pimoroni-pico/micropython/examples/galactic_unicorn/fire_effect.py

146 wiersze
4.2 KiB
Python

import time
import random
from galactic import GalacticUnicorn
from picographics import PicoGraphics, DISPLAY_GALACTIC_UNICORN as DISPLAY
'''
A pretty, procedural fire effect.
Switch between landscape fire and vertical fire using the A and B buttons!
You can adjust the brightness with LUX + and -.
'''
gu = GalacticUnicorn()
graphics = PicoGraphics(DISPLAY)
fire_colours = [graphics.create_pen(0, 0, 0),
graphics.create_pen(20, 20, 20),
graphics.create_pen(180, 30, 0),
graphics.create_pen(220, 160, 0),
graphics.create_pen(255, 255, 180)]
@micropython.native # noqa: F821
def setup_landscape():
global width, height, heat, fire_spawns, damping_factor
width = GalacticUnicorn.WIDTH + 2
height = GalacticUnicorn.HEIGHT + 4
heat = [[0.0 for y in range(height)] for x in range(width)]
fire_spawns = 5
damping_factor = 0.97
@micropython.native # noqa: F821
def setup_portrait():
global width, height, heat, fire_spawns, damping_factor
width = GalacticUnicorn.HEIGHT + 2
height = GalacticUnicorn.WIDTH + 4
heat = [[0.0 for y in range(height)] for x in range(width)]
fire_spawns = 2
damping_factor = 0.99
@micropython.native # noqa: F821
def update():
# clear the bottom row and then add a new fire seed to it
for x in range(width):
heat[x][height - 1] = 0.0
heat[x][height - 2] = 0.0
for c in range(fire_spawns):
x = random.randint(0, width - 4) + 2
heat[x + 0][height - 1] = 1.0
heat[x + 1][height - 1] = 1.0
heat[x - 1][height - 1] = 1.0
heat[x + 0][height - 2] = 1.0
heat[x + 1][height - 2] = 1.0
heat[x - 1][height - 2] = 1.0
for y in range(0, height - 2):
for x in range(1, width - 1):
# update this pixel by averaging the below pixels
average = (
heat[x][y] + heat[x][y + 1] + heat[x][y + 2] + heat[x - 1][y + 1] + heat[x + 1][y + 1]
) / 5.0
# damping factor to ensure flame tapers out towards the top of the displays
average *= damping_factor
# update the heat map with our newly averaged value
heat[x][y] = average
@micropython.native # noqa: F821
def draw_landscape():
for y in range(GalacticUnicorn.HEIGHT):
for x in range(GalacticUnicorn.WIDTH):
value = heat[x + 1][y]
if value < 0.15:
graphics.set_pen(fire_colours[0])
elif value < 0.25:
graphics.set_pen(fire_colours[1])
elif value < 0.35:
graphics.set_pen(fire_colours[2])
elif value < 0.45:
graphics.set_pen(fire_colours[3])
else:
graphics.set_pen(fire_colours[4])
graphics.pixel(x, y)
gu.update(graphics)
@micropython.native # noqa: F821
def draw_portrait():
for y in range(GalacticUnicorn.WIDTH):
for x in range(GalacticUnicorn.HEIGHT):
value = heat[x + 1][y]
if value < 0.15:
graphics.set_pen(fire_colours[0])
elif value < 0.25:
graphics.set_pen(fire_colours[1])
elif value < 0.35:
graphics.set_pen(fire_colours[2])
elif value < 0.45:
graphics.set_pen(fire_colours[3])
else:
graphics.set_pen(fire_colours[4])
graphics.pixel(y, x)
gu.update(graphics)
landscape = True
setup_landscape()
gu.set_brightness(0.5)
while True:
if gu.is_pressed(GalacticUnicorn.SWITCH_BRIGHTNESS_UP):
gu.adjust_brightness(+0.01)
if gu.is_pressed(GalacticUnicorn.SWITCH_BRIGHTNESS_DOWN):
gu.adjust_brightness(-0.01)
if gu.is_pressed(GalacticUnicorn.SWITCH_A):
landscape = True
setup_landscape()
if gu.is_pressed(GalacticUnicorn.SWITCH_B):
landscape = False
setup_portrait()
start = time.ticks_ms()
update()
if landscape:
draw_landscape()
else:
draw_portrait()
# pause for a moment (important or the USB serial device will fail)
time.sleep(0.001)
print("total took: {} ms".format(time.ticks_ms() - start))