FT8: zero and one symbol indexes matrices optoimization

pull/2055/head
f4exb 2024-04-03 14:53:26 +02:00
rodzic b939a98f6b
commit ba075bcf66
1 zmienionych plików z 96 dodań i 90 usunięć

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@ -1807,6 +1807,52 @@ void FT8::soft_decode(const FFTEngine::ffts_t &c79, float ll174[])
m79 = un_gray_code_r(m79);
int lli = 0;
// tone numbers that make second index bit zero or one.
int zeroi[4][3];
int onei[4][3];
for (int biti = 0; biti < 3; biti++)
{
if (biti == 0)
{
// high bit
zeroi[0][0] = 0;
zeroi[1][0] = 1;
zeroi[2][0] = 2;
zeroi[3][0] = 3;
onei[0][0] = 4;
onei[1][0] = 5;
onei[2][0] = 6;
onei[3][0] = 7;
}
if (biti == 1)
{
// middle bit
zeroi[0][1] = 0;
zeroi[1][1] = 1;
zeroi[2][1] = 4;
zeroi[3][1] = 5;
onei[0][1] = 2;
onei[1][1] = 3;
onei[2][1] = 6;
onei[3][1] = 7;
}
if (biti == 2)
{
// low bit
zeroi[0][2] = 0;
zeroi[1][2] = 2;
zeroi[2][2] = 4;
zeroi[3][2] = 6;
onei[0][2] = 1;
onei[1][2] = 3;
onei[2][2] = 5;
onei[3][2] = 7;
}
}
for (int i79 = 0; i79 < 79; i79++)
{
if (i79 < 7 || (i79 >= 36 && i79 < 36 + 7) || i79 >= 72) {
@ -1823,56 +1869,13 @@ void FT8::soft_decode(const FFTEngine::ffts_t &c79, float ll174[])
for (int biti = 0; biti < 3; biti++)
{
// tone numbers that make this bit zero or one.
int zeroi[4];
int onei[4];
if (biti == 0)
{
// high bit
zeroi[0] = 0;
zeroi[1] = 1;
zeroi[2] = 2;
zeroi[3] = 3;
onei[0] = 4;
onei[1] = 5;
onei[2] = 6;
onei[3] = 7;
}
if (biti == 1)
{
// middle bit
zeroi[0] = 0;
zeroi[1] = 1;
zeroi[2] = 4;
zeroi[3] = 5;
onei[0] = 2;
onei[1] = 3;
onei[2] = 6;
onei[3] = 7;
}
if (biti == 2)
{
// low bit
zeroi[0] = 0;
zeroi[1] = 2;
zeroi[2] = 4;
zeroi[3] = 6;
onei[0] = 1;
onei[1] = 3;
onei[2] = 5;
onei[3] = 7;
}
// strongest tone that would make this bit be zero.
int got_best_zero = 0;
float best_zero = 0;
for (int i = 0; i < 4; i++)
{
float x = m79[i79][zeroi[i]];
float x = m79[i79][zeroi[i][biti]];
if (got_best_zero == 0 || x > best_zero)
{
@ -1887,7 +1890,7 @@ void FT8::soft_decode(const FFTEngine::ffts_t &c79, float ll174[])
for (int i = 0; i < 4; i++)
{
float x = m79[i79][onei[i]];
float x = m79[i79][onei[i][biti]];
if (got_best_one == 0 || x > best_one)
{
got_best_one = 1;
@ -2073,6 +2076,52 @@ void FT8::c_soft_decode(const FFTEngine::ffts_t &c79x, float ll174[])
m79 = un_gray_code_r(m79);
int lli = 0;
// tone numbers that make second index bit zero or one.
int zeroi[4][3];
int onei[4][3];
for (int biti = 0; biti < 3; biti++)
{
if (biti == 0)
{
// high bit
zeroi[0][0] = 0;
zeroi[1][0] = 1;
zeroi[2][0] = 2;
zeroi[3][0] = 3;
onei[0][0] = 4;
onei[1][0] = 5;
onei[2][0] = 6;
onei[3][0] = 7;
}
if (biti == 1)
{
// middle bit
zeroi[0][1] = 0;
zeroi[1][1] = 1;
zeroi[2][1] = 4;
zeroi[3][1] = 5;
onei[0][1] = 2;
onei[1][1] = 3;
onei[2][1] = 6;
onei[3][1] = 7;
}
if (biti == 2)
{
// low bit
zeroi[0][2] = 0;
zeroi[1][2] = 2;
zeroi[2][2] = 4;
zeroi[3][2] = 6;
onei[0][2] = 1;
onei[1][2] = 3;
onei[2][2] = 5;
onei[3][2] = 7;
}
}
for (int i79 = 0; i79 < 79; i79++)
{
if (i79 < 7 || (i79 >= 36 && i79 < 36 + 7) || i79 >= 72) {
@ -2089,56 +2138,13 @@ void FT8::c_soft_decode(const FFTEngine::ffts_t &c79x, float ll174[])
for (int biti = 0; biti < 3; biti++)
{
// tone numbers that make this bit zero or one.
int zeroi[4];
int onei[4];
if (biti == 0)
{
// high bit
zeroi[0] = 0;
zeroi[1] = 1;
zeroi[2] = 2;
zeroi[3] = 3;
onei[0] = 4;
onei[1] = 5;
onei[2] = 6;
onei[3] = 7;
}
if (biti == 1)
{
// middle bit
zeroi[0] = 0;
zeroi[1] = 1;
zeroi[2] = 4;
zeroi[3] = 5;
onei[0] = 2;
onei[1] = 3;
onei[2] = 6;
onei[3] = 7;
}
if (biti == 2)
{
// low bit
zeroi[0] = 0;
zeroi[1] = 2;
zeroi[2] = 4;
zeroi[3] = 6;
onei[0] = 1;
onei[1] = 3;
onei[2] = 5;
onei[3] = 7;
}
// strongest tone that would make this bit be zero.
int got_best_zero = 0;
float best_zero = 0;
for (int i = 0; i < 4; i++)
{
float x = m79[i79][zeroi[i]];
float x = m79[i79][zeroi[i][biti]];
if (got_best_zero == 0 || x > best_zero)
{
@ -2153,7 +2159,7 @@ void FT8::c_soft_decode(const FFTEngine::ffts_t &c79x, float ll174[])
for (int i = 0; i < 4; i++)
{
float x = m79[i79][onei[i]];
float x = m79[i79][onei[i][biti]];
if (got_best_one == 0 || x > best_one)
{