.latLonToPoint(latlon);
return [point.x, point.y];
});
});
var height = 0;
if (style.lineHeight) {
height = this._world.metresToWorld(style.lineHeight, this._pointScale);
}
var multiLinestringAttributes = GeoJSON.multiLineStringAttributes(coordinates, colour, height);
lines.vertices.push(multiLinestringAttributes.vertices);
lines.colours.push(multiLinestringAttributes.colours);
lines.verticesCount += multiLinestringAttributes.vertices.length;
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}
if (feature.geometry.type === 'Polygon') {
colour.set(style.color);
coordinates = coordinates.map(ring => {
return ring.map(coordinate => {
var latlon = LatLon(coordinate[1], coordinate[0]);
var point = this._layer._world.latLonToPoint(latlon);
return [point.x, point.y];
});
});
var height = 0;
if (style.height) {
height = this._world.metresToWorld(style.height, this._pointScale);
}
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// Draw footprint on shadow canvas
//
// TODO: Disabled for the time-being until it can be sped up / moved to
// a worker
// this._addShadow(coordinates);
var polygonAttributes = GeoJSON.polygonAttributes(coordinates, colour, height);
polygons.vertices.push(polygonAttributes.vertices);
polygons.faces.push(polygonAttributes.faces);
polygons.colours.push(polygonAttributes.colours);
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if (polygons.allFlat && !polygonAttributes.flat) {
polygons.allFlat = false;
}
polygons.facesCount += polygonAttributes.faces.length;
}
});
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// Output shadow canvas
//
// TODO: Disabled for the time-being until it can be sped up / moved to
// a worker
// var texture = new THREE.Texture(this._shadowCanvas);
//
// // Silky smooth images when tilted
// texture.magFilter = THREE.LinearFilter;
// texture.minFilter = THREE.LinearMipMapLinearFilter;
//
// // TODO: Set this to renderer.getMaxAnisotropy() / 4
// texture.anisotropy = 4;
//
// texture.needsUpdate = true;
//
// var material;
// if (!this._world._environment._skybox) {
// material = new THREE.MeshBasicMaterial({
// map: texture,
// transparent: true,
// depthWrite: false
// });
// } else {
// material = new THREE.MeshStandardMaterial({
// map: texture,
// transparent: true,
// depthWrite: false
// });
// material.roughness = 1;
// material.metalness = 0.1;
// material.envMap = this._world._environment._skybox.getRenderTarget();
// }
//
// var geom = new THREE.PlaneBufferGeometry(this._side, this._side, 1);
// var mesh = new THREE.Mesh(geom, material);
//
// mesh.castShadow = false;
// mesh.receiveShadow = false;
// mesh.renderOrder = 1;
//
// mesh.rotation.x = -90 * Math.PI / 180;
//
// this._mesh.add(mesh);
var geometry;
var material;
var mesh;
// Output lines
if (lines.vertices.length > 0) {
geometry = Buffer.createLineGeometry(lines, offset);
material = new THREE.LineBasicMaterial({
vertexColors: THREE.VertexColors,
linewidth: style.lineWidth,
transparent: style.lineTransparent,
opacity: style.lineOpacity,
blending: style.lineBlending
});
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mesh = new THREE.LineSegments(geometry, material);
if (style.lineRenderOrder !== undefined) {
material.depthWrite = false;
mesh.renderOrder = style.lineRenderOrder;
}
// TODO: Can a line cast a shadow?
// mesh.castShadow = true;
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this._mesh.add(mesh);
}
// Output polygons
if (polygons.facesCount > 0) {
geometry = Buffer.createGeometry(polygons, offset);
if (!this._world._environment._skybox) {
material = new THREE.MeshPhongMaterial({
vertexColors: THREE.VertexColors,
side: THREE.BackSide
});
} else {
material = new THREE.MeshStandardMaterial({
vertexColors: THREE.VertexColors,
side: THREE.BackSide
});
material.roughness = 1;
material.metalness = 0.1;
material.envMapIntensity = 3;
material.envMap = this._world._environment._skybox.getRenderTarget();
}
mesh = new THREE.Mesh(geometry, material);
mesh.castShadow = true;
mesh.receiveShadow = true;
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if (polygons.allFlat) {
material.depthWrite = false;
mesh.renderOrder = 1;
}
this._mesh.add(mesh);
}
this._ready = true;
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console.timeEnd(this._tile);
console.log(`${this._tile}: ${features.length} features`);
}
_abortRequest() {
if (!this._request) {
return;
}
this._request.abort();
}
}
// Initialise without requiring new keyword
export default function(quadcode, path, layer, options) {
return new GeoJSONTile(quadcode, path, layer, options);
};