/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2016 F4EXB // // written by Edouard Griffiths // // // // See: http://glslstudio.com/primer/#gl2frag // // https://gitlab.com/pteam/korvins-qtbase/blob/5.4/examples/opengl/cube/mainwidget.cpp // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // (at your option) any later version. // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #ifndef INCLUDE_GUI_GLSHADERTEXTURED_H_ #define INCLUDE_GUI_GLSHADERTEXTURED_H_ #include #include #include #include "export.h" class QOpenGLShaderProgram; class QMatrix4x4; class QImage; class SDRGUI_API GLShaderTextured : protected QOpenGLFunctions { public: GLShaderTextured(); ~GLShaderTextured(); void initializeGL(); void initTexture(const QImage& image, QOpenGLTexture::WrapMode wrapMode = QOpenGLTexture::Repeat); void subTexture(int xOffset, int yOffset, int width, int height, const void *pixels); void drawSurface(const QMatrix4x4& transformMatrix, GLfloat* textureCoords, GLfloat *vertices, int nbVertices, int nbComponents=2); void cleanup(); private: void draw(unsigned int mode, const QMatrix4x4& transformMatrix, GLfloat *textureCoords, GLfloat *vertices, int nbVertices, int nbComponents); void drawMutable(unsigned int mode, const QMatrix4x4& transformMatrix, GLfloat *textureCoords, GLfloat *vertices, int nbVertices, int nbComponents); void initTextureImmutable(const QImage& image, QOpenGLTexture::WrapMode wrapMode = QOpenGLTexture::Repeat); void subTextureImmutable(int xOffset, int yOffset, int width, int height, const void *pixels); void initTextureMutable(const QImage& image, QOpenGLTexture::WrapMode wrapMode = QOpenGLTexture::Repeat); void subTextureMutable(int xOffset, int yOffset, int width, int height, const void *pixels); bool useImmutableStorage(); QOpenGLShaderProgram *m_program; QOpenGLTexture *m_texture; unsigned int m_textureId; int m_matrixLoc; int m_textureLoc; bool m_useImmutableStorage; static const QString m_vertexShaderSourceTextured; static const QString m_fragmentShaderSourceTextured; }; #endif /* INCLUDE_GUI_GLSHADERTEXTURED_H_ */