Add VkFFT support and profiler

pull/1779/head
Jon Beniston 2023-08-13 23:52:57 +01:00
rodzic b7de8b8255
commit 5e71da4530
37 zmienionych plików z 2418 dodań i 36 usunięć

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@ -30,6 +30,8 @@ option(BUNDLE "Enable distribution bundle" OFF)
set(ARCH_OPT "native" CACHE STRING "Specify instruction set to use. Will be passed directly as `-march` or `/arch:` argument on supported compilers. \
'native' option will figure out host machine compatibilities and set flags accordingly (even with MSVC).")
option(ENABLE_QT6 "Build with Qt6 rather than Qt5" OFF)
option(ENABLE_PROFILER "Enable runtime profiler" OFF)
set(VKFFT_BACKEND 1 CACHE STRING "vkFFT Backend: 0 - Vulkan, 1 - CUDA")
# Sampling devices enablers
option(ENABLE_AIRSPY "Enable AirSpy support" ON)
@ -574,6 +576,10 @@ else()
message(STATUS "Compiling for 16 bit Rx DSP chain")
endif()
if (ENABLE_PROFILER)
add_compile_definitions(ENABLE_PROFILER)
endif()
# Set compiler options based on target architecture and selected extensions
include(CompilerOptions)

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@ -832,6 +832,20 @@ if(ENABLE_FEATURE_SATELLITETRACKER OR ENABLE_CHANNELRX_DEMODAPT)
endif ()
endif ()
# VkFFT (header only library)
ExternalProject_Add(vkfft
GIT_REPOSITORY https://github.com/DTolm/VkFFT.git
GIT_TAG v1.3.1
PREFIX "${EXTERNAL_BUILD_LIBRARIES}/vkfft"
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
BUILD_BYPRODUCTS ""
INSTALL_COMMAND ""
TEST_COMMAND ""
)
ExternalProject_Get_Property(vkfft source_dir)
set(VKFFT_INCLUDE_DIR "${source_dir}" CACHE INTERNAL "")
# requirements needed by many packages on windows
if (WIN32)
ExternalProject_Add(pthreads4w

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@ -19,18 +19,54 @@ if(FFTW3F_FOUND)
add_definitions(-DUSE_FFTW)
include_directories(${FFTW3F_INCLUDE_DIRS})
set(sdrbase_FFTW3F_LIB ${FFTW3F_LIBRARIES})
else(FFTW3F_FOUND)
endif(FFTW3F_FOUND)
# Kiss FFT is always available
set(sdrbase_SOURCES
${sdrbase_SOURCES}
dsp/kissengine.cpp
dsp/kissfft.h
)
set(sdrbase_HEADERS
${sdrbase_HEADERS}
dsp/kissengine.h
)
add_definitions(-DUSE_KISSFFT)
# Vulkan SDK: https://vulkan.lunarg.com/
# Windows Vulkan SDK is missing glslang_c_interface.h
# See bug: https://vulkan.lunarg.com/issue/view/63d158a85df11200d569b2ab
# Copy it from Linux SDK
find_package(Vulkan)
if(Vulkan_FOUND AND (${VKFFT_BACKEND} EQUAL 0))
set(sdrbase_SOURCES
${sdrbase_SOURCES}
dsp/kissengine.cpp
dsp/kissfft.h
dsp/vulkanvkfftengine.cpp
dsp/vulkanvkfftengine.h
)
set(sdrbase_HEADERS
${sdrbase_HEADERS}
dsp/kissengine.h
endif()
# CUDA Toolkit: https://developer.nvidia.com/cuda-downloads
find_package(CUDA 9.0)
if(CUDA_FOUND AND (${VKFFT_BACKEND} EQUAL 1))
enable_language(CUDA)
set(sdrbase_SOURCES
${sdrbase_SOURCES}
dsp/cudavkfftengine.cpp
dsp/cudavkfftengine.h
)
add_definitions(-DUSE_KISSFFT)
endif(FFTW3F_FOUND)
endif()
if(Vulkan_FOUND OR CUDA_FOUND)
set(sdrbase_SOURCES
${sdrbase_SOURCES}
dsp/vkfftengine.cpp
dsp/vkfftengine.h
dsp/vkfftutils.cpp
dsp/vkfftutils.h
)
include_directories(${VKFFT_INCLUDE_DIR})
endif()
if (LIBSIGMF_FOUND)
set(sdrbase_SOURCES
@ -207,6 +243,7 @@ set(sdrbase_SOURCES
util/planespotters.cpp
util/png.cpp
util/prettyprint.cpp
util/profiler.cpp
util/radiosonde.cpp
util/rtpsink.cpp
util/syncmessenger.cpp
@ -442,6 +479,7 @@ set(sdrbase_HEADERS
util/planespotters.h
util/png.h
util/prettyprint.h
util/profiler.h
util/radiosonde.h
util/rtpsink.h
util/syncmessenger.h
@ -507,6 +545,86 @@ if(DEFINED LIBSIGMF_DEPENDS)
add_dependencies(sdrbase "${LIBSIGMF_DEPENDS}")
endif()
if(Vulkan_FOUND AND (${VKFFT_BACKEND} EQUAL 0))
target_compile_definitions(sdrbase PUBLIC -DVK_API_VERSION=11)
target_include_directories(sdrbase PUBLIC ${Vulkan_INCLUDE_DIR} ${Vulkan_INCLUDE_DIR}/glslang/Include)
add_compile_definitions(sdrbase VKFFT_BACKEND=0)
find_library(VULKAN_SPIRV_LIB SPIRV HINTS "$ENV{VULKAN_SDK}/lib" REQUIRED)
find_library(VULKAN_SPVREMAPPER_LIB SPVRemapper HINTS "$ENV{VULKAN_SDK}/lib" REQUIRED)
find_library(VULKAN_SPIRV_TOOLS_LIB SPIRV-Tools HINTS "$ENV{VULKAN_SDK}/lib" REQUIRED)
find_library(VULKAN_SPIRV_TOOLS_OPT_LIB SPIRV-Tools-Opt HINTS "$ENV{VULKAN_SDK}/lib" REQUIRED)
find_library(VULKAN_SPIRV_TOOLS_SHARED_LIB SPIRV-Tools-Shared HINTS "$ENV{VULKAN_SDK}/lib" REQUIRED)
find_library(VULKAN_HLSL_LIB HLSL HINTS "$ENV{VULKAN_SDK}/lib" REQUIRED)
find_library(VULKAN_OGLCOMPILER_LIB OGLCompiler HINTS "$ENV{VULKAN_SDK}/lib" REQUIRED)
find_library(VULKAN_OSDEPENDENT_LIB OSDependent HINTS "$ENV{VULKAN_SDK}/lib" REQUIRED)
find_library(VULKAN_GLSLANG_LIB glslang HINTS "$ENV{VULKAN_SDK}/lib" REQUIRED)
find_library(VULKAN_GLSLANG_RES_LIB glslang-default-resource-limits HINTS "$ENV{VULKAN_SDK}/lib" REQUIRED)
find_library(VULKAN_MACHINEINDEPENDENT_LIB MachineIndependent HINTS "$ENV{VULKAN_SDK}/lib" REQUIRED)
find_library(VULKAN_GENERICCODEGEN_LIB GenericCodeGen HINTS "$ENV{VULKAN_SDK}/lib" REQUIRED)
find_library(VULKAN_SPIRVD_LIB SPIRVd HINTS "$ENV{VULKAN_SDK}/lib" REQUIRED)
find_library(VULKAN_SPVREMAPPERD_LIB SPVRemapperd HINTS "$ENV{VULKAN_SDK}/lib" REQUIRED)
find_library(VULKAN_SPIRV_TOOLSD_LIB SPIRV-Toolsd HINTS "$ENV{VULKAN_SDK}/lib" REQUIRED)
find_library(VULKAN_SPIRV_TOOLS_OPTD_LIB SPIRV-Tools-Optd HINTS "$ENV{VULKAN_SDK}/lib" REQUIRED)
find_library(VULKAN_SPIRV_TOOLS_SHAREDD_LIB SPIRV-Tools-Sharedd HINTS "$ENV{VULKAN_SDK}/lib" REQUIRED)
find_library(VULKAN_HLSLD_LIB HLSLd HINTS "$ENV{VULKAN_SDK}/lib" REQUIRED)
find_library(VULKAN_OGLCOMPILERD_LIB OGLCompilerd HINTS "$ENV{VULKAN_SDK}/lib" REQUIRED)
find_library(VULKAN_OSDEPENDENTD_LIB OSDependentd HINTS "$ENV{VULKAN_SDK}/lib" REQUIRED)
find_library(VULKAN_GLSLANGD_LIB glslangd HINTS "$ENV{VULKAN_SDK}/lib" REQUIRED)
find_library(VULKAN_GLSLANG_RESD_LIB glslang-default-resource-limitsd HINTS "$ENV{VULKAN_SDK}/lib" REQUIRED)
find_library(VULKAN_MACHINEINDEPENDENTD_LIB MachineIndependentd HINTS "$ENV{VULKAN_SDK}/lib" REQUIRED)
find_library(VULKAN_GENERICCODEGEND_LIB GenericCodeGend HINTS "$ENV{VULKAN_SDK}/lib" REQUIRED)
target_link_libraries(sdrbase
optimized ${VULKAN_SPIRV_LIB}
optimized ${VULKAN_SPVREMAPPER_LIB}
optimized ${VULKAN_SPIRV_TOOLS_LIB}
optimized ${VULKAN_SPIRV_TOOLS_OPT_LIB}
optimized ${VULKAN_SPIRV_TOOLS_SHARED_LIB}
optimized ${VULKAN_HLSL_LIB}
optimized ${VULKAN_OGLCOMPILER_LIB}
optimized ${VULKAN_OSDEPENDENT_LIB}
optimized ${VULKAN_GLSLANG_LIB}
optimized ${VULKAN_GLSLANG_RES_LIB}
optimized ${VULKAN_MACHINEINDEPENDENT_LIB}
optimized ${VULKAN_GENERICCODEGEN_LIB}
optimized Vulkan::Vulkan
debug ${VULKAN_SPIRVD_LIB}
debug ${VULKAN_SPVREMAPPERD_LIB}
debug ${VULKAN_SPIRV_TOOLSD_LIB}
debug ${VULKAN_SPIRV_TOOLS_OPTD_LIB}
debug ${VULKAN_SPIRV_TOOLS_SHAREDD_LIB}
debug ${VULKAN_HLSLD_LIB}
debug ${VULKAN_OGLCOMPILERD_LIB}
debug ${VULKAN_OSDEPENDENTD_LIB}
debug ${VULKAN_GLSLANGD_LIB}
debug ${VULKAN_GLSLANG_RESD_LIB}
debug ${VULKAN_MACHINEINDEPENDENTD_LIB}
debug ${VULKAN_GENERICCODEGEND_LIB}
Vulkan::Vulkan
)
endif()
if(CUDA_FOUND AND (${VKFFT_BACKEND} EQUAL 1))
set_property(TARGET sdrbase PROPERTY CUDA_ARCHITECTURES 60 70 75 80 86)
add_compile_definitions(sdrbase VKFFT_BACKEND=1)
target_compile_options(sdrbase PUBLIC
"$<$<COMPILE_LANGUAGE:CUDA>:SHELL:
-DVKFFT_BACKEND=1
-gencode arch=compute_60,code=compute_60
-gencode arch=compute_70,code=compute_70
-gencode arch=compute_75,code=compute_75
-gencode arch=compute_80,code=compute_80
-gencode arch=compute_86,code=compute_86>")
set_target_properties(sdrbase PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
set_target_properties(sdrbase PROPERTIES CUDA_RESOLVE_DEVICE_SYMBOLS ON)
find_library(CUDA_NVRTC_LIB libnvrtc nvrtc HINTS "${CUDA_TOOLKIT_ROOT_DIR}/lib64" "${LIBNVRTC_LIBRARY_DIR}" "${CUDA_TOOLKIT_ROOT_DIR}/lib/x64" /usr/lib64 /usr/local/cuda/lib64 REQUIRED)
find_library(CUDA_LIB cuda HINTS "${CUDA_TOOLKIT_ROOT_DIR}/lib64" "${LIBNVRTC_LIBRARY_DIR}" "${CUDA_TOOLKIT_ROOT_DIR}/lib/x64" /usr/lib64 /usr/local/cuda/lib64 REQUIRED)
target_link_libraries(sdrbase ${CUDA_LIBRARIES} ${CUDA_LIB} ${CUDA_NVRTC_LIB})
target_include_directories(sdrbase PUBLIC ${CUDA_INCLUDE_DIRS})
endif()
target_link_libraries(sdrbase
${OPUS_LIBRARIES}
${sdrbase_FFTW3F_LIB}

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@ -0,0 +1,154 @@
///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2023 Jon Beniston, M7RCE //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#include <QDebug>
#include "dsp/cudavkfftengine.h"
CUDAvkFFTEngine::CUDAvkFFTEngine()
{
VkFFTResult resFFT;
resFFT = gpuInit();
if (resFFT != VKFFT_SUCCESS)
{
qDebug() << "CUDAvkFFTEngine::CUDAvkFFTEngine: Failed to initialise GPU" << getVkFFTErrorString(resFFT);
delete vkGPU;
vkGPU = nullptr;
}
}
CUDAvkFFTEngine::~CUDAvkFFTEngine()
{
if (vkGPU)
{
freeAll();
cuCtxDestroy(vkGPU->context);
}
}
const QString CUDAvkFFTEngine::m_name = "vkFFT (CUDA)";
QString CUDAvkFFTEngine::getName() const
{
return m_name;
}
VkFFTResult CUDAvkFFTEngine::gpuInit()
{
CUresult res = CUDA_SUCCESS;
cudaError_t res2 = cudaSuccess;
res = cuInit(0);
if (res != CUDA_SUCCESS) {
return VKFFT_ERROR_FAILED_TO_INITIALIZE;
}
res2 = cudaSetDevice((int)vkGPU->device_id);
if (res2 != cudaSuccess) {
return VKFFT_ERROR_FAILED_TO_SET_DEVICE_ID;
}
res = cuDeviceGet(&vkGPU->device, (int)vkGPU->device_id);
if (res != CUDA_SUCCESS) {
return VKFFT_ERROR_FAILED_TO_GET_DEVICE;
}
res = cuDevicePrimaryCtxRetain(&vkGPU->context, (int)vkGPU->device);
if (res != CUDA_SUCCESS) {
return VKFFT_ERROR_FAILED_TO_CREATE_CONTEXT;
}
return VKFFT_SUCCESS;
}
VkFFTResult CUDAvkFFTEngine::gpuAllocateBuffers()
{
cudaError_t res;
CUDAPlan *plan = reinterpret_cast<CUDAPlan *>(m_currentPlan);
// Allocate DMA accessible pinned memory, which may be faster than malloc'ed memory
res = cudaHostAlloc(&plan->m_in, sizeof(Complex) * plan->n, cudaHostAllocMapped);
if (res != cudaSuccess) {
return VKFFT_ERROR_FAILED_TO_ALLOCATE;
}
res = cudaHostAlloc(&plan->m_out, sizeof(Complex) * plan->n, cudaHostAllocMapped);
if (res != cudaSuccess) {
return VKFFT_ERROR_FAILED_TO_ALLOCATE;
}
// Allocate GPU memory
res = cudaMalloc((void**)&plan->m_buffer, sizeof(cuFloatComplex) * plan->n * 2);
if (res != cudaSuccess) {
return VKFFT_ERROR_FAILED_TO_ALLOCATE;
}
plan->m_configuration->buffer = (void**)&plan->m_buffer;
return VKFFT_SUCCESS;
}
VkFFTResult CUDAvkFFTEngine::gpuConfigure()
{
return VKFFT_SUCCESS;
}
void CUDAvkFFTEngine::transform()
{
if (m_currentPlan)
{
CUDAPlan *plan = reinterpret_cast<CUDAPlan *>(m_currentPlan);
cudaError_t res = cudaSuccess;
void* buffer = ((void**)&plan->m_buffer)[0];
// Transfer input from CPU to GPU memory
PROFILER_START()
res = cudaMemcpy(buffer, plan->m_in, plan->m_bufferSize, cudaMemcpyHostToDevice);
PROFILER_STOP(QString("%1 TX %2").arg(getName()).arg(m_currentPlan->n))
if (res != cudaSuccess) {
qDebug() << "CUDAvkFFTEngine::transform: cudaMemcpy host to device failed";
}
// Perform FFT
PROFILER_RESTART()
VkFFTLaunchParams launchParams = {};
VkFFTResult resFFT = VkFFTAppend(plan->m_app, plan->m_inverse ? 1 : -1, &launchParams);
PROFILER_STOP(QString("%1 FFT %2").arg(getName()).arg(m_currentPlan->n))
if (resFFT != VKFFT_SUCCESS) {
qDebug() << "CUDAvkFFTEngine::transform: VkFFTAppend failed:" << getVkFFTErrorString(resFFT);
}
// Transfer result from GPU to CPU memory
PROFILER_RESTART()
res = cudaMemcpy(plan->m_out, buffer, plan->m_bufferSize, cudaMemcpyDeviceToHost);
PROFILER_STOP(QString("%1 RX %2").arg(getName()).arg(m_currentPlan->n))
if (res != cudaSuccess) {
qDebug() << "CUDAvkFFTEngine::transform: cudaMemcpy device to host failed";
}
}
}
vkFFTEngine::Plan *CUDAvkFFTEngine::gpuAllocatePlan()
{
return new CUDAPlan();
}
void CUDAvkFFTEngine::gpuDeallocatePlan(Plan *p)
{
CUDAPlan *plan = reinterpret_cast<CUDAPlan *>(p);
cudaFree(plan->m_in);
plan->m_in = nullptr;
cudaFree(plan->m_out);
plan->m_out = nullptr;
cudaFree(plan->m_buffer);
}

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@ -0,0 +1,52 @@
///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2023 Jon Beniston, M7RCE //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDE_CUDAVKFFTENGINE_H
#define INCLUDE_CUDAVKFFTENGINE_H
#include "vkfftengine.h"
#include <cuda.h>
#include <cuda_runtime.h>
#include <nvrtc.h>
#include <cuda_runtime_api.h>
#include <cuComplex.h>
class SDRBASE_API CUDAvkFFTEngine : public vkFFTEngine {
public:
CUDAvkFFTEngine();
virtual ~CUDAvkFFTEngine();
void transform() override;
QString getName() const override;
static const QString m_name;
protected:
struct CUDAPlan : Plan {
cuFloatComplex* m_buffer; // GPU memory
};
VkFFTResult gpuInit() override;
VkFFTResult gpuAllocateBuffers() override;
VkFFTResult gpuConfigure() override;
Plan *gpuAllocatePlan() override;
void gpuDeallocatePlan(Plan *) override;
};
#endif // INCLUDE_CUDAVKFFTENGINE_H

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@ -1,26 +1,110 @@
///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2015-2020 Edouard Griffiths, F4EXB //
// Copyright (C) 2023 Jon Beniston, M7RCE //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#include <QDebug>
#include "dsp/fftengine.h"
#ifdef USE_KISSFFT
#include "dsp/kissengine.h"
#endif
#ifdef USE_FFTW
#include "dsp/fftwengine.h"
#endif // USE_FFTW
#endif
#if VKFFT_BACKEND==0
#include "dsp/vulkanvkfftengine.h"
#elif VKFFT_BACKEND==1
#include "dsp/cudavkfftengine.h"
#endif
QStringList FFTEngine::m_allAvailableEngines;
FFTEngine::~FFTEngine()
{
}
FFTEngine* FFTEngine::create(const QString& fftWisdomFileName)
FFTEngine* FFTEngine::create(const QString& fftWisdomFileName, const QString& preferredEngine)
{
#ifdef USE_FFTW
qDebug("FFTEngine::create: using FFTW engine");
return new FFTWEngine(fftWisdomFileName);
#elif USE_KISSFFT
qDebug("FFTEngine::create: using KissFFT engine");
(void) fftWisdomFileName;
return new KissEngine;
#else // USE_KISSFFT
qCritical("FFTEngine::create: no engine built");
return 0;
QStringList allNames = getAllNames();
QString engine;
if (allNames.size() == 0)
{
// No engines available
qCritical("FFTEngine::create: no engine built");
return nullptr;
}
else if (!preferredEngine.isEmpty() && allNames.contains(preferredEngine))
{
// Use the preferred engine
engine = preferredEngine;
}
else
{
// Use first available
engine = allNames[0];
}
qDebug("FFTEngine::create: using %s engine", qPrintable(engine));
#if VKFFT_BACKEND==0
if (engine == VulkanvkFFTEngine::m_name) {
return new VulkanvkFFTEngine();
}
#endif
#if VKFFT_BACKEND==1
if (engine == CUDAvkFFTEngine::m_name) {
return new CUDAvkFFTEngine();
}
#endif
#ifdef USE_FFTW
if (engine == FFTWEngine::m_name) {
return new FFTWEngine(fftWisdomFileName);
}
#endif
#ifdef USE_KISSFFT
if (engine == KissEngine::m_name) {
return new KissEngine;
}
#endif
return nullptr;
}
QStringList FFTEngine::getAllNames()
{
if (m_allAvailableEngines.size() == 0)
{
#ifdef USE_FFTW
m_allAvailableEngines.append(FFTWEngine::m_name);
#endif
#ifdef USE_KISSFFT
m_allAvailableEngines.append(KissEngine::m_name);
#endif
#if VKFFT_BACKEND==0
VulkanvkFFTEngine vulkanvkFFT;
if (vulkanvkFFT.isAvailable()) {
m_allAvailableEngines.append(vulkanvkFFT.getName());
}
#elif VKFFT_BACKEND==1
CUDAvkFFTEngine cudavkFFT;
if (cudavkFFT.isAvailable()) {
m_allAvailableEngines.append(cudavkFFT.getName());
}
#endif
}
return m_allAvailableEngines;
}

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@ -1,9 +1,28 @@
///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2015-2020 Edouard Griffiths, F4EXB //
// Copyright (C) 2023 Jon Beniston, M7RCE //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDE_FFTENGINE_H
#define INCLUDE_FFTENGINE_H
#include <QString>
#include "dsp/dsptypes.h"
#include "util/profiler.h"
#include "export.h"
class SDRBASE_API FFTEngine {
@ -18,7 +37,16 @@ public:
virtual void setReuse(bool reuse) = 0;
static FFTEngine* create(const QString& fftWisdomFileName);
static FFTEngine* create(const QString& fftWisdomFileName, const QString& preferredEngine="");
virtual bool isAvailable() { return true; } // Is this FFT engine available to be used?
virtual QString getName() const = 0; // Get the name of this FFT engine
static QStringList getAllNames(); // Get names of all available FFT engines
private:
static QStringList m_allAvailableEngines;
};
#endif // INCLUDE_FFTENGINE_H

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@ -17,6 +17,7 @@
#include <QMutexLocker>
#include "fftfactory.h"
#include "maincore.h"
FFTFactory::FFTFactory(const QString& fftwWisdomFileName) :
m_fftwWisdomFileName(fftwWisdomFileName)
@ -69,12 +70,20 @@ void FFTFactory::preallocate(
}
}
unsigned int FFTFactory::getEngine(unsigned int fftSize, bool inverse, FFTEngine **engine)
unsigned int FFTFactory::getEngine(unsigned int fftSize, bool inverse, FFTEngine **engine, const QString& preferredEngine)
{
QMutexLocker mutexLocker(&m_mutex);
std::map<unsigned int, std::vector<AllocatedEngine>>& enginesBySize = inverse ?
m_invFFTEngineBySize : m_fftEngineBySize;
// If no preferred engine requested, use user preference
QString requestedEngine = preferredEngine;
if (requestedEngine.isEmpty())
{
const MainSettings& mainSettings = MainCore::instance()->getSettings();
requestedEngine = mainSettings.getFFTEngine();
}
if (enginesBySize.find(fftSize) == enginesBySize.end())
{
qDebug("FFTFactory::getEngine: new FFT %s size: %u", (inverse ? "inv" : "fwd"), fftSize);
@ -82,7 +91,7 @@ unsigned int FFTFactory::getEngine(unsigned int fftSize, bool inverse, FFTEngine
std::vector<AllocatedEngine>& engines = enginesBySize[fftSize];
engines.push_back(AllocatedEngine());
engines.back().m_inUse = true;
engines.back().m_engine = FFTEngine::create(m_fftwWisdomFileName);
engines.back().m_engine = FFTEngine::create(m_fftwWisdomFileName, requestedEngine);
engines.back().m_engine->setReuse(false);
engines.back().m_engine->configure(fftSize, inverse);
*engine = engines.back().m_engine;
@ -92,9 +101,10 @@ unsigned int FFTFactory::getEngine(unsigned int fftSize, bool inverse, FFTEngine
{
unsigned int i = 0;
// Look for existing engine of requested size and type not currently in use
for (; i < enginesBySize[fftSize].size(); i++)
{
if (!enginesBySize[fftSize][i].m_inUse) {
if (!enginesBySize[fftSize][i].m_inUse && (enginesBySize[fftSize][i].m_engine->getName() == requestedEngine)) {
break;
}
}
@ -112,7 +122,7 @@ unsigned int FFTFactory::getEngine(unsigned int fftSize, bool inverse, FFTEngine
qDebug("FFTFactory::getEngine: create engine: %lu FFT %s size: %u", engines.size(), (inverse ? "inv" : "fwd"), fftSize);
engines.push_back(AllocatedEngine());
engines.back().m_inUse = true;
engines.back().m_engine = FFTEngine::create(m_fftwWisdomFileName);
engines.back().m_engine = FFTEngine::create(m_fftwWisdomFileName, requestedEngine);
engines.back().m_engine->setReuse(false);
engines.back().m_engine->configure(fftSize, inverse);
*engine = engines.back().m_engine;

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@ -34,7 +34,7 @@ public:
~FFTFactory();
void preallocate(unsigned int minLog2Size, unsigned int maxLog2Size, unsigned int numberFFT, unsigned int numberInvFFT);
unsigned int getEngine(unsigned int fftSize, bool inverse, FFTEngine **engine); //!< returns an engine sequence
unsigned int getEngine(unsigned int fftSize, bool inverse, FFTEngine **engine, const QString& preferredEngine=""); //!< returns an engine sequence
void releaseEngine(unsigned int fftSize, bool inverse, unsigned int engineSequence);
private:

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@ -15,7 +15,8 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#include <QElapsedTimer>
#include <QDebug>
#include "dsp/fftwengine.h"
FFTWEngine::FFTWEngine(const QString& fftWisdomFileName) :
@ -31,6 +32,13 @@ FFTWEngine::~FFTWEngine()
freeAll();
}
const QString FFTWEngine::m_name = "FFTW";
QString FFTWEngine::getName() const
{
return m_name;
}
void FFTWEngine::configure(int n, bool inverse)
{
if (m_reuse)
@ -78,8 +86,12 @@ void FFTWEngine::configure(int n, bool inverse)
void FFTWEngine::transform()
{
PROFILER_START()
if(m_currentPlan != NULL)
fftwf_execute(m_currentPlan->plan);
PROFILER_STOP(QString("%1 %2").arg(getName()).arg(m_currentPlan->n))
}
Complex* FFTWEngine::in()

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@ -38,6 +38,8 @@ public:
virtual Complex* out();
virtual void setReuse(bool reuse) { m_reuse = reuse; }
QString getName() const override;
static const QString m_name;
protected:
static QMutex m_globalPlanMutex;

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@ -1,5 +1,12 @@
#include "dsp/kissengine.h"
const QString KissEngine::m_name = "Kiss";
QString KissEngine::getName() const
{
return m_name;
}
void KissEngine::configure(int n, bool inverse)
{
m_fft.configure(n, inverse);
@ -11,7 +18,11 @@ void KissEngine::configure(int n, bool inverse)
void KissEngine::transform()
{
PROFILER_START()
m_fft.transform(&m_in[0], &m_out[0]);
PROFILER_STOP(QString("%1 %2").arg(getName()).arg(m_out.size()))
}
Complex* KissEngine::in()
@ -27,4 +38,4 @@ Complex* KissEngine::out()
void KissEngine::setReuse(bool reuse)
{
(void) reuse;
}
}

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@ -14,6 +14,8 @@ public:
virtual Complex* out();
virtual void setReuse(bool reuse);
QString getName() const override;
static const QString m_name;
protected:
typedef kissfft<Real, Complex> KissFFT;

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@ -0,0 +1,170 @@
///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2023 Jon Beniston, M7RCE //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#include <QDebug>
#include "dsp/vkfftengine.h"
QMutex vkFFTEngine::m_globalPlanMutex;
vkFFTEngine::vkFFTEngine() :
m_currentPlan(nullptr),
m_reuse(true)
{
vkGPU = new VkGPU();
memset(vkGPU, sizeof(VkGPU), 0);
vkGPU->device_id = 0; // Could be set in GUI to support multiple GPUs
}
vkFFTEngine::~vkFFTEngine()
{
}
bool vkFFTEngine::isAvailable()
{
return vkGPU != nullptr;
}
void vkFFTEngine::configure(int n, bool inverse)
{
if (m_reuse)
{
for (const auto plan : m_plans)
{
if ((plan->n == n) && (plan->m_inverse == inverse))
{
m_currentPlan = plan;
return;
}
}
}
m_currentPlan = gpuAllocatePlan();
m_currentPlan->n = n;
QElapsedTimer t;
t.start();
m_globalPlanMutex.lock();
VkFFTResult resFFT;
// Allocate and intialise plan
m_currentPlan->m_configuration = new VkFFTConfiguration();
memset(m_currentPlan->m_configuration, sizeof(VkFFTConfiguration), 0);
m_currentPlan->m_app = new VkFFTApplication();
memset(m_currentPlan->m_app, sizeof(VkFFTApplication), 0);
m_currentPlan->m_configuration->FFTdim = 1;
m_currentPlan->m_configuration->size[0] = n;
m_currentPlan->m_configuration->size[1] = 1;
m_currentPlan->m_configuration->size[2] = 1;
m_currentPlan->m_configuration->numberBatches = 1;
m_currentPlan->m_configuration->performR2C = false;
m_currentPlan->m_configuration->performDCT = false;
m_currentPlan->m_configuration->doublePrecision = false;
m_currentPlan->m_configuration->halfPrecision = false;
m_currentPlan->m_bufferSize = sizeof(float) * 2 * n;
m_currentPlan->m_inverse = inverse;
m_currentPlan->m_configuration->device = &vkGPU->device;
#if(VKFFT_BACKEND==0)
m_currentPlan->m_configuration->queue = &vkGPU->queue;
m_currentPlan->m_configuration->fence = &vkGPU->fence;
m_currentPlan->m_configuration->commandPool = &vkGPU->commandPool;
m_currentPlan->m_configuration->physicalDevice = &vkGPU->physicalDevice;
m_currentPlan->m_configuration->isCompilerInitialized = true;
#endif
m_currentPlan->m_configuration->bufferSize = &m_currentPlan->m_bufferSize;
resFFT = gpuAllocateBuffers();
if (resFFT != VKFFT_SUCCESS)
{
qDebug() << "vkFFTEngine::configure: gpuAllocateBuffers failed:" << getVkFFTErrorString(resFFT);
m_globalPlanMutex.unlock();
delete m_currentPlan;
m_currentPlan = nullptr;
return;
}
m_currentPlan->m_configuration->bufferSize = &m_currentPlan->m_bufferSize;
resFFT = initializeVkFFT(m_currentPlan->m_app, *m_currentPlan->m_configuration);
if (resFFT != VKFFT_SUCCESS)
{
qDebug() << "vkFFTEngine::configure: initializeVkFFT failed:" << getVkFFTErrorString(resFFT);
m_globalPlanMutex.unlock();
delete m_currentPlan;
m_currentPlan = nullptr;
return;
}
resFFT = gpuConfigure();
if (resFFT != VKFFT_SUCCESS)
{
qDebug() << "vkFFTEngine::configure: gpuConfigure failed:" << getVkFFTErrorString(resFFT);
m_globalPlanMutex.unlock();
delete m_currentPlan;
m_currentPlan = nullptr;
return;
}
m_globalPlanMutex.unlock();
qDebug("FFT: creating vkFFT plan (n=%d,%s) took %lld ms", n, inverse ? "inverse" : "forward", t.elapsed());
m_plans.push_back(m_currentPlan);
}
Complex* vkFFTEngine::in()
{
if (m_currentPlan != nullptr) {
return m_currentPlan->m_in;
} else {
return nullptr;
}
}
Complex* vkFFTEngine::out()
{
if (m_currentPlan != nullptr) {
return m_currentPlan->m_out;
} else {
return nullptr;
}
}
void vkFFTEngine::freeAll()
{
for (auto plan : m_plans)
{
gpuDeallocatePlan(plan);
delete plan;
}
m_plans.clear();
}
vkFFTEngine::Plan::Plan() :
m_configuration(nullptr),
m_app(nullptr)
{
}
vkFFTEngine::Plan::~Plan()
{
if (m_app) {
deleteVkFFT(m_app);
}
delete m_configuration;
}

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@ -0,0 +1,71 @@
///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2023 Jon Beniston, M7RCE //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDE_VKFFTENGINE_H
#define INCLUDE_VKFFTENGINE_H
#include <QMutex>
#include <vkFFT/vkFFT.h>
#include "dsp/fftengine.h"
#include "dsp/vkfftutils.h"
#include "export.h"
class SDRBASE_API vkFFTEngine : public FFTEngine {
public:
vkFFTEngine();
virtual ~vkFFTEngine();
virtual void configure(int n, bool inverse);
virtual Complex* in();
virtual Complex* out();
virtual void setReuse(bool reuse) { m_reuse = reuse; }
bool isAvailable() override;
protected:
static QMutex m_globalPlanMutex;
struct Plan {
Plan();
virtual ~Plan();
int n;
uint64_t m_bufferSize;
bool m_inverse;
VkFFTConfiguration* m_configuration;
VkFFTApplication* m_app;
Complex* m_in; // CPU memory
Complex* m_out;
};
QList<Plan *> m_plans;
Plan* m_currentPlan;
bool m_reuse;
VkGPU *vkGPU;
virtual VkFFTResult gpuInit() = 0;
virtual VkFFTResult gpuAllocateBuffers() = 0;
virtual VkFFTResult gpuConfigure() = 0;
virtual Plan *gpuAllocatePlan() = 0;
virtual void gpuDeallocatePlan(Plan *plan) = 0;
void freeAll();
};
#endif // INCLUDE_VKFFTENGINE_H

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@ -0,0 +1,327 @@
// Selected code from https://github.com/DTolm/VkFFT/blob/master/benchmark_scripts/vkFFT_scripts/src/utils_VkFFT.cpp
// Formatting kept the same as source, to allow easier future merges
#include "vkfftutils.h"
#if(VKFFT_BACKEND==0)
#include "vulkan/vulkan.h"
#include "glslang_c_interface.h"
#endif
#if(VKFFT_BACKEND==0)
VkResult CreateDebugUtilsMessengerEXT(VkGPU* vkGPU, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pDebugMessenger) {
//pointer to the function, as it is not part of the core. Function creates debugging messenger
PFN_vkCreateDebugUtilsMessengerEXT func = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(vkGPU->instance, "vkCreateDebugUtilsMessengerEXT");
if (func != NULL) {
return func(vkGPU->instance, pCreateInfo, pAllocator, pDebugMessenger);
}
else {
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
}
void DestroyDebugUtilsMessengerEXT(VkGPU* vkGPU, const VkAllocationCallbacks* pAllocator) {
//pointer to the function, as it is not part of the core. Function destroys debugging messenger
PFN_vkDestroyDebugUtilsMessengerEXT func = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(vkGPU->instance, "vkDestroyDebugUtilsMessengerEXT");
if (func != NULL) {
func(vkGPU->instance, vkGPU->debugMessenger, pAllocator);
}
}
static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, void* pUserData) {
printf("validation layer: %s\n", pCallbackData->pMessage);
return VK_FALSE;
}
VkResult setupDebugMessenger(VkGPU* vkGPU) {
//function that sets up the debugging messenger
if (vkGPU->enableValidationLayers == 0) return VK_SUCCESS;
VkDebugUtilsMessengerCreateInfoEXT createInfo = { VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT };
createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
createInfo.pfnUserCallback = debugCallback;
if (CreateDebugUtilsMessengerEXT(vkGPU, &createInfo, NULL, &vkGPU->debugMessenger) != VK_SUCCESS) {
return VK_ERROR_INITIALIZATION_FAILED;
}
return VK_SUCCESS;
}
VkResult checkValidationLayerSupport() {
//check if validation layers are supported when an instance is created
uint32_t layerCount;
vkEnumerateInstanceLayerProperties(&layerCount, NULL);
VkLayerProperties* availableLayers = (VkLayerProperties*)malloc(sizeof(VkLayerProperties) * layerCount);
if (!availableLayers) return VK_INCOMPLETE;
vkEnumerateInstanceLayerProperties(&layerCount, availableLayers);
if (availableLayers) {
for (uint64_t i = 0; i < layerCount; i++) {
if (strcmp("VK_LAYER_KHRONOS_validation", availableLayers[i].layerName) == 0) {
free(availableLayers);
return VK_SUCCESS;
}
}
free(availableLayers);
}
else {
return VK_INCOMPLETE;
}
return VK_ERROR_LAYER_NOT_PRESENT;
}
std::vector<const char*> getRequiredExtensions(VkGPU* vkGPU, uint64_t sample_id) {
std::vector<const char*> extensions;
if (vkGPU->enableValidationLayers) {
extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
}
switch (sample_id) {
#if (VK_API_VERSION>10)
case 2: case 102:
extensions.push_back("VK_KHR_get_physical_device_properties2");
break;
#endif
default:
break;
}
return extensions;
}
VkResult createInstance(VkGPU* vkGPU, uint64_t sample_id) {
//create instance - a connection between the application and the Vulkan library
VkResult res = VK_SUCCESS;
//check if validation layers are supported
if (vkGPU->enableValidationLayers == 1) {
res = checkValidationLayerSupport();
if (res != VK_SUCCESS) return res;
}
VkApplicationInfo applicationInfo = { VK_STRUCTURE_TYPE_APPLICATION_INFO };
applicationInfo.pApplicationName = "VkFFT";
applicationInfo.applicationVersion = (uint32_t)VkFFTGetVersion();
applicationInfo.pEngineName = "VkFFT";
applicationInfo.engineVersion = 1;
#if (VK_API_VERSION>=12)
applicationInfo.apiVersion = VK_API_VERSION_1_2;
#elif (VK_API_VERSION==11)
applicationInfo.apiVersion = VK_API_VERSION_1_1;
#else
applicationInfo.apiVersion = VK_API_VERSION_1_0;
#endif
VkInstanceCreateInfo createInfo = { VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO };
createInfo.flags = 0;
createInfo.pApplicationInfo = &applicationInfo;
auto extensions = getRequiredExtensions(vkGPU, sample_id);
createInfo.enabledExtensionCount = (uint32_t)(extensions.size());
createInfo.ppEnabledExtensionNames = extensions.data();
VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo = { VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT };
if (vkGPU->enableValidationLayers) {
//query for the validation layer support in the instance
createInfo.enabledLayerCount = 1;
const char* validationLayers = "VK_LAYER_KHRONOS_validation";
createInfo.ppEnabledLayerNames = &validationLayers;
debugCreateInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
debugCreateInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
debugCreateInfo.pfnUserCallback = debugCallback;
createInfo.pNext = (VkDebugUtilsMessengerCreateInfoEXT*)&debugCreateInfo;
}
else {
createInfo.enabledLayerCount = 0;
createInfo.pNext = nullptr;
}
res = vkCreateInstance(&createInfo, NULL, &vkGPU->instance);
if (res != VK_SUCCESS) {
return res;
}
return res;
}
VkResult findPhysicalDevice(VkGPU* vkGPU) {
//check if there are GPUs that support Vulkan and select one
VkResult res = VK_SUCCESS;
uint32_t deviceCount;
res = vkEnumeratePhysicalDevices(vkGPU->instance, &deviceCount, NULL);
if (res != VK_SUCCESS) return res;
if (deviceCount == 0) {
return VK_ERROR_DEVICE_LOST;
}
VkPhysicalDevice* devices = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * deviceCount);
if (!devices) return VK_INCOMPLETE;
res = vkEnumeratePhysicalDevices(vkGPU->instance, &deviceCount, devices);
if (res != VK_SUCCESS) return res;
if (devices) {
vkGPU->physicalDevice = devices[vkGPU->device_id];
free(devices);
return VK_SUCCESS;
}
else
return VK_INCOMPLETE;
}
VkResult getComputeQueueFamilyIndex(VkGPU* vkGPU) {
//find a queue family for a selected GPU, select the first available for use
uint32_t queueFamilyCount;
vkGetPhysicalDeviceQueueFamilyProperties(vkGPU->physicalDevice, &queueFamilyCount, NULL);
VkQueueFamilyProperties* queueFamilies = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * queueFamilyCount);
if (!queueFamilies) return VK_INCOMPLETE;
if (queueFamilies) {
vkGetPhysicalDeviceQueueFamilyProperties(vkGPU->physicalDevice, &queueFamilyCount, queueFamilies);
uint64_t i = 0;
for (; i < queueFamilyCount; i++) {
VkQueueFamilyProperties props = queueFamilies[i];
if (props.queueCount > 0 && (props.queueFlags & VK_QUEUE_COMPUTE_BIT)) {
break;
}
}
free(queueFamilies);
if (i == queueFamilyCount) {
return VK_ERROR_INITIALIZATION_FAILED;
}
vkGPU->queueFamilyIndex = i;
return VK_SUCCESS;
}
else
return VK_INCOMPLETE;
}
VkResult createDevice(VkGPU* vkGPU, uint64_t sample_id) {
//create logical device representation
VkResult res = VK_SUCCESS;
VkDeviceQueueCreateInfo queueCreateInfo = { VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO };
res = getComputeQueueFamilyIndex(vkGPU);
if (res != VK_SUCCESS) return res;
queueCreateInfo.queueFamilyIndex = (uint32_t)vkGPU->queueFamilyIndex;
queueCreateInfo.queueCount = 1;
float queuePriorities = 1.0;
queueCreateInfo.pQueuePriorities = &queuePriorities;
VkDeviceCreateInfo deviceCreateInfo = { VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO };
VkPhysicalDeviceFeatures deviceFeatures = {};
switch (sample_id) {
case 1: case 12: case 17: case 18: case 101: case 201: case 1001: {
deviceFeatures.shaderFloat64 = true;
deviceCreateInfo.enabledExtensionCount = (uint32_t)vkGPU->enabledDeviceExtensions.size();
deviceCreateInfo.ppEnabledExtensionNames = vkGPU->enabledDeviceExtensions.data();
deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
deviceCreateInfo.queueCreateInfoCount = 1;
deviceCreateInfo.pEnabledFeatures = &deviceFeatures;
res = vkCreateDevice(vkGPU->physicalDevice, &deviceCreateInfo, NULL, &vkGPU->device);
if (res != VK_SUCCESS) return res;
vkGetDeviceQueue(vkGPU->device, (uint32_t)vkGPU->queueFamilyIndex, 0, &vkGPU->queue);
break;
}
#if (VK_API_VERSION>10)
case 2: case 102: {
VkPhysicalDeviceFeatures2 deviceFeatures2 = {};
VkPhysicalDevice16BitStorageFeatures shaderFloat16 = {};
shaderFloat16.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES;
shaderFloat16.storageBuffer16BitAccess = true;
/*VkPhysicalDeviceShaderFloat16Int8Features shaderFloat16 = {};
shaderFloat16.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES;
shaderFloat16.shaderFloat16 = true;
shaderFloat16.shaderInt8 = true;*/
deviceFeatures2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
deviceFeatures2.pNext = &shaderFloat16;
deviceFeatures2.features = deviceFeatures;
vkGetPhysicalDeviceFeatures2(vkGPU->physicalDevice, &deviceFeatures2);
deviceCreateInfo.pNext = &deviceFeatures2;
vkGPU->enabledDeviceExtensions.push_back("VK_KHR_16bit_storage");
deviceCreateInfo.enabledExtensionCount = (uint32_t)vkGPU->enabledDeviceExtensions.size();
deviceCreateInfo.ppEnabledExtensionNames = vkGPU->enabledDeviceExtensions.data();
deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
deviceCreateInfo.queueCreateInfoCount = 1;
deviceCreateInfo.pEnabledFeatures = NULL;
res = vkCreateDevice(vkGPU->physicalDevice, &deviceCreateInfo, NULL, &vkGPU->device);
if (res != VK_SUCCESS) return res;
vkGetDeviceQueue(vkGPU->device, (uint32_t)vkGPU->queueFamilyIndex, 0, &vkGPU->queue);
break;
}
#endif
default: {
deviceCreateInfo.enabledExtensionCount = (uint32_t)vkGPU->enabledDeviceExtensions.size();
deviceCreateInfo.ppEnabledExtensionNames = vkGPU->enabledDeviceExtensions.data();
deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
deviceCreateInfo.queueCreateInfoCount = 1;
deviceCreateInfo.pEnabledFeatures = NULL;
deviceCreateInfo.pEnabledFeatures = &deviceFeatures;
res = vkCreateDevice(vkGPU->physicalDevice, &deviceCreateInfo, NULL, &vkGPU->device);
if (res != VK_SUCCESS) return res;
vkGetDeviceQueue(vkGPU->device, (uint32_t)vkGPU->queueFamilyIndex, 0, &vkGPU->queue);
break;
}
}
return res;
}
VkResult createFence(VkGPU* vkGPU) {
//create fence for synchronization
VkResult res = VK_SUCCESS;
VkFenceCreateInfo fenceCreateInfo = { VK_STRUCTURE_TYPE_FENCE_CREATE_INFO };
fenceCreateInfo.flags = 0;
res = vkCreateFence(vkGPU->device, &fenceCreateInfo, NULL, &vkGPU->fence);
return res;
}
VkResult createCommandPool(VkGPU* vkGPU) {
//create a place, command buffer memory is allocated from
VkResult res = VK_SUCCESS;
VkCommandPoolCreateInfo commandPoolCreateInfo = { VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO };
commandPoolCreateInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
commandPoolCreateInfo.queueFamilyIndex = (uint32_t)vkGPU->queueFamilyIndex;
res = vkCreateCommandPool(vkGPU->device, &commandPoolCreateInfo, NULL, &vkGPU->commandPool);
return res;
}
VkFFTResult findMemoryType(VkGPU* vkGPU, uint64_t memoryTypeBits, uint64_t memorySize, VkMemoryPropertyFlags properties, uint32_t* memoryTypeIndex) {
VkPhysicalDeviceMemoryProperties memoryProperties = { 0 };
vkGetPhysicalDeviceMemoryProperties(vkGPU->physicalDevice, &memoryProperties);
for (uint64_t i = 0; i < memoryProperties.memoryTypeCount; ++i) {
if ((memoryTypeBits & ((uint64_t)1 << i)) && ((memoryProperties.memoryTypes[i].propertyFlags & properties) == properties) && (memoryProperties.memoryHeaps[memoryProperties.memoryTypes[i].heapIndex].size >= memorySize))
{
memoryTypeIndex[0] = (uint32_t)i;
return VKFFT_SUCCESS;
}
}
return VKFFT_ERROR_FAILED_TO_FIND_MEMORY;
}
VkFFTResult allocateBuffer(VkGPU* vkGPU, VkBuffer* buffer, VkDeviceMemory* deviceMemory, VkBufferUsageFlags usageFlags, VkMemoryPropertyFlags propertyFlags, uint64_t size) {
//allocate the buffer used by the GPU with specified properties
VkFFTResult resFFT = VKFFT_SUCCESS;
VkResult res = VK_SUCCESS;
uint32_t queueFamilyIndices;
VkBufferCreateInfo bufferCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
bufferCreateInfo.queueFamilyIndexCount = 1;
bufferCreateInfo.pQueueFamilyIndices = &queueFamilyIndices;
bufferCreateInfo.size = size;
bufferCreateInfo.usage = usageFlags;
res = vkCreateBuffer(vkGPU->device, &bufferCreateInfo, NULL, buffer);
if (res != VK_SUCCESS) return VKFFT_ERROR_FAILED_TO_CREATE_BUFFER;
VkMemoryRequirements memoryRequirements = { 0 };
vkGetBufferMemoryRequirements(vkGPU->device, buffer[0], &memoryRequirements);
VkMemoryAllocateInfo memoryAllocateInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
memoryAllocateInfo.allocationSize = memoryRequirements.size;
resFFT = findMemoryType(vkGPU, memoryRequirements.memoryTypeBits, memoryRequirements.size, propertyFlags, &memoryAllocateInfo.memoryTypeIndex);
if (resFFT != VKFFT_SUCCESS) return resFFT;
res = vkAllocateMemory(vkGPU->device, &memoryAllocateInfo, NULL, deviceMemory);
if (res != VK_SUCCESS) return VKFFT_ERROR_FAILED_TO_ALLOCATE_MEMORY;
res = vkBindBufferMemory(vkGPU->device, buffer[0], deviceMemory[0], 0);
if (res != VK_SUCCESS) return VKFFT_ERROR_FAILED_TO_BIND_BUFFER_MEMORY;
return resFFT;
}
#endif

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// Selected code from https://github.com/DTolm/VkFFT/blob/master/benchmark_scripts/vkFFT_scripts/include/utils_VkFFT.h
#ifndef VKFFT_UTILS_H
#define VKFFT_UTILS_H
#include <vector>
#include <vkFFT/vkFFT.h>
typedef struct {
#if(VKFFT_BACKEND==0)
VkInstance instance;
VkPhysicalDevice physicalDevice;
VkPhysicalDeviceProperties physicalDeviceProperties;
VkPhysicalDeviceMemoryProperties physicalDeviceMemoryProperties;
VkDevice device;
VkDebugUtilsMessengerEXT debugMessenger;
uint64_t queueFamilyIndex;
VkQueue queue;
VkCommandPool commandPool;
VkFence fence;
std::vector<const char*> enabledDeviceExtensions;
uint64_t enableValidationLayers;
#elif(VKFFT_BACKEND==1)
CUdevice device;
CUcontext context;
#endif
uint64_t device_id;
} VkGPU;
#if(VKFFT_BACKEND==0)
VkResult CreateDebugUtilsMessengerEXT(VkGPU* vkGPU, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pDebugMessenger);
void DestroyDebugUtilsMessengerEXT(VkGPU* vkGPU, const VkAllocationCallbacks* pAllocator);
VkResult setupDebugMessenger(VkGPU* vkGPU);
VkResult checkValidationLayerSupport();
std::vector<const char*> getRequiredExtensions(VkGPU* vkGPU, uint64_t sample_id);
VkResult createInstance(VkGPU* vkGPU, uint64_t sample_id);
VkResult findPhysicalDevice(VkGPU* vkGPU);
VkResult getComputeQueueFamilyIndex(VkGPU* vkGPU);
VkResult createDevice(VkGPU* vkGPU, uint64_t sample_id);
VkResult createFence(VkGPU* vkGPU);
VkResult createCommandPool(VkGPU* vkGPU);
VkFFTResult findMemoryType(VkGPU* vkGPU, uint64_t memoryTypeBits, uint64_t memorySize, VkMemoryPropertyFlags properties, uint32_t* memoryTypeIndex);
VkFFTResult allocateBuffer(VkGPU* vkGPU, VkBuffer* buffer, VkDeviceMemory* deviceMemory, VkBufferUsageFlags usageFlags, VkMemoryPropertyFlags propertyFlags, uint64_t size);
#endif
#endif // VKFFT_UTILS_H

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///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2023 Jon Beniston, M7RCE //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#include <QDebug>
#include "glslang_c_interface.h"
#include "dsp/vulkanvkfftengine.h"
class GLSInitialiser {
public:
GLSInitialiser() {
glslang_initialize_process();
};
~GLSInitialiser() {
glslang_finalize_process();
}
};
static GLSInitialiser glsInitialiser;
VulkanvkFFTEngine::VulkanvkFFTEngine()
{
VkFFTResult resFFT;
resFFT = gpuInit();
if (resFFT != VKFFT_SUCCESS)
{
qDebug() << "VulkanvkFFTEngine::VulkanvkFFTEngine: Failed to initialise GPU:" << getVkFFTErrorString(resFFT);
delete vkGPU;
vkGPU = nullptr;
}
}
VulkanvkFFTEngine::~VulkanvkFFTEngine()
{
if (vkGPU)
{
freeAll();
vkDestroyFence(vkGPU->device, vkGPU->fence, nullptr);
vkDestroyCommandPool(vkGPU->device, vkGPU->commandPool, nullptr);
vkDestroyDevice(vkGPU->device, nullptr);
DestroyDebugUtilsMessengerEXT(vkGPU, nullptr);
vkDestroyInstance(vkGPU->instance, nullptr);
}
}
const QString VulkanvkFFTEngine::m_name = "vkFFT (Vulkan)";
QString VulkanvkFFTEngine::getName() const
{
return m_name;
}
VkFFTResult VulkanvkFFTEngine::gpuInit()
{
VkResult res = VK_SUCCESS;
// To enable validation on Windows:
// set VK_LAYER_PATH=%VULKAN_SDK%\Bin
// set VK_INSTANCE_LAYERS=VK_LAYER_LUNARG_api_dump;VK_LAYER_KHRONOS_validation
// https://vulkan.lunarg.com/doc/view/1.3.204.1/windows/layer_configuration.html
// Create vk_layer_settings.txt in working dir
// Or run vkconfig to do so
// Create instance - a connection between the application and the Vulkan library
res = createInstance(vkGPU, 0);
if (res != 0) {
return VKFFT_ERROR_FAILED_TO_CREATE_INSTANCE;
}
// Set up the debugging messenger
res = setupDebugMessenger(vkGPU);
if (res != 0) {
return VKFFT_ERROR_FAILED_TO_SETUP_DEBUG_MESSENGER;
}
// Check if there are GPUs that support Vulkan and select one
res = findPhysicalDevice(vkGPU);
if (res != 0) {
return VKFFT_ERROR_FAILED_TO_FIND_PHYSICAL_DEVICE;
}
// Create logical device representation
res = createDevice(vkGPU, 0);
if (res != 0) {
return VKFFT_ERROR_FAILED_TO_CREATE_DEVICE;
}
// Create fence for synchronization
res = createFence(vkGPU);
if (res != 0) {
return VKFFT_ERROR_FAILED_TO_CREATE_FENCE;
}
// Create a place, command buffer memory is allocated from
res = createCommandPool(vkGPU);
if (res != 0) {
return VKFFT_ERROR_FAILED_TO_CREATE_COMMAND_POOL;
}
vkGetPhysicalDeviceProperties(vkGPU->physicalDevice, &vkGPU->physicalDeviceProperties);
vkGetPhysicalDeviceMemoryProperties(vkGPU->physicalDevice, &vkGPU->physicalDeviceMemoryProperties);
return VKFFT_SUCCESS;
}
VkFFTResult VulkanvkFFTEngine::gpuAllocateBuffers()
{
VkFFTResult resFFT;
VulkanPlan *plan = reinterpret_cast<VulkanPlan *>(m_currentPlan);
// Allocate GPU memory
resFFT = allocateBuffer(vkGPU,
&plan->m_buffer,
&plan->m_bufferDeviceMemory,
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_HEAP_DEVICE_LOCAL_BIT,
plan->m_bufferSize);
if (resFFT != VKFFT_SUCCESS) {
return resFFT;
}
// Allocate CPU/GPU memory (Requires m_currentPlan->m_buffer to have been created)
resFFT = vulkanAllocateIn(plan);
if (resFFT != VKFFT_SUCCESS) {
return resFFT;
}
resFFT = vulkanAllocateOut(plan);
if (resFFT != VKFFT_SUCCESS) {
return resFFT;
}
plan->m_configuration->buffer = &plan->m_buffer;
return VKFFT_SUCCESS;
}
VkFFTResult VulkanvkFFTEngine::gpuConfigure()
{
VkFFTResult resFFT;
VulkanPlan *plan = reinterpret_cast<VulkanPlan *>(m_currentPlan);
// Allocate command buffer with command to perform FFT
resFFT = vulkanAllocateFFTCommand(plan);
if (resFFT != VKFFT_SUCCESS) {
return resFFT;
}
return VKFFT_SUCCESS;
}
// Allocate CPU to GPU memory buffer
VkFFTResult VulkanvkFFTEngine::vulkanAllocateIn(VulkanPlan *plan)
{
VkFFTResult resFFT;
VkResult res = VK_SUCCESS;
VkBuffer* buffer = (VkBuffer*)&plan->m_buffer;
resFFT = allocateBuffer(vkGPU, &plan->m_inBuffer, &plan->m_inMemory, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT, m_currentPlan->m_bufferSize);
if (resFFT != VKFFT_SUCCESS) {
return resFFT;
}
void* data;
res = vkMapMemory(vkGPU->device, plan->m_inMemory, 0, plan->m_bufferSize, 0, &data);
if (res != VK_SUCCESS) {
return VKFFT_ERROR_FAILED_TO_MAP_MEMORY;
}
plan->m_in = (Complex*) data;
return VKFFT_SUCCESS;
}
// Allocate GPU to CPU memory buffer
VkFFTResult VulkanvkFFTEngine::vulkanAllocateOut(VulkanPlan *plan)
{
VkFFTResult resFFT;
VkResult res;
VkBuffer* buffer = (VkBuffer*)&plan->m_buffer;
resFFT = allocateBuffer(vkGPU, &plan->m_outBuffer, &plan->m_outMemory, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT, m_currentPlan->m_bufferSize);
if (resFFT != VKFFT_SUCCESS) {
return resFFT;
}
void* data;
res = vkMapMemory(vkGPU->device, plan->m_outMemory, 0, plan->m_bufferSize, 0, &data);
if (res != VK_SUCCESS) {
return VKFFT_ERROR_FAILED_TO_MAP_MEMORY;
}
plan->m_out = (Complex*) data;
return VKFFT_SUCCESS;
}
void VulkanvkFFTEngine::vulkanDeallocateIn(VulkanPlan *plan)
{
vkUnmapMemory(vkGPU->device, plan->m_inMemory);
vkDestroyBuffer(vkGPU->device, plan->m_inBuffer, nullptr);
vkFreeMemory(vkGPU->device, plan->m_inMemory, nullptr);
plan->m_in = nullptr;
}
void VulkanvkFFTEngine::vulkanDeallocateOut(VulkanPlan *plan)
{
vkUnmapMemory(vkGPU->device, plan->m_outMemory);
vkDestroyBuffer(vkGPU->device, plan->m_outBuffer, nullptr);
vkFreeMemory(vkGPU->device, plan->m_outMemory, nullptr);
plan->m_out = nullptr;
}
VkFFTResult VulkanvkFFTEngine::vulkanAllocateFFTCommand(VulkanPlan *plan)
{
VkFFTResult resFFT;
VkResult res = VK_SUCCESS;
VkCommandBufferAllocateInfo commandBufferAllocateInfo = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO };
commandBufferAllocateInfo.commandPool = vkGPU->commandPool;
commandBufferAllocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
commandBufferAllocateInfo.commandBufferCount = 1;
res = vkAllocateCommandBuffers(vkGPU->device, &commandBufferAllocateInfo, &plan->m_commandBuffer);
if (res != 0) {
return VKFFT_ERROR_FAILED_TO_ALLOCATE_COMMAND_BUFFERS;
}
VkCommandBufferBeginInfo commandBufferBeginInfo = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
commandBufferBeginInfo.flags = 0;
res = vkBeginCommandBuffer(plan->m_commandBuffer, &commandBufferBeginInfo);
if (res != 0) {
return VKFFT_ERROR_FAILED_TO_BEGIN_COMMAND_BUFFER;
}
VkBuffer* buffer = (VkBuffer*)&plan->m_buffer;
// Copy from CPU to GPU
VkBufferCopy copyRegionIn = { 0 };
copyRegionIn.srcOffset = 0;
copyRegionIn.dstOffset = 0;
copyRegionIn.size = plan->m_bufferSize;
vkCmdCopyBuffer(plan->m_commandBuffer, plan->m_inBuffer, buffer[0], 1, &copyRegionIn);
// Wait for copy to complete
VkMemoryBarrier memoryBarrierIn = {
VK_STRUCTURE_TYPE_MEMORY_BARRIER,
0,
VK_ACCESS_SHADER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT,
};
vkCmdPipelineBarrier(
plan->m_commandBuffer,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
0,
1,
&memoryBarrierIn,
0, 0, 0, 0);
// Perform FFT
VkFFTLaunchParams launchParams = {};
launchParams.commandBuffer = &plan->m_commandBuffer;
resFFT = VkFFTAppend(plan->m_app, plan->m_inverse, &launchParams);
if (resFFT != VKFFT_SUCCESS) {
return resFFT;
}
// Wait for FFT to complete
VkMemoryBarrier memoryBarrierOut = {
VK_STRUCTURE_TYPE_MEMORY_BARRIER,
0,
VK_ACCESS_SHADER_WRITE_BIT,
VK_ACCESS_HOST_READ_BIT,
};
vkCmdPipelineBarrier(
plan->m_commandBuffer,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_PIPELINE_STAGE_HOST_BIT,
0,
1,
&memoryBarrierIn,
0, 0, 0, 0);
// Copy from GPU to CPU
VkBufferCopy copyRegionOut = { 0 };
copyRegionOut.srcOffset = 0;
copyRegionOut.dstOffset = 0;
copyRegionOut.size = plan->m_bufferSize;
vkCmdCopyBuffer(plan->m_commandBuffer, buffer[0], plan->m_outBuffer, 1, &copyRegionOut);
res = vkEndCommandBuffer(plan->m_commandBuffer);
if (res != 0) {
return VKFFT_ERROR_FAILED_TO_END_COMMAND_BUFFER;
}
return VKFFT_SUCCESS;
}
void VulkanvkFFTEngine::transform()
{
PROFILER_START()
VkResult res = VK_SUCCESS;
VulkanPlan *plan = reinterpret_cast<VulkanPlan *>(m_currentPlan);
VkSubmitInfo submitInfo = { VK_STRUCTURE_TYPE_SUBMIT_INFO };
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &plan->m_commandBuffer;
res = vkQueueSubmit(vkGPU->queue, 1, &submitInfo, vkGPU->fence);
if (res != 0) {
qDebug() << "VulkanvkFFTEngine::transform: Failed to submit to queue";
}
res = vkWaitForFences(vkGPU->device, 1, &vkGPU->fence, VK_TRUE, 100000000000);
if (res != 0) {
qDebug() << "VulkanvkFFTEngine::transform: Failed to wait for fences";
}
res = vkResetFences(vkGPU->device, 1, &vkGPU->fence);
if (res != 0) {
qDebug() << "VulkanvkFFTEngine::transform: Failed to reset fences";
}
PROFILER_STOP(QString("%1 FFT %2").arg(getName()).arg(m_currentPlan->n))
}
vkFFTEngine::Plan *VulkanvkFFTEngine::gpuAllocatePlan()
{
return new VulkanPlan();
}
void VulkanvkFFTEngine::gpuDeallocatePlan(Plan *p)
{
VulkanPlan *plan = reinterpret_cast<VulkanPlan *>(p);
vulkanDeallocateOut(plan);
vulkanDeallocateIn(plan);
vkFreeCommandBuffers(vkGPU->device, vkGPU->commandPool, 1, &plan->m_commandBuffer);
vkDestroyBuffer(vkGPU->device, plan->m_buffer, nullptr);
vkFreeMemory(vkGPU->device, plan->m_bufferDeviceMemory, nullptr);
}

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@ -0,0 +1,61 @@
///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2023 Jon Beniston, M7RCE //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDE_VULKANVKFFTENGINE_H
#define INCLUDE_VULKANVKFFTENGINE_H
#include "vkfftengine.h"
#include "vulkan/vulkan.h"
class SDRBASE_API VulkanvkFFTEngine : public vkFFTEngine {
public:
VulkanvkFFTEngine();
virtual ~VulkanvkFFTEngine();
void transform() override;
QString getName() const override;
static const QString m_name;
protected:
struct VulkanPlan : Plan {
VkBuffer m_inBuffer; // CPU input memory
VkDeviceMemory m_inMemory;
VkBuffer m_outBuffer; // CPU output memory
VkDeviceMemory m_outMemory;
VkBuffer m_buffer; // GPU memory
VkDeviceMemory m_bufferDeviceMemory;
VkCommandBuffer m_commandBuffer;
};
VkFFTResult gpuInit() override;
VkFFTResult gpuAllocateBuffers() override;
VkFFTResult gpuConfigure() override;
Plan *gpuAllocatePlan() override;
void gpuDeallocatePlan(Plan *) override;
VkFFTResult vulkanAllocateOut(VulkanPlan *plan);
VkFFTResult vulkanAllocateIn(VulkanPlan *plan);
void vulkanDeallocateOut(VulkanPlan *plan);
void vulkanDeallocateIn(VulkanPlan *plan);
VkFFTResult vulkanAllocateFFTCommand(VulkanPlan *plan);
};
#endif // INCLUDE_VULKANVKFFTENGINE_H

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@ -210,6 +210,13 @@ public:
emit preferenceChanged(Preferences::MapSmoothing);
}
const QString& getFFTEngine() const { return m_preferences.getFFTEngine(); }
void setFFTEngine(const QString& fftEngine)
{
m_preferences.setFFTEngine(fftEngine);
emit preferenceChanged(Preferences::FFTEngine);
}
signals:
void preferenceChanged(int);

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@ -25,6 +25,7 @@ void Preferences::resetToDefaults()
m_multisampling = 0;
m_mapMultisampling = 0;
m_mapSmoothing = true;
m_fftEngine = "FFTW";
}
QByteArray Preferences::serialize() const
@ -47,6 +48,7 @@ QByteArray Preferences::serialize() const
s.writeBool((int) AutoUpdatePosition, m_autoUpdatePosition);
s.writeS32((int) MapMultisampling, m_mapMultisampling);
s.writeBool((int) MapSmoothing, m_mapSmoothing);
s.writeString((int) FFTEngine, m_fftEngine);
return s.final();
}
@ -105,6 +107,8 @@ bool Preferences::deserialize(const QByteArray& data)
d.readS32((int) MapMultisampling, &m_mapMultisampling, 0);
d.readBool((int) MapSmoothing, &m_mapSmoothing, true);
d.readString((int) FFTEngine, &m_fftEngine, "FFTW");
return true;
}
else

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@ -25,7 +25,8 @@ public:
Multisampling,
AutoUpdatePosition,
MapMultisampling,
MapSmoothing
MapSmoothing,
FFTEngine
};
Preferences();
@ -87,6 +88,9 @@ public:
bool getMapSmoothing() const { return m_mapSmoothing; }
void setMapSmoothing(bool smoothing) { m_mapSmoothing = smoothing; }
const QString& getFFTEngine() const { return m_fftEngine; }
void setFFTEngine(const QString& fftEngine) { m_fftEngine = fftEngine; }
protected:
QString m_sourceDevice; //!< Identification of the source used in R0 tab (GUI flavor) at startup
int m_sourceIndex; //!< Index of the source used in R0 tab (GUI flavor) at startup
@ -109,6 +113,8 @@ protected:
int m_multisampling; //!< Number of samples to use for multisampling anti-aliasing for spectrums (typically 0 or 4)
int m_mapMultisampling; //!< Number of samples to use for multisampling anti-aliasing for 2D maps (16 gives best text, if not using mapSmoothing)
bool m_mapSmoothing; //!< Whether to use smoothing for text boxes on 2D maps
QString m_fftEngine; //!< FFT Engine (FFTW, Kiss, vkFFT)
};
#endif // INCLUDE_PREFERENCES_H

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@ -0,0 +1,39 @@
//////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2023 Jon Beniston, M7RCE //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
//////////////////////////////////////////////////////////////////////////////////
#include "profiler.h"
QHash<QString, ProfileData> GlobalProfileData::m_profileData;
QMutex GlobalProfileData::m_mutex;
QHash<QString, ProfileData>& GlobalProfileData::getProfileData()
{
m_mutex.lock();
return m_profileData;
}
void GlobalProfileData::releaseProfileData()
{
m_mutex.unlock();
}
void GlobalProfileData::resetProfileData()
{
m_mutex.lock();
m_profileData.clear();
m_mutex.unlock();
}

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@ -0,0 +1,123 @@
//////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2023 Jon Beniston, M7RCE //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
//////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDE_UTIL_PROFILEDATA_H_
#define INCLUDE_UTIL_PROFILEDATA_H_
#include <QHash>
#include <QMutex>
#include <QElapsedTimer>
#include <cmath>
#include "export.h"
// Profiler enables runtime collection of profile data (time taken to execute code)
// that can be displayed in the GUI
//
// PROFILER_START() and PROFILER_STOP() macros should be used in the same function:
// void func() {
// PROFILER_START()
// do_something();
// PROFILER_STOP("slow_code")
// }
//
// The parameters to PROFILER_STOP are:
// name: Name for the code being profiled. Profiles using the same name are averaged.
#ifdef ENABLE_PROFILER
#define PROFILER_START() \
QElapsedTimer profileTimer; \
profileTimer.start();
#define PROFILER_RESTART() \
profileTimer.start();
#define PROFILER_STOP(name) \
{ \
qint64 timeNanoSec = profileTimer.nsecsElapsed(); \
QHash<QString, ProfileData>& globalData = GlobalProfileData::getProfileData(); \
if (!globalData.contains(name)) { \
globalData.insert(name, ProfileData()); \
} \
ProfileData& profileData = globalData[name]; \
profileData.add(timeNanoSec); \
GlobalProfileData::releaseProfileData(); \
}
#else
#define PROFILER_START()
#define PROFILER_RESTART()
#define PROFILER_STOP(name)
#endif
class ProfileData
{
public:
ProfileData() :
m_numSamples(0),
m_last(0),
m_total(0)
{ }
void reset()
{
m_numSamples = 0;
m_total = 0;
}
void add(qint64 sample)
{
m_last = sample;
m_total += sample;
m_numSamples++;
}
double getAverage() const
{
if (m_numSamples > 0) {
return m_total / (double)m_numSamples;
} else {
return nan("");
}
}
qint64 getTotal() const { return m_total; }
qint64 getLast() const { return m_last; }
quint64 getNumSamples() const { return m_numSamples; }
private:
quint64 m_numSamples;
qint64 m_last;
qint64 m_total;
};
// Global thread-safe profile data that can be displayed in the GUI
class SDRBASE_API GlobalProfileData
{
public:
// Calls to getProfileData must be paired with releaseProfileData
static QHash<QString, ProfileData>& getProfileData();
static void releaseProfileData();
static void resetProfileData();
private:
static QHash<QString, ProfileData> m_profileData;
static QMutex m_mutex;
};
#endif /* INCLUDE_UTIL_PROFILEDATA_H_ */

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@ -41,6 +41,7 @@ set(sdrgui_SOURCES
gui/featureadddialog.cpp
gui/featurelayout.cpp
gui/featurepresetsdialog.cpp
gui/fftdialog.cpp
gui/fftwisdomdialog.cpp
gui/flowlayout.cpp
gui/framelesswindowresizer.cpp
@ -65,8 +66,10 @@ set(sdrgui_SOURCES
gui/logslider.cpp
gui/loglabelslider.cpp
gui/mypositiondialog.cpp
gui/nanosecondsdelegate.cpp
gui/pluginsdialog.cpp
gui/presetitem.cpp
gui/profiledialog.cpp
gui/rollupcontents.cpp
gui/rollupwidget.cpp
gui/samplingdevicedialog.cpp
@ -157,6 +160,7 @@ set(sdrgui_HEADERS
gui/featureadddialog.h
gui/featurelayout.h
gui/featurepresetsdialog.h
gui/fftdialog.h
gui/fftwisdomdialog.h
gui/flowlayout.h
gui/framelesswindowresizer.h
@ -181,9 +185,11 @@ set(sdrgui_HEADERS
gui/logslider.h
gui/loglabelslider.h
gui/mypositiondialog.h
gui/nanosecondsdelegate.h
gui/physicalunit.h
gui/pluginsdialog.h
gui/presetitem.h
gui/profiledialog.h
gui/qtcompatibility.h
gui/rollupcontents.h
gui/rollupwidget.h
@ -254,11 +260,13 @@ set(sdrgui_FORMS
gui/fmpreemphasisdialog.ui
gui/featureadddialog.ui
gui/featurepresetsdialog.ui
gui/fftdialog.ui
gui/fftwisdomdialog.ui
gui/glscopegui.ui
gui/glspectrumgui.ui
gui/graphicsdialog.ui
gui/pluginsdialog.ui
gui/profiledialog.ui
gui/audiodialog.ui
gui/audioselectdialog.ui
gui/samplingdevicecontrol.ui

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@ -0,0 +1,48 @@
///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2023 Jon Beniston, M7RCE //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#include "dsp/fftengine.h"
#include "fftdialog.h"
#include "ui_fftdialog.h"
FFTDialog::FFTDialog(MainSettings& mainSettings, QWidget* parent) :
QDialog(parent),
ui(new Ui::FFTDialog),
m_mainSettings(mainSettings)
{
ui->setupUi(this);
for (const auto& engine: FFTEngine::getAllNames()) {
ui->fftEngine->addItem(engine);
}
int idx = ui->fftEngine->findText(m_mainSettings.getFFTEngine());
if (idx != -1) {
ui->fftEngine->setCurrentIndex(idx);
}
}
FFTDialog::~FFTDialog()
{
delete ui;
}
void FFTDialog::accept()
{
m_mainSettings.setFFTEngine(ui->fftEngine->currentText());
QDialog::accept();
}

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@ -0,0 +1,44 @@
///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2023 Jon Beniston, M7RCE //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef SDRGUI_GUI_FFTDIALOG_H_
#define SDRGUI_GUI_FFTDIALOG_H_
#include <QDialog>
#include "settings/mainsettings.h"
#include "export.h"
namespace Ui {
class FFTDialog;
}
class SDRGUI_API FFTDialog : public QDialog {
Q_OBJECT
public:
explicit FFTDialog(MainSettings& mainSettings, QWidget* parent = nullptr);
~FFTDialog();
private slots:
void accept();
private:
Ui::FFTDialog *ui;
MainSettings& m_mainSettings;
};
#endif // SDRGUI_GUI_FFTDIALOG_H_

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@ -0,0 +1,104 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>FFTDialog</class>
<widget class="QDialog" name="FFTDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>298</width>
<height>118</height>
</rect>
</property>
<property name="font">
<font>
<family>Liberation Sans</family>
<pointsize>9</pointsize>
</font>
</property>
<property name="windowTitle">
<string>FFTW Wisdom file generator</string>
</property>
<property name="modal">
<bool>true</bool>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<layout class="QHBoxLayout" name="exeLayout">
<item>
<widget class="QLabel" name="fftEngineLabel">
<property name="sizePolicy">
<sizepolicy hsizetype="Maximum" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip">
<string>Path to fftwf-wisdom executable</string>
</property>
<property name="text">
<string>FFT Engine</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="fftEngine">
<property name="toolTip">
<string>Select FFT engine.
Changes only apply to new devices / channels until SDRangel is restarted.</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
<resources>
<include location="../resources/res.qrc"/>
</resources>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>FFTDialog</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>248</x>
<y>254</y>
</hint>
<hint type="destinationlabel">
<x>157</x>
<y>274</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>FFTDialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>316</x>
<y>260</y>
</hint>
<hint type="destinationlabel">
<x>286</x>
<y>274</y>
</hint>
</hints>
</connection>
</connections>
</ui>

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@ -34,6 +34,7 @@
#include "settings/mainsettings.h"
#include "util/messagequeue.h"
#include "util/db.h"
#include "util/profiler.h"
#include <QDebug>
@ -958,6 +959,8 @@ void GLSpectrumView::clearSpectrumHistogram()
void GLSpectrumView::paintGL()
{
PROFILER_START()
if (!m_mutex.tryLock(2)) {
return;
}
@ -1808,6 +1811,29 @@ void GLSpectrumView::paintGL()
}
m_mutex.unlock();
#ifdef ENABLE_PROFILER
if (m_profileName.isEmpty())
{
// Try to use the window name for the profile name
QString windowTitle;
for (QWidget *widget = parentWidget(); widget != nullptr; widget = widget->parentWidget())
{
windowTitle = widget->windowTitle();
if (!windowTitle.isEmpty()) {
break;
}
}
// Add this address so we get per-spectrum profile data
if (windowTitle.isEmpty()) {
m_profileName = QString("Spectrum @%1").arg((quint64)this, 0, 16);
} else {
m_profileName = QString("%1 @%2").arg(windowTitle).arg((quint64)this, 0, 16);
}
}
#endif
PROFILER_STOP(m_profileName)
} // paintGL
// Hightlight power band for SFDR

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@ -424,6 +424,10 @@ private:
static const QVector4D m_measurementLightMarkerColor;
static const QVector4D m_measurementDarkMarkerColor;
#ifdef ENABLE_PROFILER
QString m_profileName;
#endif
void updateWaterfall(const Real *spectrum);
void update3DSpectrogram(const Real *spectrum);
void updateHistogram(const Real *spectrum);

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@ -0,0 +1,48 @@
///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2023 Jon Beniston, M7RCE //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#include "nanosecondsdelegate.h"
NanoSecondsDelegate::NanoSecondsDelegate()
{
}
QString NanoSecondsDelegate::displayText(const QVariant &value, const QLocale &locale) const
{
(void) locale;
if (value.toString() == "")
{
return "";
}
else
{
double timeInNanoSec = value.toDouble();
QString s;
if (timeInNanoSec < 1e3) {
s = QString("%1 ns").arg(timeInNanoSec, 0, 'f', 3);
} else if (timeInNanoSec < 1e6) {
s = QString("%1 us").arg(timeInNanoSec/1e3, 0, 'f', 3);
} else if (timeInNanoSec < 1e9) {
s = QString("%1 ms").arg(timeInNanoSec/1e6, 0, 'f', 3);
} else {
s = QString("%1 s").arg(timeInNanoSec/1e9, 0, 'f', 3);
}
return s;
}
}

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@ -0,0 +1,34 @@
///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2023 Jon Beniston, M7RCE //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef SDRGUI_GUI_NANOSECONDSDELGATE_H
#define SDRGUI_GUI_NANOSECONDSDELGATE_H
#include <QStyledItemDelegate>
#include "export.h"
// Delegate for table to display a time that's been measured in nanoseconds in s, ms, us or ns
class SDRGUI_API NanoSecondsDelegate : public QStyledItemDelegate {
public:
NanoSecondsDelegate();
virtual QString displayText(const QVariant &value, const QLocale &locale) const override;
};
#endif // SDRGUI_GUI_NANOSECONDSDELGATE_H

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@ -0,0 +1,135 @@
///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2023 Jon Beniston, M7RCE //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#include <QAbstractButton>
#include "profiledialog.h"
#include "ui_profiledialog.h"
#include "gui/nanosecondsdelegate.h"
#include "util/profiler.h"
ProfileDialog::ProfileDialog(QWidget* parent) :
QDialog(parent),
ui(new Ui::ProfileDialog)
{
ui->setupUi(this);
connect(&m_timer, &QTimer::timeout, this, &ProfileDialog::updateData);
resizeTable();
m_timer.start(500);
}
ProfileDialog::~ProfileDialog()
{
delete ui;
}
void ProfileDialog::accept()
{
QDialog::accept();
}
void ProfileDialog::clicked(QAbstractButton *button)
{
if (ui->buttonBox->buttonRole(button) == QDialogButtonBox::ButtonRole::ResetRole)
{
ui->table->setRowCount(0);
GlobalProfileData::resetProfileData();
}
}
void ProfileDialog::resizeTable()
{
int row = ui->table->rowCount();
ui->table->setRowCount(row + 1);
ui->table->setItem(row, COL_NAME, new QTableWidgetItem("Random-SDR[0] Spectrum @12345678910"));
ui->table->setItem(row, COL_TOTAL, new QTableWidgetItem("1000.000 ms"));
ui->table->setItem(row, COL_AVERAGE, new QTableWidgetItem("1000.000 ns/frame"));
ui->table->setItem(row, COL_LAST, new QTableWidgetItem("1000.000 ms"));
ui->table->setItem(row, COL_NUM_SAMPLES, new QTableWidgetItem("1000000000"));
ui->table->resizeColumnsToContents();
ui->table->setRowCount(row);
}
// Update table with latest profile data
void ProfileDialog::updateData()
{
QHash<QString, ProfileData>& profileData = GlobalProfileData::getProfileData();
QHashIterator<QString, ProfileData> itr(profileData);
while (itr.hasNext())
{
itr.next();
QString key = itr.key();
const ProfileData& data = itr.value();
double totalTime = data.getTotal();
double averageTime = data.getAverage();
double lastTime = data.getLast();
int i = 0;
for (; i < ui->table->rowCount(); i++)
{
QString name = ui->table->item(i, COL_NAME)->text();
if (name == key)
{
// Update existing row
ui->table->item(i, COL_TOTAL)->setData(Qt::DisplayRole, totalTime);
ui->table->item(i, COL_AVERAGE)->setData(Qt::DisplayRole, averageTime);
ui->table->item(i, COL_LAST)->setData(Qt::DisplayRole, lastTime);
ui->table->item(i, COL_NUM_SAMPLES)->setData(Qt::DisplayRole, data.getNumSamples());
break;
}
}
if (i >= ui->table->rowCount())
{
// Add new row
ui->table->setSortingEnabled(false);
int row = ui->table->rowCount();
ui->table->setRowCount(row + 1);
QTableWidgetItem *name = new QTableWidgetItem(key);
QTableWidgetItem *total = new QTableWidgetItem();
QTableWidgetItem *average = new QTableWidgetItem();
QTableWidgetItem *last = new QTableWidgetItem();
QTableWidgetItem *numSamples = new QTableWidgetItem();
ui->table->setItem(row, COL_NAME, name);
ui->table->setItem(row, COL_TOTAL, total);
ui->table->setItem(row, COL_AVERAGE, average);
ui->table->setItem(row, COL_LAST, last);
ui->table->setItem(row, COL_NUM_SAMPLES, numSamples);
total->setTextAlignment(Qt::AlignRight | Qt::AlignVCenter);
average->setTextAlignment(Qt::AlignRight | Qt::AlignVCenter);
last->setTextAlignment(Qt::AlignRight | Qt::AlignVCenter);
numSamples->setTextAlignment(Qt::AlignRight | Qt::AlignVCenter);
total->setData(Qt::DisplayRole, totalTime);
average->setData(Qt::DisplayRole, averageTime);
last->setData(Qt::DisplayRole, lastTime);
numSamples->setData(Qt::DisplayRole, data.getNumSamples());
ui->table->setItemDelegateForColumn(COL_TOTAL, new NanoSecondsDelegate());
ui->table->setItemDelegateForColumn(COL_AVERAGE, new NanoSecondsDelegate());
ui->table->setItemDelegateForColumn(COL_LAST, new NanoSecondsDelegate());
ui->table->setSortingEnabled(true);
}
}
GlobalProfileData::releaseProfileData();
}

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@ -0,0 +1,59 @@
///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2023 Jon Beniston, M7RCE //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef SDRGUI_GUI_PROFILEDIALOG_H_
#define SDRGUI_GUI_PROFILEDIALOG_H_
#include <QDialog>
#include <QTimer>
#include "settings/mainsettings.h"
#include "export.h"
namespace Ui {
class ProfileDialog;
}
class QAbstractButton;
class SDRGUI_API ProfileDialog : public QDialog {
Q_OBJECT
public:
explicit ProfileDialog(QWidget* parent = nullptr);
~ProfileDialog();
private slots:
void accept();
void clicked(QAbstractButton *button);
void updateData();
private:
Ui::ProfileDialog *ui;
QTimer m_timer;
enum Cols {
COL_NAME,
COL_TOTAL,
COL_AVERAGE,
COL_LAST,
COL_NUM_SAMPLES
};
void resizeTable();
};
#endif // SDRGUI_GUI_PROFILEDIALOG_H_

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@ -0,0 +1,142 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ProfileDialog</class>
<widget class="QDialog" name="ProfileDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>700</width>
<height>296</height>
</rect>
</property>
<property name="font">
<font>
<family>Liberation Sans</family>
<pointsize>9</pointsize>
</font>
</property>
<property name="windowTitle">
<string>Profile Data</string>
</property>
<property name="modal">
<bool>false</bool>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<layout class="QHBoxLayout" name="layout">
<item>
<widget class="QTableWidget" name="table">
<column>
<property name="text">
<string>Name</string>
</property>
<property name="toolTip">
<string>Name of profile</string>
</property>
</column>
<column>
<property name="text">
<string>Total</string>
</property>
<property name="toolTip">
<string>Total time spent executing the code</string>
</property>
</column>
<column>
<property name="text">
<string>Average</string>
</property>
<property name="toolTip">
<string>Average time executing the code</string>
</property>
</column>
<column>
<property name="text">
<string>Last</string>
</property>
<property name="toolTip">
<string>Time for last execution of the code</string>
</property>
</column>
<column>
<property name="text">
<string>Samples</string>
</property>
<property name="toolTip">
<string>Number of times code was executed</string>
</property>
</column>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::Close|QDialogButtonBox::Reset</set>
</property>
</widget>
</item>
</layout>
</widget>
<resources>
<include location="../resources/res.qrc"/>
</resources>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>ProfileDialog</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>248</x>
<y>254</y>
</hint>
<hint type="destinationlabel">
<x>157</x>
<y>274</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>ProfileDialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>316</x>
<y>260</y>
</hint>
<hint type="destinationlabel">
<x>286</x>
<y>274</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>clicked(QAbstractButton*)</signal>
<receiver>ProfileDialog</receiver>
<slot>clicked(QAbstractButton*)</slot>
<hints>
<hint type="sourcelabel">
<x>191</x>
<y>275</y>
</hint>
<hint type="destinationlabel">
<x>191</x>
<y>147</y>
</hint>
</hints>
</connection>
</connections>
<slots>
<slot>clicked(QAbstractButton*)</slot>
</slots>
</ui>

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@ -65,6 +65,7 @@
#include "gui/deviceuserargsdialog.h"
#include "gui/sdrangelsplash.h"
#include "gui/mypositiondialog.h"
#include "gui/fftdialog.h"
#include "gui/fftwisdomdialog.h"
#include "gui/workspace.h"
#include "gui/featurepresetsdialog.h"
@ -73,6 +74,7 @@
#include "gui/configurationsdialog.h"
#include "gui/dialogpositioner.h"
#include "gui/welcomedialog.h"
#include "gui/profiledialog.h"
#include "dsp/dspengine.h"
#include "dsp/spectrumvis.h"
#include "dsp/dspcommands.h"
@ -121,6 +123,7 @@ MainWindow::MainWindow(qtwebapp::LoggerWithFile *logger, const MainParser& parse
m_dateTimeWidget(nullptr),
m_showSystemWidget(nullptr),
m_commandKeyReceiver(nullptr),
m_profileDialog(nullptr),
m_fftWisdomProcess(nullptr)
{
#ifdef ANDROID
@ -190,7 +193,11 @@ MainWindow::MainWindow(qtwebapp::LoggerWithFile *logger, const MainParser& parse
connect(&m_statusTimer, SIGNAL(timeout()), this, SLOT(updateStatus()));
m_statusTimer.start(1000);
splash->showStatusMessage("allocate FFTs...", Qt::white);
splash->showStatusMessage("load settings...", Qt::white);
qDebug() << "MainWindow::MainWindow: load settings...";
loadSettings();
splash->showStatusMessage("allocate FFTs...", Qt::white);
if (parser.getFFTWFWisdomFileName().length() != 0)
@ -213,11 +220,6 @@ MainWindow::MainWindow(qtwebapp::LoggerWithFile *logger, const MainParser& parse
m_dspEngine->preAllocateFFTs();
splash->showStatusMessage("load settings...", Qt::white);
qDebug() << "MainWindow::MainWindow: load settings...";
loadSettings();
splash->showStatusMessage("load plugins...", Qt::white);
qDebug() << "MainWindow::MainWindow: load plugins...";
@ -322,6 +324,7 @@ MainWindow::~MainWindow()
removeAllFeatureSets();
delete m_commandKeyReceiver;
delete m_profileDialog;
for (const auto& workspace : m_workspaces) {
delete workspace;
@ -1657,6 +1660,11 @@ void MainWindow::createMenuBar(QToolButton *button)
keepscreenonAction->setCheckable(true);
QObject::connect(keepscreenonAction, &QAction::triggered, this, &MainWindow::on_action_View_KeepScreenOn_toggled);
#endif
#ifdef ENABLE_PROFILER
QAction *profileAction = viewMenu->addAction("&Profile data...");
profileAction->setToolTip("View profile data");
QObject::connect(profileAction, &QAction::triggered, this, &MainWindow::on_action_Profile_triggered);
#endif
QAction *newWorkspaceAction = workspacesMenu->addAction("&New");
newWorkspaceAction->setToolTip("Add a new workspace");
@ -1684,8 +1692,11 @@ void MainWindow::createMenuBar(QToolButton *button)
myPositionAction->setToolTip("Set station position");
QObject::connect(myPositionAction, &QAction::triggered, this, &MainWindow::on_action_My_Position_triggered);
QAction *fftAction = preferencesMenu->addAction("&FFT...");
fftAction->setToolTip("Set FFT cache");
fftAction->setToolTip("Set FFT preferences");
QObject::connect(fftAction, &QAction::triggered, this, &MainWindow::on_action_FFT_triggered);
QAction *fftWisdomAction = preferencesMenu->addAction("&FFTW Wisdom...");
fftWisdomAction->setToolTip("Set FFTW cache");
QObject::connect(fftWisdomAction, &QAction::triggered, this, &MainWindow::on_action_FFTWisdom_triggered);
QMenu *devicesMenu = preferencesMenu->addMenu("&Devices");
QAction *userArgumentsAction = devicesMenu->addAction("&User arguments...");
userArgumentsAction->setToolTip("Device custom user arguments");
@ -1744,6 +1755,10 @@ void MainWindow::closeEvent(QCloseEvent *closeEvent)
removeLastDeviceSet();
}
if (m_profileDialog) {
m_profileDialog->close();
}
closeEvent->accept();
}
@ -2223,6 +2238,17 @@ void MainWindow::on_action_View_Fullscreen_toggled(bool checked)
}
}
void MainWindow::on_action_Profile_triggered()
{
if (m_profileDialog == nullptr)
{
m_profileDialog = new ProfileDialog();
new DialogPositioner(m_profileDialog, true);
}
m_profileDialog->show();
m_profileDialog->raise();
}
void MainWindow::commandKeysConnect(QObject *object, const char *slot)
{
setFocus();
@ -2345,6 +2371,14 @@ void MainWindow::on_action_commands_triggered()
void MainWindow::on_action_FFT_triggered()
{
qDebug("MainWindow::on_action_FFT_triggered");
FFTDialog fftDialog(m_mainCore->m_settings, this);
new DialogPositioner(&fftDialog, true);
fftDialog.exec();
}
void MainWindow::on_action_FFTWisdom_triggered()
{
qDebug("MainWindow::on_action_FFTWisdom_triggered");
if (m_fftWisdomProcess)
{

Wyświetl plik

@ -59,6 +59,7 @@ class Command;
class FeatureSetPreset;
class CommandKeyReceiver;
class ConfigurationsDialog;
class ProfileDialog;
class QMenuBar;
class Workspace;
@ -127,6 +128,7 @@ private:
QAction *m_spectrumToggleViewAction;
CommandKeyReceiver *m_commandKeyReceiver;
ProfileDialog *m_profileDialog;
QProcess *m_fftWisdomProcess;
@ -183,12 +185,14 @@ private slots:
void on_action_View_KeepScreenOn_toggled(bool checked);
#endif
void on_action_View_Fullscreen_toggled(bool checked);
void on_action_Profile_triggered();
void on_action_saveAll_triggered();
void on_action_Configurations_triggered();
void on_action_Audio_triggered();
void on_action_Graphics_triggered();
void on_action_Logging_triggered();
void on_action_FFT_triggered();
void on_action_FFTWisdom_triggered();
void on_action_My_Position_triggered();
void on_action_DeviceUserArguments_triggered();
void on_action_commands_triggered();