/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2015 Edouard Griffiths, F4EXB // // Copyright (C) 2020 Jon Beniston, M7RCE // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // (at your option) any later version. // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #ifndef INCLUDE_AUDIOINPUTGUI_H #define INCLUDE_AUDIOINPUTGUI_H #include #include #include #include "util/messagequeue.h" #include "audioinput.h" class QWidget; class DeviceUISet; namespace Ui { class AudioInputGui; } class AudioInputGui : public DeviceGUI { Q_OBJECT public: explicit AudioInputGui(DeviceUISet *deviceUISet, QWidget* parent = 0); virtual ~AudioInputGui(); virtual void destroy(); void resetToDefaults(); QByteArray serialize() const; bool deserialize(const QByteArray& data); virtual MessageQueue *getInputMessageQueue() { return &m_inputMessageQueue; } private: Ui::AudioInputGui* ui; bool m_doApplySettings; bool m_forceSettings; AudioInputSettings m_settings; QList m_settingsKeys; QTimer m_updateTimer; DeviceSampleSource* m_sampleSource; int m_sampleRate; qint64 m_centerFrequency; MessageQueue m_inputMessageQueue; void blockApplySettings(bool block) { m_doApplySettings = !block; } void refreshDeviceList(); void refreshSampleRates(QString deviceName); void displaySettings(); void sendSettings(); void updateSampleRateAndFrequency(); bool handleMessage(const Message& message); void makeUIConnections(); private slots: void handleInputMessages(); void on_device_currentIndexChanged(int index); void on_sampleRate_currentIndexChanged(int index); void on_decim_currentIndexChanged(int index); void on_volume_valueChanged(int value); void on_channels_currentIndexChanged(int index); void on_startStop_toggled(bool checked); void updateHardware(); void openDeviceSettingsDialog(const QPoint& p); }; #endif // INCLUDE_AUDIOINPUTGUI_H