rdz_ttgo_sonde/RX_FSK/src/TFT22_ILI9225.h

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// SPDX-License-Identifier: GPL-3.0
// original source: https://github.com/Nkawu/TFT22_ILI9225
#ifndef TFT22_ILI9225_h
#define TFT22_ILI9225_h
#ifdef __STM32F1__
#define ARDUINO_STM32_FEATHER
#define PROGMEM
// if 'SPI_CHANNEL' is not defined, 'SPI' is used, only valid for STM32F1
//#define SPI_CHANNEL SPI_2
#endif
#define USE_STRING_CLASS
#ifdef USE_STRING_CLASS
#define STRING String
#else
#define STRING const char *
#endif
#if ARDUINO >= 100
#include "Arduino.h"
#else
#include "WProgram.h"
#endif
#include <SPI.h>
#include "gfxfont.h"
#if defined(ARDUINO_STM32_FEATHER) || defined(ARDUINO_ARCH_STM32) || defined(ARDUINO_ARCH_STM32F1) || defined(STM32F1)
typedef volatile uint32 RwReg;
#endif
#if defined(ARDUINO_FEATHER52)
typedef volatile uint32_t RwReg;
#endif
/* ILI9225 screen size */
#define ILI9225_LCD_WIDTH 176
#define ILI9225_LCD_HEIGHT 220
/* ILI9225 LCD Registers */
#define ILI9225_DRIVER_OUTPUT_CTRL (0x01u) // Driver Output Control
#define ILI9225_LCD_AC_DRIVING_CTRL (0x02u) // LCD AC Driving Control
#define ILI9225_ENTRY_MODE (0x03u) // Entry Mode
#define ILI9225_DISP_CTRL1 (0x07u) // Display Control 1
#define ILI9225_BLANK_PERIOD_CTRL1 (0x08u) // Blank Period Control
#define ILI9225_FRAME_CYCLE_CTRL (0x0Bu) // Frame Cycle Control
#define ILI9225_INTERFACE_CTRL (0x0Cu) // Interface Control
#define ILI9225_OSC_CTRL (0x0Fu) // Osc Control
#define ILI9225_POWER_CTRL1 (0x10u) // Power Control 1
#define ILI9225_POWER_CTRL2 (0x11u) // Power Control 2
#define ILI9225_POWER_CTRL3 (0x12u) // Power Control 3
#define ILI9225_POWER_CTRL4 (0x13u) // Power Control 4
#define ILI9225_POWER_CTRL5 (0x14u) // Power Control 5
#define ILI9225_VCI_RECYCLING (0x15u) // VCI Recycling
#define ILI9225_RAM_ADDR_SET1 (0x20u) // Horizontal GRAM Address Set
#define ILI9225_RAM_ADDR_SET2 (0x21u) // Vertical GRAM Address Set
#define ILI9225_GRAM_DATA_REG (0x22u) // GRAM Data Register
#define ILI9225_GATE_SCAN_CTRL (0x30u) // Gate Scan Control Register
#define ILI9225_VERTICAL_SCROLL_CTRL1 (0x31u) // Vertical Scroll Control 1 Register
#define ILI9225_VERTICAL_SCROLL_CTRL2 (0x32u) // Vertical Scroll Control 2 Register
#define ILI9225_VERTICAL_SCROLL_CTRL3 (0x33u) // Vertical Scroll Control 3 Register
#define ILI9225_PARTIAL_DRIVING_POS1 (0x34u) // Partial Driving Position 1 Register
#define ILI9225_PARTIAL_DRIVING_POS2 (0x35u) // Partial Driving Position 2 Register
#define ILI9225_HORIZONTAL_WINDOW_ADDR1 (0x36u) // Horizontal Address Start Position
#define ILI9225_HORIZONTAL_WINDOW_ADDR2 (0x37u) // Horizontal Address End Position
#define ILI9225_VERTICAL_WINDOW_ADDR1 (0x38u) // Vertical Address Start Position
#define ILI9225_VERTICAL_WINDOW_ADDR2 (0x39u) // Vertical Address End Position
#define ILI9225_GAMMA_CTRL1 (0x50u) // Gamma Control 1
#define ILI9225_GAMMA_CTRL2 (0x51u) // Gamma Control 2
#define ILI9225_GAMMA_CTRL3 (0x52u) // Gamma Control 3
#define ILI9225_GAMMA_CTRL4 (0x53u) // Gamma Control 4
#define ILI9225_GAMMA_CTRL5 (0x54u) // Gamma Control 5
#define ILI9225_GAMMA_CTRL6 (0x55u) // Gamma Control 6
#define ILI9225_GAMMA_CTRL7 (0x56u) // Gamma Control 7
#define ILI9225_GAMMA_CTRL8 (0x57u) // Gamma Control 8
#define ILI9225_GAMMA_CTRL9 (0x58u) // Gamma Control 9
#define ILI9225_GAMMA_CTRL10 (0x59u) // Gamma Control 10
#define ILI9225C_INVOFF 0x20
#define ILI9225C_INVON 0x21
// autoincrement modes (register ILI9225_ENTRY_MODE, bit 5..3 )
enum autoIncMode_t { R2L_BottomUp, BottomUp_R2L, L2R_BottomUp, BottomUp_L2R, R2L_TopDown, TopDown_R2L, L2R_TopDown, TopDown_L2R };
/* RGB 16-bit color table definition (RG565) */
#define COLOR_BLACK 0x0000 /* 0, 0, 0 */
#define COLOR_WHITE 0xFFFF /* 255, 255, 255 */
#define COLOR_BLUE 0x001F /* 0, 0, 255 */
#define COLOR_GREEN 0x07E0 /* 0, 255, 0 */
#define COLOR_RED 0xF800 /* 255, 0, 0 */
#define COLOR_NAVY 0x000F /* 0, 0, 128 */
#define COLOR_DARKBLUE 0x0011 /* 0, 0, 139 */
#define COLOR_DARKGREEN 0x03E0 /* 0, 128, 0 */
#define COLOR_DARKCYAN 0x03EF /* 0, 128, 128 */
#define COLOR_CYAN 0x07FF /* 0, 255, 255 */
#define COLOR_TURQUOISE 0x471A /* 64, 224, 208 */
#define COLOR_INDIGO 0x4810 /* 75, 0, 130 */
#define COLOR_DARKRED 0x8000 /* 128, 0, 0 */
#define COLOR_OLIVE 0x7BE0 /* 128, 128, 0 */
#define COLOR_GRAY 0x8410 /* 128, 128, 128 */
#define COLOR_GREY 0x8410 /* 128, 128, 128 */
#define COLOR_SKYBLUE 0x867D /* 135, 206, 235 */
#define COLOR_BLUEVIOLET 0x895C /* 138, 43, 226 */
#define COLOR_LIGHTGREEN 0x9772 /* 144, 238, 144 */
#define COLOR_DARKVIOLET 0x901A /* 148, 0, 211 */
#define COLOR_YELLOWGREEN 0x9E66 /* 154, 205, 50 */
#define COLOR_BROWN 0xA145 /* 165, 42, 42 */
#define COLOR_DARKGRAY 0x7BEF /* 128, 128, 128 */
#define COLOR_DARKGREY 0x7BEF /* 128, 128, 128 */
#define COLOR_SIENNA 0xA285 /* 160, 82, 45 */
#define COLOR_LIGHTBLUE 0xAEDC /* 172, 216, 230 */
#define COLOR_GREENYELLOW 0xAFE5 /* 173, 255, 47 */
#define COLOR_SILVER 0xC618 /* 192, 192, 192 */
#define COLOR_LIGHTGRAY 0xC618 /* 192, 192, 192 */
#define COLOR_LIGHTGREY 0xC618 /* 192, 192, 192 */
#define COLOR_LIGHTCYAN 0xE7FF /* 224, 255, 255 */
#define COLOR_VIOLET 0xEC1D /* 238, 130, 238 */
#define COLOR_AZUR 0xF7FF /* 240, 255, 255 */
#define COLOR_BEIGE 0xF7BB /* 245, 245, 220 */
#define COLOR_MAGENTA 0xF81F /* 255, 0, 255 */
#define COLOR_TOMATO 0xFB08 /* 255, 99, 71 */
#define COLOR_GOLD 0xFEA0 /* 255, 215, 0 */
#define COLOR_ORANGE 0xFD20 /* 255, 165, 0 */
#define COLOR_SNOW 0xFFDF /* 255, 250, 250 */
#define COLOR_YELLOW 0xFFE0 /* 255, 255, 0 */
/* Font defines */
#define FONT_HEADER_SIZE 4 // 1: pixel width of 1 font character, 2: pixel height,
#define readFontByte(x) pgm_read_byte(&cfont.font[x])
extern uint8_t Terminal6x8[];
extern uint8_t Terminal11x16[];
extern uint8_t Terminal12x16[];
extern uint8_t Trebuchet_MS16x21[];
struct _currentFont
{
uint8_t* font;
uint8_t width;
uint8_t height;
uint8_t offset;
uint8_t numchars;
uint8_t nbrows;
bool monoSp;
};
#define MONOSPACE 1
#if defined (ARDUINO_STM32_FEATHER)
#undef USE_FAST_PINIO
#elif defined (__AVR__) || defined(TEENSYDUINO) || defined(ESP8266) || defined(__arm__)
#define USE_FAST_PINIO
#endif
/// Main and core class
class TFT22_ILI9225 {
public:
TFT22_ILI9225(int8_t RST, int8_t RS, int8_t CS, int8_t SDI, int8_t CLK, int8_t LED);
TFT22_ILI9225(int8_t RST, int8_t RS, int8_t CS, int8_t LED);
TFT22_ILI9225(int8_t RST, int8_t RS, int8_t CS, int8_t SDI, int8_t CLK, int8_t LED, uint8_t brightness);
TFT22_ILI9225(int8_t RST, int8_t RS, int8_t CS, int8_t LED, uint8_t brightness);
/// Initialization
#ifndef ESP32
void begin(void);
#else
void begin(SPIClass &spi=SPI);
#endif
/// Clear the screen
void clear(void);
/// Invert screen
/// @param flag true to invert, false for normal screen
void invert(boolean flag);
/// Switch backlight on or off
/// @param flag true=on, false=off
void setBacklight(boolean flag);
/// Set backlight brightness
/// @param brightness sets backlight brightness 0-255
void setBacklightBrightness(uint8_t brightness);
/// Switch display on or off
/// @param flag true=on, false=off
void setDisplay(boolean flag);
/// Set orientation
/// @param orientation orientation, 0=portrait, 1=right rotated landscape, 2=reverse portrait, 3=left rotated landscape
void setOrientation(uint8_t orientation);
/// Get orientation
/// @return orientation orientation, 0=portrait, 1=right rotated landscape, 2=reverse portrait, 3=left rotated landscape
uint8_t getOrientation(void);
/// Font size, x-axis
/// @return horizontal size of current font, in pixels
// uint8_t fontX(void);
/// Font size, y-axis
/// @return vertical size of current font, in pixels
// uint8_t fontY(void);
/// Screen size, x-axis
/// @return horizontal size of the screen, in pixels
/// @note 240 means 240 pixels and thus 0..239 coordinates (decimal)
uint16_t maxX(void);
/// Screen size, y-axis
/// @return vertical size of the screen, in pixels
/// @note 220 means 220 pixels and thus 0..219 coordinates (decimal)
uint16_t maxY(void);
/// Draw circle
/// @param x0 center, point coordinate, x-axis
/// @param y0 center, point coordinate, y-axis
/// @param radius radius
/// @param color 16-bit color
void drawCircle(uint16_t x0, uint16_t y0, uint16_t radius, uint16_t color);
/// Draw solid circle
/// @param x0 center, point coordinate, x-axis
/// @param y0 center, point coordinate, y-axis
/// @param radius radius
/// @param color 16-bit color
void fillCircle(uint8_t x0, uint8_t y0, uint8_t radius, uint16_t color);
/// Set background color
/// @param color background color, default=black
void setBackgroundColor(uint16_t color = COLOR_BLACK);
/// Draw line, rectangle coordinates
/// @param x1 start point coordinate, x-axis
/// @param y1 start point coordinate, y-axis
/// @param x2 end point coordinate, x-axis
/// @param y2 end point coordinate, y-axis
/// @param color 16-bit color
void drawLine(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color);
/// Draw rectangle, rectangle coordinates
/// @param x1 top left coordinate, x-axis
/// @param y1 top left coordinate, y-axis
/// @param x2 bottom right coordinate, x-axis
/// @param y2 bottom right coordinate, y-axis
/// @param color 16-bit color
void drawRectangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color);
/// Draw solid rectangle, rectangle coordinates
/// @param x1 top left coordinate, x-axis
/// @param y1 top left coordinate, y-axis
/// @param x2 bottom right coordinate, x-axis
/// @param y2 bottom right coordinate, y-axis
/// @param color 16-bit color
void fillRectangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color);
/// Draw pixel
/// @param x1 point coordinate, x-axis
/// @param y1 point coordinate, y-axis
/// @param color 16-bit color
void drawPixel(uint16_t x1, uint16_t y1, uint16_t color);
/// Draw ASCII Text (pixel coordinates)
/// @param x point coordinate, x-axis
/// @param y point coordinate, y-axis
/// @param s text string
/// @param color 16-bit color, default=white
/// @return x-position behind text
uint16_t drawText(uint16_t x, uint16_t y, STRING s, uint16_t color = COLOR_WHITE);
/// width of an ASCII Text (pixel )
/// @param s text string
uint16_t getTextWidth( STRING s ) ;
/// Calculate 16-bit color from 8-bit Red-Green-Blue components
/// @param red red component, 0x00..0xff
/// @param green green component, 0x00..0xff
/// @param blue blue component, 0x00..0xff
/// @return 16-bit color
uint16_t setColor(uint8_t red, uint8_t green, uint8_t blue);
/// Calculate 8-bit Red-Green-Blue components from 16-bit color
/// @param rgb 16-bit color
/// @param red red component, 0x00..0xff
/// @param green green component, 0x00..0xff
/// @param blue blue component, 0x00..0xff
void splitColor(uint16_t rgb, uint8_t &red, uint8_t &green, uint8_t &blue);
/// Draw triangle, triangle coordinates
/// @param x1 corner 1 coordinate, x-axis
/// @param y1 corner 1 coordinate, y-axis
/// @param x2 corner 2 coordinate, x-axis
/// @param y2 corner 2 coordinate, y-axis
/// @param x3 corner 3 coordinate, x-axis
/// @param y3 corner 3 coordinate, y-axis
/// @param color 16-bit color
void drawTriangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t x3, uint16_t y3, uint16_t color);
/// Draw solid triangle, triangle coordinates
/// @param x1 corner 1 coordinate, x-axis
/// @param y1 corner 1 coordinate, y-axis
/// @param x2 corner 2 coordinate, x-axis
/// @param y2 corner 2 coordinate, y-axis
/// @param x3 corner 3 coordinate, x-axis
/// @param y3 corner 3 coordinate, y-axis
/// @param color 16-bit color
void fillTriangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t x3, uint16_t y3, uint16_t color);
/// Set current font
/// @param font Font name
void setFont(uint8_t* font, bool monoSp=false ); // default = proportional
/// Get current font
_currentFont getFont();
/// Draw single character (pixel coordinates)
/// @param x point coordinate, x-axis
/// @param y point coordinate, y-axis
/// @param ch ASCII character
/// @param color 16-bit color, default=white
/// @return width of character in display pixels
uint16_t drawChar(uint16_t x, uint16_t y, uint16_t ch, uint16_t color = COLOR_WHITE);
/// width of an ASCII character (pixel )
/// @param ch ASCII character
uint16_t getCharWidth( uint16_t ch ) ;
/// Draw bitmap
/// @param x point coordinate, x-axis
/// @param y point coordinate, y-axis
/// @param bitmap
/// @param w width
/// @param h height
/// @param color 16-bit color, default=white
/// @param bg 16-bit color, background
void drawBitmap(int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color);
void drawBitmap(int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color, uint16_t bg);
void drawBitmap(int16_t x, int16_t y, uint8_t *bitmap, int16_t w, int16_t h, uint16_t color);
void drawBitmap(int16_t x, int16_t y, uint8_t *bitmap, int16_t w, int16_t h, uint16_t color, uint16_t bg);
void drawXBitmap(int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color);
void drawXBitmap(int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color, uint16_t bg);
/// Draw bitmap
/// @param x point coordinate, x-axis
/// @param y point coordinate, y-axis
/// @param bitmap, 2D 16bit color bitmap
/// @param w width
/// @param h height
void drawBitmap(uint16_t x, uint16_t y, const uint16_t** bitmap, int16_t w, int16_t h);
void drawBitmap(uint16_t x, uint16_t y, uint16_t** bitmap, int16_t w, int16_t h);
/// Draw bitmap
/// @param x point coordinate, x-axis
/// @param y point coordinate, y-axis
/// @param bitmap, 1D 16bit color bitmap
/// @param w width
/// @param h height
void drawBitmap(uint16_t x, uint16_t y, const uint16_t* bitmap, int16_t w, int16_t h);
void drawBitmap(uint16_t x, uint16_t y, uint16_t* bitmap, int16_t w, int16_t h);
/// Set current GFX font
/// @param f GFX font name defined in include file
void setGFXFont(const GFXfont *f = NULL);
/// Draw a string with the current GFX font
/// @param x point coordinate, x-axis
/// @param y point coordinate, y-axis
/// @param s string to print
/// @param color 16-bit color
void drawGFXText(int16_t x, int16_t y, STRING s, uint16_t color);
/// Get the width & height of a text string with the current GFX font
/// @param str string to analyze
/// @param x point coordinate, x-axis
/// @param y point coordinate, y-axis
/// @param w width in pixels of string
/// @param h height in pixels of string
void getGFXTextExtent(STRING str, int16_t x, int16_t y, int16_t *w, int16_t *h);
/// Draw a single character with the current GFX font
/// @param x point coordinate, x-axis
/// @param y point coordinate, y-axis
/// @param c character to draw
/// @param color 16-bit color
/// @return width of character in display pixels
uint16_t drawGFXChar(int16_t x, int16_t y, unsigned char c, uint16_t color);
uint16_t drawGFXcharBM(int16_t x, int16_t y, unsigned char c, uint16_t color, uint16_t *bm, int bmwidth, int bmheight);
void getGFXCharExtent(uint8_t c, int16_t *gw, int16_t *gh, int16_t *xa);
void setModeFlip(uint16_t m);
private:
void _spiWrite(uint8_t v);
void _spiWrite16(uint16_t v);
void _spiWriteCommand(uint8_t c);
void _spiWriteData(uint8_t d);
void _swap(uint16_t &a, uint16_t &b);
void _setWindow(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1);
void _setWindow(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, autoIncMode_t mode);
void _resetWindow();
void _drawBitmap(int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h,
uint16_t color, uint16_t bg, bool transparent, bool progmem, bool Xbit );
void _orientCoordinates(uint16_t &x1, uint16_t &y1);
void _writeRegister(uint16_t reg, uint16_t data);
void _writeData(uint8_t HI, uint8_t LO);
void _writeData16(uint16_t HILO);
void _writeCommand(uint8_t HI, uint8_t LO);
void _writeCommand16(uint16_t HILO);
uint16_t _maxX, _maxY, _bgColor;
#if defined (__AVR__) || defined(TEENSYDUINO)
int8_t _rst, _rs, _cs, _sdi, _clk, _led;
#ifdef USE_FAST_PINIO
volatile uint8_t *mosiport, *clkport, *dcport, *rsport, *csport;
uint8_t mosipinmask, clkpinmask, cspinmask, dcpinmask;
#endif
#elif defined (__arm__)
int32_t _rst, _rs, _cs, _sdi, _clk, _led;
#ifdef USE_FAST_PINIO
volatile RwReg *mosiport, *clkport, *dcport, *rsport, *csport;
uint32_t mosipinmask, clkpinmask, cspinmask, dcpinmask;
#endif
#elif defined (ESP8266) || defined (ESP32)
int8_t _rst, _rs, _cs, _sdi, _clk, _led;
#ifdef USE_FAST_PINIO
volatile uint32_t *mosiport, *clkport, *dcport, *rsport, *csport;
uint32_t mosipinmask, clkpinmask, cspinmask, dcpinmask;
#endif
#else
int8_t _rst, _rs, _cs, _sdi, _clk, _led;
#endif
uint8_t _orientation, _brightness;
uint16_t _modeFlip;
// correspondig modes if orientation changed:
const autoIncMode_t modeTab [3][8] = {
// { R2L_BottomUp, BottomUp_R2L, L2R_BottomUp, BottomUp_L2R, R2L_TopDown, TopDown_R2L, L2R_TopDown, TopDown_L2R }//
/* 90° */ { BottomUp_L2R, L2R_BottomUp, TopDown_L2R, L2R_TopDown, BottomUp_R2L, R2L_BottomUp, TopDown_R2L, R2L_TopDown },
/*180° */ { L2R_TopDown , TopDown_L2R, R2L_TopDown, TopDown_R2L, L2R_BottomUp, BottomUp_L2R, R2L_BottomUp, BottomUp_R2L},
/*270° */ { TopDown_R2L , R2L_TopDown, BottomUp_R2L, R2L_BottomUp, TopDown_L2R, L2R_TopDown, BottomUp_L2R, L2R_BottomUp}
};
bool hwSPI, blState;
_currentFont cfont;
#ifdef ESP32
SPIClass _spi;
#endif
protected:
uint32_t writeFunctionLevel;
void startWrite(void);
void endWrite(void);
GFXfont *gfxFont;
};
#endif