pimoroni-pico/micropython/examples/stellar_unicorn/numpy/fire_effect.py

127 wiersze
3.3 KiB
Python

import time
import gc
import random
from stellar import StellarUnicorn
from picographics import PicoGraphics, DISPLAY_STELLAR_UNICORN, PEN_P8
from ulab import numpy
"""
Classic fire effect.
Play with the number of spawns, heat, damping factor and colour palette to tweak it.
"""
# MAXIMUM OVERKILL
# machine.freq(250_000_000)
su = StellarUnicorn()
su.set_brightness(0.5)
graphics = PicoGraphics(DISPLAY_STELLAR_UNICORN, pen_type=PEN_P8)
# Number of random fire spawns
FIRE_SPAWNS = 3
# Fire damping
DAMPING_FACTOR = 0.98
# TURN UP THE HEEEAAT
HEAT = 3.0
# Create the fire palette
"""
# Raging Gas Inferno
graphics.create_pen(0, 0, 0)
graphics.create_pen(0, 0, 0)
graphics.create_pen(20, 20, 20)
graphics.create_pen(50, 10, 0)
graphics.create_pen(180, 30, 0)
graphics.create_pen(220, 160, 0)
graphics.create_pen(255, 255, 180)
graphics.create_pen(255, 255, 220)
graphics.create_pen(90, 90, 255)
graphics.create_pen(255, 0, 255)
"""
# Original Colours
graphics.create_pen(0, 0, 0)
graphics.create_pen(20, 20, 20)
graphics.create_pen(180, 30, 0)
graphics.create_pen(220, 160, 0)
graphics.create_pen(255, 255, 180)
PALETTE_SIZE = 5 # Should match the number of colours defined above
def update():
# Clear the bottom two rows (off screen)
heat[height - 1][:] = 0.0
heat[height - 2][:] = 0.0
# Add random fire spawns
for c in range(FIRE_SPAWNS):
x = random.randint(0, width - 4) + 2
heat[height - 1][x - 1:x + 1] = HEAT / 2.0
heat[height - 2][x - 1:x + 1] = HEAT
# Propagate the fire upwards
a = numpy.roll(heat, -1, axis=0) # y + 1, x
b = numpy.roll(heat, -2, axis=0) # y + 2, x
c = numpy.roll(heat, -1, axis=0) # y + 1
d = numpy.roll(c, 1, axis=1) # y + 1, x + 1
e = numpy.roll(c, -1, axis=1) # y + 1, x - 1
# Average over 5 adjacent pixels and apply damping
heat[:] += a + b + d + e
heat[:] *= DAMPING_FACTOR / 5.0
def draw():
# Copy the fire effect to the framebuffer
# Clips the fire to 0.0 to 1.0
# Multiplies it by the number of palette entries (-1) to turn it into a palette index
# Converts to uint8_t datatype to match the framebuffer
memoryview(graphics)[:] = numpy.ndarray(numpy.clip(heat[0:16, 0:16], 0, 1) * (PALETTE_SIZE - 1), dtype=numpy.uint8).tobytes()
su.update(graphics)
width = StellarUnicorn.WIDTH
height = StellarUnicorn.HEIGHT + 4
heat = numpy.zeros((height, width))
t_count = 0
t_total = 0
while True:
gc.collect()
if su.is_pressed(StellarUnicorn.SWITCH_BRIGHTNESS_UP):
su.adjust_brightness(+0.01)
if su.is_pressed(StellarUnicorn.SWITCH_BRIGHTNESS_DOWN):
su.adjust_brightness(-0.01)
tstart = time.ticks_ms()
gc.collect()
update()
draw()
tfinish = time.ticks_ms()
total = tfinish - tstart
t_total += total
t_count += 1
if t_count == 60:
per_frame_avg = t_total / t_count
print(f"60 frames in {t_total}ms, avg {per_frame_avg:.02f}ms per frame, {1000/per_frame_avg:.02f} FPS")
t_count = 0
t_total = 0
# pause for a moment (important or the USB serial device will fail)
# try to pace at 60fps or 30fps
if total > 1000 / 30:
time.sleep(0.0001)
elif total > 1000 / 60:
t = 1000 / 30 - total
time.sleep(t / 1000)
else:
t = 1000 / 60 - total
time.sleep(t / 1000)