import urwid class Clickable: """ Add a `click` signal which is sent when the item is activated or clicked. TODO: make it work on widgets which have other signals. """ signals = ["click"] def keypress(self, size, key): if self._command_map[key] == urwid.ACTIVATE: self._emit('click') return return key def mouse_event(self, size, event, button, x, y, focus): if button == 1: self._emit('click') class SelectableText(Clickable, urwid.Text): _selectable = True class SelectableColumns(Clickable, urwid.Columns): _selectable = True class EditBox(urwid.AttrWrap): """Styled edit box.""" def __init__(self, *args, **kwargs): self.edit = urwid.Edit(*args, **kwargs) super().__init__(self.edit, "editbox", "editbox_focused") class Button(urwid.AttrWrap): """Styled button.""" def __init__(self, *args, **kwargs): button = urwid.Button(*args, **kwargs) padding = urwid.Padding(button, width=len(args[0]) + 4) super().__init__(padding, "button", "button_focused") def set_label(self, *args, **kwargs): self.original_widget.original_widget.set_label(*args, **kwargs) self.original_widget.width = len(args[0]) + 4