tweaked drop-shadows for sprites

pull/95/head
jmoenig 2020-11-02 12:42:42 +01:00
rodzic a75fb8a3d9
commit 094300b478
3 zmienionych plików z 5 dodań i 4 usunięć

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@ -21,6 +21,9 @@
* German
* French
### 2020-11-02
* objects: tweaked drop-shadows for sprites
### 2020-10-28
* gui: tweaked wait-until-assets-are-loaded mechanism
* gui: fixed "rename costume" dialog title to distinguish between costumes and backgrounds

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@ -10,7 +10,7 @@
<script src="src/widgets.js?version=2020-10-06"></script>
<script src="src/blocks.js?version=2020-10-23"></script>
<script src="src/threads.js?version=2020-10-08"></script>
<script src="src/objects.js?version=2020-10-27"></script>
<script src="src/objects.js?version=2020-11-02"></script>
<script src="src/gui.js?version=2020-10-28"></script>
<script src="src/paint.js?version=2020-05-17"></script>
<script src="src/lists.js?version=2020-07-01"></script>

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@ -84,7 +84,7 @@ BlockEditorMorph, BlockDialogMorph, PrototypeHatBlockMorph, BooleanSlotMorph,
localize, TableMorph, TableFrameMorph, normalizeCanvas, VectorPaintEditorMorph,
AlignmentMorph, Process, WorldMap, copyCanvas, useBlurredShadows*/
modules.objects = '2020-October-27';
modules.objects = '2020-November-02';
var SpriteMorph;
var StageMorph;
@ -5144,7 +5144,6 @@ SpriteMorph.prototype.positionTalkBubble = function () {
// dragging and dropping adjustments b/c of talk bubbles and parts
SpriteMorph.prototype.prepareToBeGrabbed = function (hand) {
this.removeShadow();
this.recordLayers();
this.shadowAttribute('x position');
this.shadowAttribute('y position');
@ -5152,7 +5151,6 @@ SpriteMorph.prototype.prepareToBeGrabbed = function (hand) {
this.isCorrectingOutsideDrag()) {
this.setCenter(hand.position());
}
this.addShadow();
};
SpriteMorph.prototype.isCorrectingOutsideDrag = function () {