sdrangel/plugins/feature/gs232controller/gamepadconfigurationdialog.h

59 wiersze
2.6 KiB
C++

///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2023 Jon Beniston, M7RCE //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDE_GAMEPADCONFIGURATIONDIALOG_H
#define INCLUDE_GAMEPADCONFIGURATIONDIALOG_H
#include "ui_gamepadconfigurationdialog.h"
class QGamepad;
struct InputControllerSettings;
class GamepadConfigurationDialog : public QDialog {
Q_OBJECT
public:
explicit GamepadConfigurationDialog(QGamepad *gamepad, InputControllerSettings *settings, bool supportsConfiguraiton, QWidget* parent = 0);
~GamepadConfigurationDialog();
private slots:
void accept();
void on_configReset_clicked();
void on_config0_clicked();
void on_config1_clicked();
void on_config2_clicked();
void on_config3_clicked();
void axisRightXChanged(double value);
void axisRightYChanged(double value);
void axisLeftXChanged(double value);
void axisLeftYChanged(double value);
void on_lowSensitivity_logValueChanged(double value);
void on_highSensitivity_logValueChanged(double value);
void on_deadzone0_valueChanged(int value);
void on_deadzone1_valueChanged(int value);
void on_deadzone2_valueChanged(int value);
void on_deadzone3_valueChanged(int value);
private:
Ui::GamepadConfigurationDialog* ui;
QGamepad *m_gamepad;
InputControllerSettings *m_settings;
};
#endif // INCLUDE_GAMEPADCONFIGURATIONDIALOG_H