pimoroni-pico/micropython/examples/plasma2040/level.py

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7.3 KiB
Python

import plasma
from plasma import plasma2040
import time
import math
import random
# Import helpers for RGB LEDs and Buttons
from pimoroni import RGBLED, Button
# Import msa301 and I2C helper
from breakout_msa301 import BreakoutMSA301
from pimoroni_i2c import PimoroniI2C
# A simple balancing game, where you use the MSA301 accelerometer to line up a band with a goal on the strip.
# This can either be done using:
# - Angle mode: Where position on the strip directly matches the accelerometer's angle
# - Velocity mode: Where tilting the accelerometer changes the speed the band moves at
# When the goal position is reached, a new position is randomly selected
# Press "A" to change the game mode.
# Press "B" to start or stop the game mode.
# Press "Boot" to invert the direction of the accelerometer tilt
# Set how many LEDs you have
NUM_LEDS = 30
# How many times the LEDs will be updated per second
UPDATES = 60
# The sensitivity of the accelerometer input
ANGLE_SENSITIVITY = 0.05
VELOCITY_SENSITIVITY = 0.2 / UPDATES
# The band colour hues to show in Angle mode
ANGLE_MODE_GOAL_HUE = 0.333
ANGLE_MODE_EDGE_HUE = 0.0
# The band colour hues to show in Velocity mode
VELOCITY_MODE_GOAL_HUE = 0.667
VELOCITY_MODE_EDGE_HUE = 1.0
# The width and colour settings for the band
BAND_PIXEL_WIDTH = 2.0
BAND_SATURATION = 1.0
BAND_IN_GOAL_SATURATION = 0.5
BAND_BRIGHTNESS = 1.0
# The width and colour settings for the goal
# Goal should be wider than the band by a small amount
GOAL_PIXEL_WIDTH = BAND_PIXEL_WIDTH + 2.0
GOAL_BRIGHTNESS = 0.1
# The percentage of the new angle (between 0.0 and 1.0) to apply to the last angle
# Has the effect of smoothing out the reading, at the cost of making it slower to react
SMOOTHING_FACTOR = 0.1
# Pick *one* LED type by uncommenting the relevant line below:
# APA102 / DotStar™ LEDs
led_strip = plasma.APA102(NUM_LEDS, 0, 0, plasma2040.DAT, plasma2040.CLK)
# WS2812 / NeoPixel™ LEDs
# led_strip = plasma.WS2812(NUM_LEDS, 0, 0, plasma2040.DAT)
user_sw = Button(plasma2040.USER_SW, repeat_time=0)
button_a = Button(plasma2040.BUTTON_A, repeat_time=0)
button_b = Button(plasma2040.BUTTON_B, repeat_time=0)
led = RGBLED(plasma2040.LED_R, plasma2040.LED_G, plasma2040.LED_B)
PINS_PLASMA2040 = {"sda": plasma2040.SDA, "scl": plasma2040.SCL}
i2c = PimoroniI2C(**PINS_PLASMA2040)
msa = BreakoutMSA301(i2c)
ANGLE, VELOCITY = range(2)
# Maps a value from one range to another
def map(x, in_min, in_max, out_min, out_max):
return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min
# Shows a band and goal with the given widths at the positions on the strip
def colour_band(centre_position, width, goal_position, goal_width, hue):
if centre_position >= 0.0 and width > 0.0 and goal_width > 0.0:
band_pixels_start = centre_position - (width / 2)
band_pixels_end = centre_position + (width / 2)
goal_pixels_start = goal_position - (goal_width / 2)
goal_pixels_end = goal_position + (goal_width / 2)
# Go through each led in the strip
for i in range(NUM_LEDS):
# Set saturation and brightness values for if the led is inside or outside of the goal
saturation = BAND_SATURATION
brightness = 0.0
if i >= goal_pixels_start and i < goal_pixels_end:
saturation = BAND_IN_GOAL_SATURATION
brightness = GOAL_BRIGHTNESS
i2 = i + 1
if i2 <= band_pixels_end:
if i2 <= band_pixels_start:
# Outside of the band
led_strip.set_hsv(i, hue, 0.0, brightness)
elif i <= band_pixels_start:
# Transition into the band
val = map(band_pixels_start, float(i), float(i2), BAND_BRIGHTNESS, brightness)
sat = map(band_pixels_start, float(i), float(i2), BAND_SATURATION, saturation)
led_strip.set_hsv(i, hue, sat, val)
else:
# Inside the band
led_strip.set_hsv(i, hue, 1.0, 1.0)
elif i <= band_pixels_end:
# Transition out of the band
val = map(band_pixels_end, float(i), float(i2), brightness, BAND_BRIGHTNESS)
sat = map(band_pixels_end, float(i), float(i2), saturation, BAND_SATURATION)
led_strip.set_hsv(i, hue, sat, val)
else:
# Outside of the band
led_strip.set_hsv(i, hue, 0.0, brightness)
mode = ANGLE
goal_position = 0.0
measured_angle = 0.0
invert = False
game_mode = False
# Start updating the LED strip
led_strip.start()
while True:
# Read the x and y axes of the accelerometer
x = msa.get_x_axis()
y = msa.get_y_axis()
# Convert those values to an angle in degrees, and invert if selected
new_measured_angle = (math.atan2(x, -y) * 180.0) / math.pi
if invert:
new_measured_angle = -new_measured_angle
print("Angle:", new_measured_angle, "deg")
# Smooth out the measured angle
measured_angle = ((new_measured_angle - measured_angle) * SMOOTHING_FACTOR) + measured_angle
if mode == ANGLE:
# Apply the measured angle directly to the band position, clamping it between -1 and +1
band_position = measured_angle * ANGLE_SENSITIVITY
band_position = min(1.0, max(-1.0, band_position))
# Convert the difference between the band and goal positions into a colour hue
position_diff = min(abs(band_position - goal_position), 1.0)
hue = map(position_diff, 0.0, 1.0, ANGLE_MODE_GOAL_HUE, ANGLE_MODE_EDGE_HUE)
elif mode == VELOCITY:
# Apply the measured angle as a velocity to the band position, clamping it between -1 and +1
band_position += measured_angle * VELOCITY_SENSITIVITY
band_position = min(1.0, max(-1.0, band_position))
# Convert the difference between the band and goal positions into a colour hue
position_diff = min(abs(band_position - goal_position), 1.0)
hue = map(position_diff, 0.0, 1.0, VELOCITY_MODE_GOAL_HUE, VELOCITY_MODE_EDGE_HUE)
# Convert the band and goal positions to positions on the LED strip
strip_band_position = map(band_position, -1.0, 1.0, 0.0, float(NUM_LEDS))
strip_goal_position = map(goal_position, -1.0, 1.0, 0.0, float(NUM_LEDS))
# Draw the band and goal
colour_band(strip_band_position, BAND_PIXEL_WIDTH, strip_goal_position, GOAL_PIXEL_WIDTH, hue)
sw_pressed = user_sw.read()
a_pressed = button_a.read()
b_pressed = button_b.read()
if b_pressed:
game_mode = not game_mode
if sw_pressed:
invert = not invert
if mode == ANGLE:
if game_mode:
led.set_rgb(255, 255, 0)
else:
led.set_rgb(0, 255, 0)
if a_pressed:
mode = VELOCITY
elif mode == VELOCITY:
if game_mode:
led.set_rgb(255, 0, 255)
else:
led.set_rgb(0, 0, 255)
if a_pressed:
mode = ANGLE
if game_mode:
# Check if the band is within the goal, and if so, set a new goal
above_lower = strip_band_position >= strip_goal_position - (GOAL_PIXEL_WIDTH - BAND_PIXEL_WIDTH) / 2
below_upper = strip_band_position <= strip_goal_position + (GOAL_PIXEL_WIDTH - BAND_PIXEL_WIDTH) / 2
if above_lower and below_upper:
goal_position = random.uniform(-1.0, 1.0)
time.sleep(1.0 / UPDATES)