Optionally reenamable smoothing on 2D maps, as 16 MSAA isn't always available

pull/1600/head
Jon Beniston 2023-02-16 11:00:30 +00:00
rodzic 60a3dfcee7
commit df7b763eab
9 zmienionych plików z 79 dodań i 25 usunięć

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@ -4492,6 +4492,7 @@ void ADSBDemodGUI::applyMapSettings()
}
// Create the map using the specified provider
QQmlProperty::write(item, "smoothing", MainCore::instance()->getSettings().getMapSmoothing());
QQmlProperty::write(item, "mapProvider", m_settings.m_mapProvider);
QVariantMap parameters;
QString mapType;
@ -4619,7 +4620,8 @@ ADSBDemodGUI::ADSBDemodGUI(PluginAPI* pluginAPI, DeviceUISet *deviceUISet, Baseb
connect(rollupContents, SIGNAL(widgetRolled(QWidget*,bool)), this, SLOT(onWidgetRolled(QWidget*,bool)));
// Enable MSAA antialiasing on 2D map
// This is much faster than using layer.smooth in the QML, when there are many items
// This can be much faster than using layer.smooth in the QML, when there are many items
// However, only seems to work when set to 16, and doesn't seem to be supported on all graphics cards
int multisamples = MainCore::instance()->getSettings().getMapMultisampling();
if (multisamples > 0)
{
@ -4628,7 +4630,7 @@ ADSBDemodGUI::ADSBDemodGUI(PluginAPI* pluginAPI, DeviceUISet *deviceUISet, Baseb
ui->map->setFormat(format);
}
m_osmPort = 0; // Pick a free port
m_osmPort = 0; // Pick a free port
m_templateServer = new ADSBOSMTemplateServer("q2RVNAe3eFKCH4XsrE3r", m_osmPort);
ui->map->setAttribute(Qt::WA_AcceptTouchEvents, true);
@ -5726,7 +5728,7 @@ void ADSBDemodGUI::preferenceChanged(int elementType)
}
}
}
if (pref == Preferences::StationName)
else if (pref == Preferences::StationName)
{
// Update icon label on Map
QQuickItem *item = ui->map->rootObject();
@ -5739,6 +5741,11 @@ void ADSBDemodGUI::preferenceChanged(int elementType)
}
}
}
else if (pref == Preferences::MapSmoothing)
{
QQuickItem *item = ui->map->rootObject();
QQmlProperty::write(item, "smoothing", MainCore::instance()->getSettings().getMapSmoothing());
}
}
void ADSBDemodGUI::initAviationWeather()

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@ -14,6 +14,7 @@ Item {
property string requestedMapType
property bool lightIcons
property variant guiPtr
property bool smoothing
function createMap(pluginParameters, requestedMap, gui) {
requestedMapType = requestedMap
@ -140,8 +141,8 @@ Item {
Grid {
horizontalItemAlignment: Grid.AlignHCenter
columnSpacing: 5
//layer.enabled: true
//layer.smooth: true
layer.enabled: smoothing
layer.smooth: smoothing
Image {
id: image
source: navAidImage
@ -206,8 +207,8 @@ Item {
sourceItem: Grid {
columns: 1
Grid {
//layer.enabled: true
//layer.smooth: true
layer.enabled: smoothing
layer.smooth: smoothing
horizontalItemAlignment: Grid.AlignHCenter
Text {
id: airspaceText
@ -239,8 +240,8 @@ Item {
sourceItem: Grid {
columns: 1
Grid {
//layer.enabled: true
//layer.smooth: true
layer.enabled: smoothing
layer.smooth: smoothing
horizontalItemAlignment: Grid.AlignHCenter
Image {
id: image
@ -334,8 +335,8 @@ Item {
columns: 1
Grid {
horizontalItemAlignment: Grid.AlignHCenter
//layer.enabled: true
//layer.smooth: true
layer.enabled: smoothing
layer.smooth: smoothing
Image {
id: image
source: airportImage

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@ -10,6 +10,7 @@ Item {
property string mapProvider: "osm"
property variant mapPtr
property variant guiPtr
property bool smoothing
function createMap(pluginParameters, gui) {
guiPtr = gui
@ -187,8 +188,8 @@ Item {
sourceItem: Grid {
columns: 1
Grid {
//layer.enabled: true
//layer.smooth: true
layer.enabled: smoothing
layer.smooth: smoothing
horizontalItemAlignment: Grid.AlignHCenter
Text {
id: polygonText
@ -219,8 +220,8 @@ Item {
sourceItem: Grid {
columns: 1
Grid {
//layer.enabled: true
//layer.smooth: true
layer.enabled: smoothing
layer.smooth: smoothing
horizontalItemAlignment: Grid.AlignHCenter
Text {
id: polylineText
@ -247,9 +248,8 @@ Item {
Grid {
horizontalItemAlignment: Grid.AlignHCenter
columnSpacing: 5
// This is very slow with lots of items, so we use MSAA for the whole map instead
//layer.enabled: true
//layer.smooth: true
layer.enabled: smoothing
layer.smooth: smoothing
Image {
id: image
rotation: mapImageRotation

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@ -201,8 +201,9 @@ MapGUI::MapGUI(PluginAPI* pluginAPI, FeatureUISet *featureUISet, Feature *featur
rollupContents->arrangeRollups();
connect(rollupContents, SIGNAL(widgetRolled(QWidget*,bool)), this, SLOT(onWidgetRolled(QWidget*,bool)));
// Enable MSAA antialiasing on 2D map, otherwise text is not clear
// This is much faster than using layer.smooth in the QML, when there are many items
// Enable MSAA antialiasing on 2D map
// This can be much faster than using layer.smooth in the QML, when there are many items
// However, only seems to work when set to 16, and doesn't seem to be supported on all graphics cards
int multisamples = MainCore::instance()->getSettings().getMapMultisampling();
if (multisamples > 0)
{
@ -1041,6 +1042,7 @@ void MapGUI::applyMap2DSettings(bool reloadMap)
}
// Create the map using the specified provider
QQmlProperty::write(item, "smoothing", MainCore::instance()->getSettings().getMapSmoothing());
QQmlProperty::write(item, "mapProvider", m_settings.m_mapProvider);
QVariantMap parameters;
if (!m_settings.m_mapBoxAPIKey.isEmpty() && m_settings.m_mapProvider == "mapbox")
@ -1731,13 +1733,18 @@ void MapGUI::preferenceChanged(int elementType)
}
}
}
if (pref == Preferences::StationName)
else if (pref == Preferences::StationName)
{
// Update station name
m_antennaMapItem.setLabel(new QString(MainCore::instance()->getSettings().getStationName()));
m_antennaMapItem.setText(new QString(MainCore::instance()->getSettings().getStationName()));
update(m_map, &m_antennaMapItem, "Station");
}
else if (pref == Preferences::MapSmoothing)
{
QQuickItem *item = ui->map->rootObject();
QQmlProperty::write(item, "smoothing", MainCore::instance()->getSettings().getMapSmoothing());
}
}
void MapGUI::makeUIConnections()

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@ -203,6 +203,13 @@ public:
emit preferenceChanged(Preferences::MapMultisampling);
}
bool getMapSmoothing() const { return m_preferences.getMapSmoothing(); }
void setMapSmoothing(bool smoothing)
{
m_preferences.setMapSmoothing(smoothing);
emit preferenceChanged(Preferences::MapSmoothing);
}
signals:
void preferenceChanged(int);

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@ -23,7 +23,8 @@ void Preferences::resetToDefaults()
m_consoleMinLogLevel = QtDebugMsg;
m_fileMinLogLevel = QtDebugMsg;
m_multisampling = 0;
m_mapMultisampling = 16;
m_mapMultisampling = 0;
m_mapSmoothing = true;
}
QByteArray Preferences::serialize() const
@ -45,6 +46,7 @@ QByteArray Preferences::serialize() const
s.writeS32((int) Multisampling, m_multisampling);
s.writeBool((int) AutoUpdatePosition, m_autoUpdatePosition);
s.writeS32((int) MapMultisampling, m_mapMultisampling);
s.writeBool((int) MapSmoothing, m_mapSmoothing);
return s.final();
}
@ -101,6 +103,7 @@ bool Preferences::deserialize(const QByteArray& data)
d.readS32((int) Multisampling, &m_multisampling, 0);
d.readBool((int) AutoUpdatePosition, &m_autoUpdatePosition, true);
d.readS32((int) MapMultisampling, &m_mapMultisampling, 16);
d.readBool((int) MapSmoothing, &m_mapSmoothing, true);
return true;
}

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@ -24,7 +24,8 @@ public:
SourceItemIndex,
Multisampling,
AutoUpdatePosition,
MapMultisampling
MapMultisampling,
MapSmoothing
};
Preferences();
@ -83,6 +84,9 @@ public:
int getMapMultisampling() const { return m_mapMultisampling; }
void setMapMultisampling(int samples) { m_mapMultisampling = samples; }
bool getMapSmoothing() const { return m_mapSmoothing; }
void setMapSmoothing(bool smoothing) { m_mapSmoothing = smoothing; }
protected:
QString m_sourceDevice; //!< Identification of the source used in R0 tab (GUI flavor) at startup
int m_sourceIndex; //!< Index of the source used in R0 tab (GUI flavor) at startup
@ -103,7 +107,8 @@ protected:
QString m_logFileName;
int m_multisampling; //!< Number of samples to use for multisampling anti-aliasing for spectrums (typically 0 or 4)
int m_mapMultisampling; //!< Number of samples to use for multisampling anti-aliasing for 2D maps (16 gives best text)
int m_mapMultisampling; //!< Number of samples to use for multisampling anti-aliasing for 2D maps (16 gives best text, if not using mapSmoothing)
bool m_mapSmoothing; //!< Whether to use smoothing for text boxes on 2D maps
};
#endif // INCLUDE_PREFERENCES_H

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@ -38,6 +38,7 @@ GraphicsDialog::GraphicsDialog(MainSettings& mainSettings, QWidget* parent) :
} else {
ui->mapMultisampling->setCurrentText(QString::number(samples));
}
ui->mapSmoothing->setChecked(m_mainSettings.getMapSmoothing());
}
GraphicsDialog::~GraphicsDialog()
@ -49,5 +50,6 @@ void GraphicsDialog::accept()
{
m_mainSettings.setMultisampling(ui->multisampling->currentText().toInt());
m_mainSettings.setMapMultisampling(ui->mapMultisampling->currentText().toInt());
m_mainSettings.setMapSmoothing(ui->mapSmoothing->isChecked());
QDialog::accept();
}

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@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>282</width>
<height>131</height>
<height>155</height>
</rect>
</property>
<property name="font">
@ -95,6 +95,11 @@ Requires windows to be reopened to take effect</string>
</item>
<item row="1" column="1">
<widget class="QComboBox" name="mapMultisampling">
<property name="toolTip">
<string>Number of samples to use for mulitsampling anti-aliasing (MSAA) for 2D Map
Requires windows to be reopened to take effect</string>
</property>
<item>
<property name="text">
<string>Off</string>
@ -122,6 +127,23 @@ Requires windows to be reopened to take effect</string>
</item>
</widget>
</item>
<item row="2" column="1">
<widget class="QCheckBox" name="mapSmoothing">
<property name="toolTip">
<string>Whether smoothing should be enabled for text on 2D maps</string>
</property>
<property name="text">
<string/>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="mapSmoothingLabel">
<property name="text">
<string>2D Map Text Smoothing</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>