sdrangel/sdrgui/gui/sdrangelsplash.cpp

60 wiersze
2.5 KiB
C++

///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
// written by Christian Daniel //
// Copyright (C) 2015-2019 Edouard Griffiths, F4EXB <f4exb06@gmail.com> //
// Copyright (C) 2022 Jon Beniston, M7RCE <jon@beniston.com> //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#include <QScreen>
#include "sdrangelsplash.h"
SDRangelSplash::SDRangelSplash(const QPixmap& pixmap)
{
int screenWidth = screen()->availableGeometry().width();
QPixmap pm;
if (pixmap.width() > screenWidth) {
pm = pixmap.scaledToWidth(screenWidth, Qt::SmoothTransformation);
} else {
pm = pixmap;
}
QSplashScreen::setPixmap(pm);
};
SDRangelSplash::~SDRangelSplash()
{
};
void SDRangelSplash::drawContents(QPainter *painter)
{
QPixmap textPix = QSplashScreen::pixmap();
painter->setPen(this->color);
painter->drawText(this->rect, this->alignement, this->message);
};
void SDRangelSplash::showStatusMessage(const QString &message, const QColor &color)
{
this->message = message;
this->color = color;
this->showMessage(this->message, this->alignement, this->color);
};
void SDRangelSplash::setMessageRect(QRect rect, int alignement)
{
this->rect = rect;
this->alignement = alignement;
};