/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2016 F4EXB // // written by Edouard Griffiths // // // // OpenGL interface modernization. // // See: http://doc.qt.io/qt-5/qopenglshaderprogram.html // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // (at your option) any later version. // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #ifndef INCLUDE_GLSPECTRUM_H #define INCLUDE_GLSPECTRUM_H #include #include #include #include #include #include #include "dsp/glspectruminterface.h" #include "gui/scaleengine.h" #include "gui/glshadersimple.h" #include "gui/glshadertextured.h" #include "gui/spectrummarkers.h" #include "dsp/channelmarker.h" #include "dsp/spectrumsettings.h" #include "export.h" #include "util/incrementalarray.h" #include "util/message.h" class QOpenGLShaderProgram; class MessageQueue; class SpectrumVis; class SDRGUI_API GLSpectrum : public QGLWidget, public GLSpectrumInterface { Q_OBJECT public: class MsgReportSampleRate : public Message { MESSAGE_CLASS_DECLARATION public: MsgReportSampleRate(quint32 sampleRate) : Message(), m_sampleRate(sampleRate) {} quint32 getSampleRate() const { return m_sampleRate; } private: quint32 m_sampleRate; }; class MsgReportWaterfallShare : public Message { MESSAGE_CLASS_DECLARATION public: MsgReportWaterfallShare(Real waterfallShare) : Message(), m_waterfallShare(waterfallShare) {} Real getWaterfallShare() const { return m_waterfallShare; } private: Real m_waterfallShare; }; class MsgReportFFTOverlap : public Message { MESSAGE_CLASS_DECLARATION public: MsgReportFFTOverlap(int overlap) : Message(), m_overlap(overlap) {} int getOverlap() const { return m_overlap; } private: int m_overlap; }; class MsgReportPowerScale : public Message { MESSAGE_CLASS_DECLARATION public: MsgReportPowerScale(int refLevel, int range) : Message(), m_refLevel(refLevel), m_range(range) {} Real getRefLevel() const { return m_refLevel; } Real getRange() const { return m_range; } private: Real m_refLevel; Real m_range; }; GLSpectrum(QWidget* parent = nullptr); virtual ~GLSpectrum(); void setCenterFrequency(qint64 frequency); qint64 getCenterFrequency() const { return m_centerFrequency; } float getPowerMax() const; float getTimeMax() const; void setSampleRate(qint32 sampleRate); void setTimingRate(qint32 timingRate); void setFFTOverlap(int overlap); void setReferenceLevel(Real referenceLevel); void setPowerRange(Real powerRange); void setDecay(int decay); void setDecayDivisor(int decayDivisor); void setHistoStroke(int stroke); void setDisplayWaterfall(bool display); void setSsbSpectrum(bool ssbSpectrum); void setLsbDisplay(bool lsbDisplay); void setInvertedWaterfall(bool inv); void setDisplayMaxHold(bool display); void setDisplayCurrent(bool display); void setDisplayHistogram(bool display); void setDisplayGrid(bool display); void setDisplayGridIntensity(int intensity); void setDisplayTraceIntensity(int intensity); void setLinear(bool linear); qint32 getSampleRate() const { return m_sampleRate; } void addChannelMarker(ChannelMarker* channelMarker); void removeChannelMarker(ChannelMarker* channelMarker); void setMessageQueueToGUI(MessageQueue* messageQueue) { m_messageQueueToGUI = messageQueue; } virtual void newSpectrum(const Real* spectrum, int nbBins, int fftSize); void clearSpectrumHistogram(); Real getWaterfallShare() const { return m_waterfallShare; } void setWaterfallShare(Real waterfallShare); void setFPSPeriodMs(int fpsPeriodMs); void setDisplayedStream(bool sourceOrSink, int streamIndex) { m_displaySourceOrSink = sourceOrSink; m_displayStreamIndex = streamIndex; } void setSpectrumVis(SpectrumVis *spectrumVis) { m_spectrumVis = spectrumVis; } const QList& getHistogramMarkers() const { return m_histogramMarkers; } QList& getHistogramMarkers() { return m_histogramMarkers; } void setHistogramMarkers(const QList& histogramMarkers); const QList& getWaterfallMarkers() const { return m_waterfallMarkers; } QList& getWaterfallMarkers() { return m_waterfallMarkers; } void setWaterfallMarkers(const QList& waterfallMarkers); void updateHistogramMarkers(); void updateWaterfallMarkers(); SpectrumSettings::MarkersDisplay& getMarkersDisplay() { return m_markersDisplay; } private: struct ChannelMarkerState { ChannelMarker* m_channelMarker; QMatrix4x4 m_glMatrixWaterfall; QMatrix4x4 m_glMatrixDsbWaterfall; QMatrix4x4 m_glMatrixFreqScale; QMatrix4x4 m_glMatrixDsbFreqScale; QMatrix4x4 m_glMatrixHistogram; QMatrix4x4 m_glMatrixDsbHistogram; QRect m_rect; ChannelMarkerState(ChannelMarker* channelMarker) : m_channelMarker(channelMarker) { } }; QList m_channelMarkerStates; enum CursorState { CSNormal, CSSplitter, CSSplitterMoving, CSChannel, CSChannelMoving }; QList m_histogramMarkers; QList m_waterfallMarkers; SpectrumSettings::MarkersDisplay m_markersDisplay; CursorState m_cursorState; int m_cursorChannel; SpectrumVis* m_spectrumVis; QTimer m_timer; int m_fpsPeriodMs; QMutex m_mutex; bool m_mouseInside; bool m_changesPending; qint64 m_centerFrequency; Real m_referenceLevel; Real m_powerRange; bool m_linear; int m_decay; quint32 m_sampleRate; quint32 m_timingRate; int m_fftOverlap; int m_fftSize; //!< FFT size in number of bins int m_nbBins; //!< Number of visible FFT bins (zoom support) bool m_displayGrid; int m_displayGridIntensity; int m_displayTraceIntensity; bool m_invertedWaterfall; std::vector m_maxHold; bool m_displayMaxHold; const Real *m_currentSpectrum; bool m_displayCurrent; Real m_waterfallShare; int m_leftMargin; int m_rightMargin; int m_topMargin; int m_frequencyScaleHeight; int m_infoHeight; int m_histogramHeight; int m_waterfallHeight; int m_bottomMargin; QFont m_textOverlayFont; QPixmap m_leftMarginPixmap; QPixmap m_frequencyPixmap; QPixmap m_infoPixmap; ScaleEngine m_timeScale; ScaleEngine m_powerScale; ScaleEngine m_frequencyScale; QRectF m_histogramRect; QRect m_frequencyScaleRect; QRectF m_waterfallRect; QRect m_infoRect; QMatrix4x4 m_glFrequencyScaleBoxMatrix; QMatrix4x4 m_glLeftScaleBoxMatrix; QMatrix4x4 m_glInfoBoxMatrix; QRgb m_waterfallPalette[240]; QImage* m_waterfallBuffer; int m_waterfallBufferPos; int m_waterfallTextureHeight; int m_waterfallTexturePos; QMatrix4x4 m_glWaterfallBoxMatrix; bool m_displayWaterfall; bool m_ssbSpectrum; bool m_lsbDisplay; QRgb m_histogramPalette[240]; QImage* m_histogramBuffer; quint8* m_histogram; //!< Spectrum phosphor matrix of FFT width and PSD height scaled to 100. values [0..239] int m_decayDivisor; int m_decayDivisorCount; int m_histogramStroke; QMatrix4x4 m_glHistogramSpectrumMatrix; QMatrix4x4 m_glHistogramBoxMatrix; bool m_displayHistogram; bool m_displayChanged; bool m_displaySourceOrSink; int m_displayStreamIndex; float m_frequencyZoomFactor; float m_frequencyZoomPos; static const float m_maxFrequencyZoom; GLShaderSimple m_glShaderSimple; GLShaderTextured m_glShaderLeftScale; GLShaderTextured m_glShaderFrequencyScale; GLShaderTextured m_glShaderWaterfall; GLShaderTextured m_glShaderHistogram; GLShaderTextured m_glShaderTextOverlay; GLShaderTextured m_glShaderInfo; int m_matrixLoc; int m_colorLoc; IncrementalArray m_q3TickTime; IncrementalArray m_q3TickFrequency; IncrementalArray m_q3TickPower; IncrementalArray m_q3FFT; MessageQueue *m_messageQueueToGUI; void updateWaterfall(const Real *spectrum); void updateHistogram(const Real *spectrum); void initializeGL(); void resizeGL(int width, int height); void paintGL(); void drawSpectrumMarkers(); void stopDrag(); void applyChanges(); void mouseMoveEvent(QMouseEvent* event); void mousePressEvent(QMouseEvent* event); void mouseReleaseEvent(QMouseEvent* event); void wheelEvent(QWheelEvent*); void channelMarkerMove(QWheelEvent*, int mul); void zoom(QWheelEvent*); void frequencyZoom(float pw); void frequencyPan(QMouseEvent*); void timeZoom(bool zoomInElseOut); void powerZoom(float pw, bool zoomInElseOut); void resetFrequencyZoom(); void updateFFTLimits(); void setFrequencyScale(); void getFrequencyZoom(int64_t& centerFrequency, int& frequencySpan); void enterEvent(QEvent* event); void leaveEvent(QEvent* event); QString displayScaled(int64_t value, char type, int precision, bool showMult); QString displayScaledF(float value, char type, int precision, bool showMult); int getPrecision(int value); void drawTextOverlay( //!< Draws a text overlay const QString& text, const QColor& color, const QFont& font, float shiftX, float shiftY, bool leftHalf, bool topHalf, const QRectF& glRect); void formatTextInfo(QString& info); private slots: void cleanup(); void tick(); void channelMarkerChanged(); void channelMarkerDestroyed(QObject* object); }; #endif // INCLUDE_GLSPECTRUM_H