pimoroni-pico/micropython/examples/cosmic_unicorn/launch/rainbow.py

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1.3 KiB
Python

import math
from cosmic import CosmicUnicorn
graphics = None
palette = None
width = CosmicUnicorn.WIDTH
height = CosmicUnicorn.HEIGHT
@micropython.native # noqa: F821
def from_hsv(h, s, v):
i = math.floor(h * 6.0)
f = h * 6.0 - i
v *= 255.0
p = v * (1.0 - s)
q = v * (1.0 - f * s)
t = v * (1.0 - (1.0 - f) * s)
i = int(i) % 6
if i == 0:
return int(v), int(t), int(p)
if i == 1:
return int(q), int(v), int(p)
if i == 2:
return int(p), int(v), int(t)
if i == 3:
return int(p), int(q), int(v)
if i == 4:
return int(t), int(p), int(v)
if i == 5:
return int(v), int(p), int(q)
phase = 0
hue_map = [from_hsv(x / width, 1.0, 1.0) for x in range(width)]
hue_offset = 0.0
stripe_width = 3.0
speed = 5.0
def init():
pass
@micropython.native # noqa: F821
def draw():
global hue_offset, phase
phase += speed
phase_percent = phase / 15
for x in range(width):
colour = hue_map[int((x + (hue_offset * width)) % width)]
for y in range(height):
v = ((math.sin((x + y) / stripe_width + phase_percent) + 1.5) / 2.5)
graphics.set_pen(graphics.create_pen(int(colour[0] * v), int(colour[1] * v), int(colour[2] * v)))
graphics.pixel(x, y)