OpenGL modernization: draw the histogram the new way

pull/6/head
f4exb 2016-03-05 14:28:55 +01:00
rodzic 30c5b5f505
commit 9ea5ee3854
4 zmienionych plików z 58 dodań i 41 usunięć

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@ -22,10 +22,10 @@
#define INCLUDE_GUI_GLSHADERTEXTURED_H_
#include <QString>
#include <QOpenGLTexture>
class QOpenGLShaderProgram;
class QMatrix4x4;
class QOpenGLTexture;
class QImage;
class GLShaderTextured
@ -35,7 +35,7 @@ public:
~GLShaderTextured();
void initializeGL();
void initTexture(const QImage& image);
void initTexture(const QImage& image, QOpenGLTexture::WrapMode wrapMode = QOpenGLTexture::Repeat);
void subTexture(int xOffset, int yOffset, int width, int height, const void *pixels);
void drawSurface(const QMatrix4x4& transformMatrix, GLfloat* textureCoords, GLfloat *vertices, int nbVertices);
void cleanup();

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@ -166,13 +166,15 @@ private:
QImage* m_histogramBuffer;
quint8* m_histogram;
quint8* m_histogramHoldoff;
#ifdef GL_DEPRECATED
bool m_histogramTextureAllocated;
GLuint m_histogramTexture;
QRectF m_glHistogramRect;
#endif
int m_histogramHoldoffBase;
int m_histogramHoldoffCount;
int m_histogramLateHoldoff;
int m_histogramStroke;
QRectF m_glHistogramRect;
QMatrix4x4 m_glHistogramSpectrumMatrix;
QMatrix4x4 m_glHistogramBoxMatrix;
bool m_displayHistogram;
@ -183,6 +185,7 @@ private:
GLShaderTextured m_glShaderLeftScale;
GLShaderTextured m_glShaderFrequencyScale;
GLShaderTextured m_glShaderWaterfall;
GLShaderTextured m_glShaderHistogram;
int m_matrixLoc;
int m_colorLoc;

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@ -18,7 +18,6 @@
#include <QOpenGLShaderProgram>
#include <QOpenGLFunctions>
#include <QOpenGLContext>
#include <QOpenGLTexture>
#include <QImage>
#include <QMatrix4x4>
#include <QVector4D>
@ -61,7 +60,7 @@ void GLShaderTextured::initializeGL()
m_program->release();
}
void GLShaderTextured::initTexture(const QImage& image)
void GLShaderTextured::initTexture(const QImage& image, QOpenGLTexture::WrapMode wrapMode)
{
if (m_texture) {
delete m_texture;
@ -71,7 +70,7 @@ void GLShaderTextured::initTexture(const QImage& image)
m_texture->setMinificationFilter(QOpenGLTexture::Linear);
m_texture->setMagnificationFilter(QOpenGLTexture::Linear);
m_texture->setWrapMode(QOpenGLTexture::Repeat);
m_texture->setWrapMode(wrapMode);
}
void GLShaderTextured::subTexture(int xOffset, int yOffset, int width, int height, const void *pixels)

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@ -52,6 +52,7 @@ GLSpectrum::GLSpectrum(QWidget* parent) :
m_leftMarginTextureAllocated(false),
m_frequencyTextureAllocated(false),
m_waterfallTextureAllocated(false),
m_histogramTextureAllocated(false),
#endif
m_waterfallBuffer(NULL),
m_waterfallTextureHeight(-1),
@ -60,7 +61,6 @@ GLSpectrum::GLSpectrum(QWidget* parent) :
m_histogramBuffer(NULL),
m_histogram(NULL),
m_histogramHoldoff(NULL),
m_histogramTextureAllocated(false),
m_displayHistogram(true),
m_displayChanged(false)
{
@ -147,12 +147,12 @@ GLSpectrum::~GLSpectrum()
delete[] m_histogramHoldoff;
m_histogramHoldoff = NULL;
}
#ifdef GL_DEPRECATED
if(m_histogramTextureAllocated) {
makeCurrent();
deleteTexture(m_histogramTexture);
m_histogramTextureAllocated = false;
}
#ifdef GL_DEPRECATED
if(m_leftMarginTextureAllocated) {
deleteTexture(m_leftMarginTexture);
m_leftMarginTextureAllocated = false;
@ -515,6 +515,7 @@ void GLSpectrum::initializeGL()
m_glShaderLeftScale.initializeGL();
m_glShaderFrequencyScale.initializeGL();
m_glShaderWaterfall.initializeGL();
m_glShaderHistogram.initializeGL();
}
void GLSpectrum::resizeGL(int width, int height)
@ -725,12 +726,13 @@ void GLSpectrum::paintGL()
// paint histogram
if(m_displayHistogram || m_displayMaxHold || m_displayCurrent)
{
glPushMatrix();
glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0);
glScalef(m_glHistogramRect.width(), m_glHistogramRect.height(), 1);
if(m_displayHistogram)
{
#ifdef GL_DEPRECATED
glPushMatrix();
glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0);
glScalef(m_glHistogramRect.width(), m_glHistogramRect.height(), 1);
// import new lines into the texture
quint32* pix;
quint8* bs = m_histogram;
@ -753,7 +755,7 @@ void GLSpectrum::paintGL()
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_fftSize, 100, GL_RGBA, GL_UNSIGNED_BYTE, m_histogramBuffer->scanLine(0));
glEnable(GL_TEXTURE_2D);
#ifdef GL_DEPRECATED
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
glVertex2f(0, 0);
@ -764,8 +766,30 @@ void GLSpectrum::paintGL()
glTexCoord2f(0, 1);
glVertex2f(0, 1);
glEnd();
glDisable(GL_TEXTURE_2D);
glPopMatrix();
#else
{
// import new lines into the texture
quint32* pix;
quint8* bs = m_histogram;
for (int y = 0; y < 100; y++)
{
quint8* b = bs;
pix = (quint32*)m_histogramBuffer->scanLine(99 - y);
for (int x = 0; x < m_fftSize; x++)
{
*pix = m_histogramPalette[*b];
pix++;
b += 100;
}
bs++;
}
GLfloat vtx1[] = {
0, 0,
1, 0,
@ -778,29 +802,13 @@ void GLSpectrum::paintGL()
1, 1,
0, 1
};
#ifdef GL_ANDROID
glEnableVertexAttribArray(GL_VERTEX_ARRAY);
glEnableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, vtx1);
glVertexAttribPointer(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, tex1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableVertexAttribArray(GL_VERTEX_ARRAY);
glDisableVertexAttribArray(GL_TEXTURE_COORD_ARRAY);
#else
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, vtx1);
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
#endif
m_glShaderHistogram.subTexture(0, 0, m_fftSize, 100, m_histogramBuffer->scanLine(0));
m_glShaderHistogram.drawSurface(m_glHistogramBoxMatrix, tex1, vtx1, 4);
}
#endif
glDisable(GL_TEXTURE_2D);
}
glPopMatrix();
// paint channels
if(m_mouseInside)
@ -1497,14 +1505,14 @@ void GLSpectrum::applyChanges()
((float) 2 * (width() - leftMargin - rightMargin)) / (float) width(),
(float) (-2*waterfallHeight) / (float) height()
);
#ifdef GL_DEPRACATED
m_glHistogramRect = QRectF(
(float)leftMargin / (float)width(),
(float)histogramTop / (float)height(),
(float)(width() - leftMargin - rightMargin) / (float)width(),
(float)histogramHeight / (float)height()
);
#endif
m_glHistogramBoxMatrix.setToIdentity();
m_glHistogramBoxMatrix.translate(
-1.0f + ((float)(2*leftMargin) / (float) width()),
@ -1680,14 +1688,14 @@ void GLSpectrum::applyChanges()
m_frequencyScale.setSize(width() - leftMargin - rightMargin);
m_frequencyScale.setRange(Unit::Frequency, m_centerFrequency - m_sampleRate / 2, m_centerFrequency + m_sampleRate / 2);
#ifdef GL_DEPRECATED
m_glHistogramRect = QRectF(
(float)leftMargin / (float)width(),
(float)histogramTop / (float)height(),
(float)(width() - leftMargin - rightMargin) / (float)width(),
(float)(height() - topMargin - frequencyScaleHeight) / (float)height()
);
#endif
m_glHistogramSpectrumMatrix.setToIdentity();
m_glHistogramSpectrumMatrix.translate(
-1.0f + ((float)(2*leftMargin) / (float) width()),
@ -2005,11 +2013,11 @@ void GLSpectrum::applyChanges()
glGenTextures(1, &m_waterfallTexture);
m_waterfallTextureAllocated = true;
}
#endif
if(!m_histogramTextureAllocated) {
glGenTextures(1, &m_histogramTexture);
m_histogramTextureAllocated = true;
}
#endif
bool fftSizeChanged = true;
@ -2072,9 +2080,14 @@ void GLSpectrum::applyChanges()
}
m_histogramBuffer = new QImage(m_fftSize, 100, QImage::Format_RGB32);
if(m_histogramBuffer != NULL) {
if(m_histogramBuffer != NULL)
{
m_histogramBuffer->fill(qRgb(0x00, 0x00, 0x00));
} else {
m_glShaderHistogram.initTexture(*m_histogramBuffer, QOpenGLTexture::ClampToEdge);
}
else
{
m_fftSize = 0;
m_changesPending = true;
return;
@ -2085,22 +2098,24 @@ void GLSpectrum::applyChanges()
m_histogramHoldoff = new quint8[100 * m_fftSize];
memset(m_histogramHoldoff, 0x07, 100 * m_fftSize);
#ifdef GL_DEPRECATED
quint8* data = new quint8[m_fftSize * 100 * 4];
memset(data, 0x00, m_fftSize * 100 * 4);
glBindTexture(GL_TEXTURE_2D, m_histogramTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_fftSize, 100, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
delete[] data;
#endif
}
if(fftSizeChanged || windowSizeChanged) {
m_waterfallTextureHeight = waterfallHeight;
#ifdef GL_DEPRECATED
quint8* data = new quint8[m_fftSize * m_waterfallTextureHeight * 4];
memset(data, 0x00, m_fftSize * m_waterfallTextureHeight * 4);
#ifdef GL_DEPRECATED
glBindTexture(GL_TEXTURE_2D, m_waterfallTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_fftSize, m_waterfallTextureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
#endif
delete[] data;
#endif
m_waterfallTexturePos = 0;
}
}