sdrangel/sdrgui/gui/colormapper.cpp

200 wiersze
15 KiB
C++

///////////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2015-2017 Edouard Griffiths, F4EXB <f4exb06@gmail.com> //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////////
#include <gui/colormapper.h>
ColorMapper::ColorMapper(Theme theme) :
m_theme(theme)
{
switch (m_theme)
{
case Gold:
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.0, QColor(0x40, 0x36, 0x2b)));
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.1, QColor(0xbf, 0xa3, 0x80)));
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.2, QColor(0xf0, 0xcc, 0xa1)));
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.5, QColor(0xff, 0xd9, 0xab)));
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.8, QColor(0xd1, 0xb2, 0x8c)));
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.9, QColor(0xa1, 0x89, 0x6c)));
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(1.0, QColor(0x40, 0x36, 0x2b)));
m_foregroundColor = QColor(0x00, 0x00, 0x00);
m_secondaryForegroundColor = QColor(0x0f, 0x0d, 0x0a);
m_highlightColor = QColor(0xff, 0xd9, 0xab, 0x80);
m_boundaryColor = QColor(0x21, 0x1c, 0x16);
m_boundaryAlphaColor = QColor(0x00, 0x00, 0x00, 0x20);
m_lightBorderColor = QColor(80, 80, 80);
m_darkBorderColor = QColor(0, 0, 0);
break;
case ReverseGold:
/*
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.0, QColor(0x97, 0x54, 0x00)));
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.1, QColor(0x5e, 0x34, 0x00)));
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.2, QColor(0x2e, 0x19, 0x00)));
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.5, QColor(0x00, 0x00, 0x00)));
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.8, QColor(0x0f, 0x08, 0x00)));
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.9, QColor(0x40, 0x23, 0x00)));
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(1.0, QColor(0x97, 0x54, 0x00)));
*/
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.0, QColor(0x97, 0x54, 0x00))); // 59% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.1, QColor(0x5e, 0x34, 0x00))); // 37% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.2, QColor(0x2e, 0x19, 0x00))); // 18% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.5, QColor(0x00, 0x00, 0x00))); // 0% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.8, QColor(0x40, 0x23, 0x00))); // 25% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.9, QColor(0x5e, 0x34, 0x00))); // 37% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(1.0, QColor(0x97, 0x54, 0x00))); // 59% brightness
m_foregroundColor = QColor(0xff, 0x8b, 0x00); // Base 33 degrees hue
m_secondaryForegroundColor = QColor(0xff, 0xc5, 0x80); // 50% saturation
m_highlightColor = QColor(0xbf, 0x69, 0x00, 0x80); // 75% saturation
m_boundaryColor = QColor(0x66, 0x38, 0x20); // 69% saturation 40% brightness
m_boundaryAlphaColor = QColor(0xff, 0x8b, 0x00, 0x20); // Base with alpha
m_lightBorderColor = QColor(80, 80, 80);
m_darkBorderColor = QColor(0, 0, 0);
break;
case ReverseGreenEmerald:
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.0, QColor(0x00, 0x96, 0x26))); // 59% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.1, QColor(0x00, 0x5e, 0x10))); // 37% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.2, QColor(0x00, 0x2e, 0x0b))); // 18% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.5, QColor(0x00, 0x00, 0x00))); // 0% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.8, QColor(0x00, 0x40, 0x10))); // 25% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.9, QColor(0x00, 0x5e, 0x10))); // 37% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(1.0, QColor(0x00, 0x96, 0x26))); // 59% brightness
m_foregroundColor = QColor(0x00, 0xff, 0x40); // Base 135 degrees hue
m_secondaryForegroundColor = QColor(0x80, 0xff, 0x9f); // 50% saturation
m_highlightColor = QColor(0x40, 0xff, 0x70, 0x80); // 75% saturation
m_boundaryColor = QColor(0x20, 0x66, 0x31); // 69% saturation 40% brightness
m_boundaryAlphaColor = QColor(0x80, 0xff, 0x40, 0x20); // Base with alpha
m_lightBorderColor = QColor(80, 80, 80);
m_darkBorderColor = QColor(0, 0, 0);
break;
case ReverseGreen:
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.0, QColor(0x00, 0x96, 0x00))); // 59% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.1, QColor(0x00, 0x5e, 0x00))); // 37% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.2, QColor(0x00, 0x2e, 0x00))); // 18% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.5, QColor(0x00, 0x00, 0x00))); // 0% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.8, QColor(0x00, 0x40, 0x00))); // 25% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.9, QColor(0x00, 0x5e, 0x00))); // 37% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(1.0, QColor(0x00, 0x96, 0x00))); // 59% brightness
m_foregroundColor = QColor(0x00, 0xff, 0x00); // Base 120 degrees hue (pure green)
m_secondaryForegroundColor = QColor(0x80, 0xff, 0x80); // 50% saturation
m_highlightColor = QColor(0x40, 0xff, 0x40, 0x80); // 75% saturation
m_boundaryColor = QColor(0x20, 0x66, 0x20); // 69% saturation 40% brightness
m_boundaryAlphaColor = QColor(0x00, 0xff, 0x00, 0x20); // Base with alpha
m_lightBorderColor = QColor(80, 80, 80);
m_darkBorderColor = QColor(0, 0, 0);
break;
case ReverseGreenApple:
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.0, QColor(0x26, 0x96, 0x00))); // 59% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.1, QColor(0x10, 0x5e, 0x00))); // 37% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.2, QColor(0x0b, 0x2e, 0x00))); // 18% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.5, QColor(0x00, 0x00, 0x00))); // 0% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.8, QColor(0x10, 0x40, 0x00))); // 25% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.9, QColor(0x10, 0x5e, 0x00))); // 37% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(1.0, QColor(0x26, 0x96, 0x00))); // 59% brightness
m_foregroundColor = QColor(0x40, 0xff, 0x00); // Base 105 degrees hue (opposite towards red of emerald w.r. to pure green)
m_secondaryForegroundColor = QColor(0x9f, 0xff, 0x80); // 50% saturation
m_highlightColor = QColor(0x70, 0xff, 0x40, 0x80); // 75% saturation
m_boundaryColor = QColor(0x31, 0x66, 0x20); // 69% saturation 40% brightness
m_boundaryAlphaColor = QColor(0x40, 0xff, 0x00, 0x20); // Base with alpha
m_lightBorderColor = QColor(80, 80, 80);
m_darkBorderColor = QColor(0, 0, 0);
break;
case ReverseGreenYellow:
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.0, QColor(0x53, 0x96, 0x00))); // 59% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.1, QColor(0x34, 0x5e, 0x00))); // 37% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.2, QColor(0x19, 0x2e, 0x00))); // 18% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.5, QColor(0x00, 0x00, 0x00))); // 0% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.8, QColor(0x23, 0x40, 0x00))); // 25% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.9, QColor(0x34, 0x5e, 0x00))); // 37% brightness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(1.0, QColor(0x53, 0x96, 0x00))); // 59% brightness
m_foregroundColor = QColor(0x8c, 0xff, 0x00); // Base 87 (=120-33) degrees hue
m_secondaryForegroundColor = QColor(0xc6, 0xff, 0x80); // 50% saturation
m_highlightColor = QColor(0xa9, 0xff, 0x40, 0x80); // 75% saturation
m_boundaryColor = QColor(0x46, 0x66, 0x20); // 69% saturation 40% brightness
m_boundaryAlphaColor = QColor(0x8c, 0xff, 0x00, 0x20); // Base with alpha
m_lightBorderColor = QColor(80, 80, 80);
m_darkBorderColor = QColor(0, 0, 0);
break;
case GrayGreenYellow: // Base 87 (=120-33) degrees hue 140,255,0 - background 67, 67, 67
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.0, QColor(27, 27, 27))); // 59% darkness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.1, QColor(42, 42, 42))); // 37% darkness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.2, QColor(55, 55, 55))); // 18% darkness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.5, QColor(67, 67, 67))); // 0% darkness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.8, QColor(50, 50, 50))); // 25% darkness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.9, QColor(42, 42, 42))); // 37% darkness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(1.0, QColor(27, 27, 27))); // 59% darkness
m_foregroundColor = QColor(99, 128, 64); // 50% saturation 50% brightbess - shadow face color
m_secondaryForegroundColor = QColor(198, 255, 128); // 50% saturation - front face color
m_highlightColor = QColor(169, 255, 64, 80); // 75% saturation - digit highlight overlay
m_boundaryColor = QColor(27, 27, 27); // background 60% darkness - inter wheel gap
m_boundaryAlphaColor = QColor(140, 255, 0, 32); // Base with alpha - wheel edges
m_lightBorderColor = QColor(80, 80, 80);
m_darkBorderColor = QColor(0, 0, 0);
break;
case GrayGold: // Base 33 degrees hue 255,139,0 - background 67, 67, 67
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.0, QColor(27, 27, 27))); // 59% darkness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.1, QColor(42, 42, 42))); // 37% darkness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.2, QColor(55, 55, 55))); // 18% darkness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.5, QColor(67, 67, 67))); // 0% darkness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.8, QColor(50, 50, 50))); // 25% darkness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.9, QColor(42, 42, 42))); // 37% darkness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(1.0, QColor(27, 27, 27))); // 59% darkness
m_foregroundColor = QColor(128, 98, 64); // 50% saturation 50% brightbess - shadow face color
m_secondaryForegroundColor = QColor(255, 197, 128); // 50% saturation - front face color
m_highlightColor = QColor(255, 169, 64, 80); // 75% saturation - digit highlight overlay
m_boundaryColor = QColor(27, 27, 27); // background 60% darkness - inter wheel gap
m_boundaryAlphaColor = QColor(255, 139, 0, 32); // Base with alpha - wheel edges
m_lightBorderColor = QColor(80, 80, 80);
m_darkBorderColor = QColor(0, 0, 0);
break;
case GrayYellow: // Base 50 degrees hue 255,213,0 - background 67, 67, 67
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.0, QColor(27, 27, 27))); // 59% darkness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.1, QColor(42, 42, 42))); // 37% darkness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.2, QColor(55, 55, 55))); // 18% darkness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.5, QColor(67, 67, 67))); // 0% darkness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.8, QColor(50, 50, 50))); // 25% darkness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.9, QColor(42, 42, 42))); // 37% darkness
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(1.0, QColor(27, 27, 27))); // 59% darkness
m_foregroundColor = QColor(128, 117, 64); // 50% saturation 50% brightbess - shadow face color
m_secondaryForegroundColor = QColor(255, 234, 128); // 50% saturation - front face color
m_highlightColor = QColor(255, 233, 64, 80); // 75% saturation - digit highlight overlay
m_boundaryColor = QColor(27, 27, 27); // background 60% darkness - inter wheel gap
m_boundaryAlphaColor = QColor(255, 213, 0, 32); // Base with alpha - wheel edges
m_lightBorderColor = QColor(80, 80, 80);
m_darkBorderColor = QColor(0, 0, 0);
break;
case Normal:
default:
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.0, QColor(0x40, 0x40, 0x40)));
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.1, QColor(0xc0, 0xc0, 0xc0)));
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.2, QColor(0xf0, 0xf0, 0xf0)));
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.5, QColor(0xff, 0xff, 0xff)));
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.8, QColor(0xd0, 0xd0, 0xd0)));
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(0.9, QColor(0xa0, 0xa0, 0xa0)));
m_dialBackgroundcolorMap.push_back(std::pair<float, QColor>(1.0, QColor(0x40, 0x40, 0x40)));
m_foregroundColor = QColor(0x00, 0x00, 0x00);
m_secondaryForegroundColor = QColor(0x10, 0x10, 0x10);
m_highlightColor = QColor(0xff, 0x00, 0x00, 0x20);
m_boundaryColor = QColor(0x20, 0x20, 0x20);
m_boundaryAlphaColor = QColor(0x00, 0x00, 0x00, 0x20);
m_lightBorderColor = QColor(80, 80, 80);
m_darkBorderColor = QColor(0, 0, 0);
}
}
ColorMapper::~ColorMapper()
{
}