/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2022 Jon Beniston, M7RCE // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // (at your option) any later version. // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #ifndef INCLUDE_COLORMAP_H #define INCLUDE_COLORMAP_H #include "export.h" #include // 256-entry floating point RGB color maps. // "Angel" is SDRangel's waterfall colormap // Some common maps from matplotlib // Scientific colour maps from: // https://www.nature.com/articles/s41467-020-19160-7 // https://zenodo.org/record/5501399#.YqhaAu7MLAQ class SDRBASE_API ColorMap { public: static QStringList getColorMapNames(); static const float *getColorMap(const QString &name); static constexpr int m_size = 256*3; private: static QHash m_colorMaps; static const float m_angel[m_size]; static const float m_jet[m_size]; static const float m_turbo[m_size]; static const float m_parula[m_size]; static const float m_hot[m_size]; static const float m_cool[m_size]; static const float m_batlow[m_size]; static const float m_hawaii[m_size]; static const float m_acton[m_size]; static const float m_imola[m_size]; static const float m_tokyo[m_size]; static const float m_lapaz[m_size]; static const float m_buda[m_size]; static const float m_devon[m_size]; static const float m_lajolla[m_size]; static const float m_bamako[m_size]; static const float m_plasma[m_size]; static const float m_rainbow[m_size]; static const float m_prism[m_size]; static const float m_viridis[m_size]; }; #endif