kopia lustrzana https://github.com/backface/turtlestitch
fixed an issue when a sprite inherits both the wardrobe and the costume #
rodzic
cb1232c548
commit
6cc70b6d11
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@ -15,6 +15,7 @@
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### 2019-08-08
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* store: allow wardrobe-less costumes to be shared among several sprites (e.g. when inheriting the "costume #" attribute)
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* objects: fixed an issue when a sprite inherits both the wardrobe and the costume #
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### 2019-08-07
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* new dev version
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@ -8,7 +8,7 @@
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<script type="text/javascript" src="src/widgets.js?version=2019-06-27"></script>
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<script type="text/javascript" src="src/blocks.js?version=2019-08-07"></script>
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<script type="text/javascript" src="src/threads.js?version=2019-08-07"></script>
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<script type="text/javascript" src="src/objects.js?version=2019-08-07"></script>
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<script type="text/javascript" src="src/objects.js?version=2019-08-08"></script>
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<script type="text/javascript" src="src/gui.js?version=2019-08-07"></script>
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<script type="text/javascript" src="src/paint.js?version=2019-06-27"></script>
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<script type="text/javascript" src="src/lists.js?version=2019-07-01"></script>
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@ -84,7 +84,7 @@ BlockEditorMorph, BlockDialogMorph, PrototypeHatBlockMorph, BooleanSlotMorph,
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localize, TableMorph, TableFrameMorph, normalizeCanvas, VectorPaintEditorMorph,
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HandleMorph, AlignmentMorph, Process, XML_Element, WorldMap*/
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modules.objects = '2019-August-07';
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modules.objects = '2019-August-08';
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var SpriteMorph;
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var StageMorph;
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@ -6502,7 +6502,15 @@ SpriteMorph.prototype.refreshInheritedAttribute = function (aName) {
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break;
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case 'costume #':
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this.cachedPropagation = true;
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this.doSwitchToCostume(this.getCostumeIdx(), true);
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if (this.inheritsAttribute('costumes')) {
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// if inheriting the whole wardrobe,
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// just switch to the exemplar's costume
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this.wearCostume(this.exemplar.costume, true);
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} else {
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// otherwise switch to the own costume of the
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// corresponing number
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this.doSwitchToCostume(this.getCostumeIdx(), true);
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}
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break;
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case 'volume':
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this.cachedPropagation = true;
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