pimoroni-pico/examples/pico_motor_shim/song/demo.cpp

128 wiersze
4.6 KiB
C++

#include <stdio.h>
#include "pico_motor_shim.hpp"
#include "common/pimoroni_common.hpp"
#include "motor.hpp"
#include "button.hpp"
/*
Play a song using a motor! Works by setting the PWM duty cycle to 50% and changing the frequency on the fly.
Plug a motor into connector 1, and press "A" to start the song playing (does not loop). Press the button again will stop the song early.
*/
using namespace pimoroni;
using namespace motor;
// List frequencies (in hz) to play in sequence here. Use zero for when silence or a pause is wanted
// Song from PicoExplorer noise.py
constexpr float SONG[] = {1397, 1397, 1319, 1397, 698, 0, 698, 0, 1047, 932,
880, 1047, 1397, 0, 1397, 0, 1568, 1480, 1568, 784,
0, 784, 0, 1568, 1397, 1319, 1175, 1047, 0, 1047,
0, 1175, 1319, 1397, 1319, 1175, 1047, 1175, 1047, 932,
880, 932, 880, 784, 698, 784, 698, 659, 587, 523,
587, 659, 698, 784, 932, 880, 784, 880, 698, 0, 698};
constexpr uint SONG_LENGTH = sizeof(SONG) / sizeof(float);
//The time (in milliseconds) to play each note for. Change this to make the song play faster or slower
static const uint NOTE_DURATION_MS = 150;
//Uncomment this lineto have the song be played without the motor turning
//Note, this will affect the audio quality of the sound produced
//#define STATIONARY_PLAYBACK
//The time (in microseconds) between each direction switch of the motor when using STATIONARY_PLAYBACK
static const uint STATIONARY_TOGGLE_US = 2000;
//Uncomment this line to use the fast decay (coasting) motor mode.
//This seems to produce a louder sound with STATIONARY_PLAYBACK enabled, but will make movement poorer when STATIONARY_PLAYBACK is disabled
//#define USE_FAST_DECAY
Button button_a(pico_motor_shim::BUTTON_A, Polarity::ACTIVE_LOW, 0);
#ifdef USE_FAST_DECAY
Motor motor_1(pico_motor_shim::MOTOR_1, NORMAL_DIR, MotorState::DEFAULT_SPEED_SCALE, MotorState::DEFAULT_FREQUENCY, FAST_DECAY);
Motor motor_2(pico_motor_shim::MOTOR_2, NORMAL_DIR, MotorState::DEFAULT_SPEED_SCALE, MotorState::DEFAULT_FREQUENCY, FAST_DECAY);
#else
Motor motor_1(pico_motor_shim::MOTOR_1, NORMAL_DIR, MotorState::DEFAULT_SPEED_SCALE, MotorState::DEFAULT_FREQUENCY, SLOW_DECAY);
Motor motor_2(pico_motor_shim::MOTOR_2, NORMAL_DIR, MotorState::DEFAULT_SPEED_SCALE, MotorState::DEFAULT_FREQUENCY, SLOW_DECAY);
#endif
static bool button_toggle = false;
/**
* Checks if the button has been pressed, toggling a value that is also returned.
*/
bool check_button_toggle() {
bool button_pressed = button_a.read();
if(button_pressed) {
button_toggle = !button_toggle;
}
return button_toggle;
}
/**
* The entry point of the program.
*/
int main() {
stdio_init_all();
//Initialise the LED. We use this to indicate that the sequence is running.
gpio_init(PICO_DEFAULT_LED_PIN);
gpio_set_dir(PICO_DEFAULT_LED_PIN, GPIO_OUT);
//Initialise the motor
if(!motor_1.init() || !motor_2.init()) {
printf("Cannot initialise the motors. Check the provided parameters\n");
return 0;
}
while(true) {
if(check_button_toggle()) {
//Turn the Pico's LED on to show that the song has started
gpio_put(PICO_DEFAULT_LED_PIN, true);
//Play the song
for(uint i = 0; i < SONG_LENGTH && check_button_toggle(); i++) {
if(motor_1.frequency(SONG[i]) && motor_2.frequency(SONG[i])) {
#ifdef STATIONARY_PLAYBACK
//Set the motors to 50% duty cycle to play the note, but alternate
//the direction so that the motor does not actually spin
uint t = 0;
while(t < NOTE_DURATION_MS * 1000) {
motor_1.duty(0.5f);
motor_2.duty(0.5f);
sleep_us(STATIONARY_TOGGLE_US);
t += STATIONARY_TOGGLE_US;
motor_1.duty(-0.5f);
motor_2.duty(-0.5f);
sleep_us(STATIONARY_TOGGLE_US);
t += STATIONARY_TOGGLE_US;
}
#else
//Set the motors to 50% duty cycle to play the note
motor_1.duty(0.5f);
motor_2.duty(0.5f);
sleep_ms(NOTE_DURATION_MS);
#endif
}
else {
//The frequency was invalid, so we are treating that to mean this is a pause note
motor_1.stop();
motor_2.stop();
sleep_ms(NOTE_DURATION_MS);
}
}
button_toggle = false;
//The song has finished, so turn off the Pico's LED and disable the motors
gpio_put(PICO_DEFAULT_LED_PIN, false);
motor_1.disable();
motor_2.disable();
}
sleep_ms(10);
}
return 0;
}