pimoroni-pico/micropython/examples/galactic_unicorn/numpy/trippy.py

98 wiersze
2.4 KiB
Python

import gc
import time
import random
from galactic import GalacticUnicorn
from picographics import PicoGraphics, DISPLAY_GALACTIC_UNICORN, PEN_P8
from ulab import numpy
"""
A random, trippy effect.
Experiment with the damping, number of spawns, intensity and offset to change the effect.
"""
# MAXIMUM OVERKILL
# machine.freq(250_000_000)
gu = GalacticUnicorn()
gu.set_brightness(0.5)
graphics = PicoGraphics(DISPLAY_GALACTIC_UNICORN, pen_type=PEN_P8)
DAMPING_FACTOR = 0.95
NUMBER_OF_DROPS = 5
INTENSITY = 10
OFFSET = 0.0 # Try 0.5
# Fill palette with a rainbow sweep
PALETTE_ENTRIES = 255
for x in range(PALETTE_ENTRIES):
_ = graphics.create_pen_hsv(float(x) / PALETTE_ENTRIES + OFFSET, 1.0, 1.0)
def update():
trippy[:] *= DAMPING_FACTOR
# Spawn random drops
for _ in range(NUMBER_OF_DROPS):
x = random.randint(0, width - 1)
y = random.randint(0, height - 1)
trippy[y][x] = random.randint(0, INTENSITY)
a = numpy.roll(trippy, 1, axis=0)
b = numpy.roll(trippy, -1, axis=0)
d = numpy.roll(trippy, 1, axis=1)
e = numpy.roll(trippy, -1, axis=1)
# Average over 5 adjacent pixels and apply damping
trippy[:] += a + b + d + e
trippy[:] /= 5.0
def draw():
# Copy the effect to the framebuffer
memoryview(graphics)[:] = numpy.ndarray(numpy.clip(trippy, 0, 1) * (PALETTE_ENTRIES - 1), dtype=numpy.uint8).tobytes()
gu.update(graphics)
width = GalacticUnicorn.WIDTH
height = GalacticUnicorn.HEIGHT
trippy = numpy.zeros((height, width))
t_count = 0
t_total = 0
while True:
if gu.is_pressed(GalacticUnicorn.SWITCH_BRIGHTNESS_UP):
gu.adjust_brightness(+0.01)
if gu.is_pressed(GalacticUnicorn.SWITCH_BRIGHTNESS_DOWN):
gu.adjust_brightness(-0.01)
tstart = time.ticks_ms()
gc.collect()
update()
draw()
tfinish = time.ticks_ms()
total = tfinish - tstart
t_total += total
t_count += 1
if t_count == 60:
per_frame_avg = t_total / t_count
print(f"60 frames in {t_total}ms, avg {per_frame_avg:.02f}ms per frame, {1000/per_frame_avg:.02f} FPS")
t_count = 0
t_total = 0
# pause for a moment (important or the USB serial device will fail)
# try to pace at 60fps or 30fps
if total > 1000 / 30:
time.sleep(0.0001)
elif total > 1000 / 60:
t = 1000 / 30 - total
time.sleep(t / 1000)
else:
t = 1000 / 60 - total
time.sleep(t / 1000)