pimoroni-pico/examples/stellar_unicorn/stellar_fire_effect.cpp

116 wiersze
2.9 KiB
C++

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include "pico/stdlib.h"
#include "libraries/pico_graphics/pico_graphics.hpp"
#include "stellar_unicorn.hpp"
using namespace pimoroni;
PicoGraphics_PenRGB888 graphics(16, 16, nullptr);
StellarUnicorn stellar_unicorn;
// extra row of pixels for sourcing flames and averaging
int width = 16;
int height = 17;
// a buffer that's at least big enough to store 55 x 15 values (to allow for both orientations)
float heat[2000] = {0.0f};
void set(int x, int y, float v) {
heat[x + y * width] = v;
}
float get(int x, int y) {
/*if(x < 0 || x >= width || y < 0 || y >= height) {
return 0.0f;
}*/
x = x < 0 ? 0 : x;
x = x >= width ? width - 1 : x;
return heat[x + y * width];
}
int main() {
stdio_init_all();
stellar_unicorn.init();
stellar_unicorn.set_brightness(0.2);
bool landscape = true;
/*
while(true) {
stellar_unicorn.set_pixel(0, 0, 255, 0, 0);
stellar_unicorn.set_pixel(1, 1, 0, 255, 0);
stellar_unicorn.set_pixel(2, 2, 0, 0, 255);
}*/
while(true) {
if(stellar_unicorn.is_pressed(stellar_unicorn.SWITCH_BRIGHTNESS_UP)) {
stellar_unicorn.adjust_brightness(+0.01);
}
if(stellar_unicorn.is_pressed(stellar_unicorn.SWITCH_BRIGHTNESS_DOWN)) {
stellar_unicorn.adjust_brightness(-0.01);
}
for(int y = 0; y < height; y++) {
for(int x = 0; x < width; x++) {
float value = get(x, y);
graphics.set_pen(0, 0, 0);
if(value > 0.5f) {
graphics.set_pen(255, 255, 180);
}else if(value > 0.4f) {
graphics.set_pen(220, 160, 0);
}else if(value > 0.3f) {
graphics.set_pen(180, 30, 0);
}else if(value > 0.22f) {
graphics.set_pen(20, 20, 20);
}
if(landscape) {
graphics.pixel(Point(x, y));
}else{
graphics.pixel(Point(y, x));
}
// update this pixel by averaging the below pixels
float average = (get(x, y) + get(x, y + 2) + get(x, y + 1) + get(x - 1, y + 1) + get(x + 1, y + 1)) / 5.0f;
// damping factor to ensure flame tapers out towards the top of the displays
average *= 0.95f;
// update the heat map with our newly averaged value
set(x, y, average);
}
}
stellar_unicorn.update(&graphics);
// clear the bottom row and then add a new fire seed to it
for(int x = 0; x < width; x++) {
set(x, height - 1, 0.0f);
}
// add a new random heat source
int source_count = landscape ? 5 : 1;
for(int c = 0; c < source_count; c++) {
int px = (rand() % (width - 4)) + 2;
set(px , height - 2, 1.0f);
set(px + 1, height - 2, 1.0f);
set(px - 1, height - 2, 1.0f);
set(px , height - 1, 1.0f);
set(px + 1, height - 1, 1.0f);
set(px - 1, height - 1, 1.0f);
}
sleep_ms(20);
}
return 0;
}