kopia lustrzana https://github.com/pimoroni/pimoroni-pico
132 wiersze
3.4 KiB
Python
132 wiersze
3.4 KiB
Python
import time
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import gc
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import random
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from stellar import StellarUnicorn
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from picographics import PicoGraphics, DISPLAY_STELLAR_UNICORN, PEN_P8
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from ulab import numpy
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"""
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THI IS FIN!
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"""
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# MAXIMUM OVERKILL
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# machine.freq(250_000_000)
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su = StellarUnicorn()
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su.set_brightness(0.5)
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graphics = PicoGraphics(DISPLAY_STELLAR_UNICORN, pen_type=PEN_P8)
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# Number of random fire spawns
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FIRE_SPAWNS = 4
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# Fire damping
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DAMPING_FACTOR = 0.98
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# TURN UP THE HEEEAAT
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HEAT = 3.0
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# Create the fire palette
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"""
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# Raging Gas Inferno
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graphics.create_pen(0, 0, 0)
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graphics.create_pen(0, 0, 0)
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graphics.create_pen(20, 20, 20)
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graphics.create_pen(50, 10, 0)
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graphics.create_pen(180, 30, 0)
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graphics.create_pen(220, 160, 0)
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graphics.create_pen(255, 255, 180)
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graphics.create_pen(255, 255, 220)
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graphics.create_pen(90, 90, 255)
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graphics.create_pen(255, 0, 255)
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"""
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# Original Colours
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graphics.create_pen(0, 0, 0)
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graphics.create_pen(20, 20, 20)
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graphics.create_pen(180, 30, 0)
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graphics.create_pen(220, 160, 0)
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graphics.create_pen(255, 255, 180)
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PALETTE_SIZE = 5 # Should match the number of colours defined above
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def update():
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# Clear the bottom two rows (off screen)
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heat[height - 1][:] = 0.0
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heat[height - 2][:] = 0.0
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# Add random fire spawns
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for c in range(FIRE_SPAWNS):
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x = random.randint(0, width - 4) + 2
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heat[height - 1][x - 1:x + 1] = HEAT / 2.0
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heat[height - 2][x - 1:x + 1] = HEAT
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# Propagate the fire upwards
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a = numpy.roll(heat, -1, axis=0) # y + 1, x
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b = numpy.roll(heat, -2, axis=0) # y + 2, x
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c = numpy.roll(heat, -1, axis=0) # y + 1
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d = numpy.roll(c, 1, axis=1) # y + 1, x + 1
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e = numpy.roll(c, -1, axis=1) # y + 1, x - 1
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# Average over 5 adjacent pixels and apply damping
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heat[:] += a + b + d + e
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heat[:] *= DAMPING_FACTOR / 5.0
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def draw():
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# Copy the fire effect to the framebuffer
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# Clips the fire to 0.0 to 1.0
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# Multiplies it by the number of palette entries (-1) to turn it into a palette index
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# Converts to uint8_t datatype to match the framebuffer
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memoryview(graphics)[:] = numpy.ndarray(numpy.clip(heat[0:16, 0:16], 0, 1) * (PALETTE_SIZE - 1), dtype=numpy.uint8).tobytes()
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# Draw text over the top
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graphics.set_pen(0)
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graphics.text("This", 1, 0, 1, 1)
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graphics.text("is", 1, 3, 1, 1)
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graphics.text("fine", 1, 9, 1, 1)
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su.update(graphics)
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width = StellarUnicorn.WIDTH
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height = StellarUnicorn.HEIGHT + 4
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heat = numpy.zeros((height, width))
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t_count = 0
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t_total = 0
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while True:
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gc.collect()
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if su.is_pressed(StellarUnicorn.SWITCH_BRIGHTNESS_UP):
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su.adjust_brightness(+0.01)
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if su.is_pressed(StellarUnicorn.SWITCH_BRIGHTNESS_DOWN):
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su.adjust_brightness(-0.01)
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tstart = time.ticks_ms()
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gc.collect()
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update()
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draw()
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tfinish = time.ticks_ms()
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total = tfinish - tstart
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t_total += total
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t_count += 1
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if t_count == 60:
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per_frame_avg = t_total / t_count
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print(f"60 frames in {t_total}ms, avg {per_frame_avg:.02f}ms per frame, {1000/per_frame_avg:.02f} FPS")
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t_count = 0
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t_total = 0
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# pause for a moment (important or the USB serial device will fail)
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# try to pace at 60fps or 30fps
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if total > 1000 / 30:
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time.sleep(0.0001)
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elif total > 1000 / 60:
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t = 1000 / 30 - total
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time.sleep(t / 1000)
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else:
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t = 1000 / 60 - total
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time.sleep(t / 1000)
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