pimoroni-pico/examples/inventor2040w/motors/inventor2040w_driving_seque...

213 wiersze
5.4 KiB
C++

#include <cstdio>
#include "pico/stdlib.h"
#include "inventor.hpp"
#include "pid.hpp"
/*
A demonstration of driving both of Inventor 2040 W's motor outputs through a
sequence of velocities, with the help of their attached encoders and PID control.
Press "User" to exit the program.
*/
using namespace inventor;
enum Wheels {
LEFT = MOTOR_A,
RIGHT = MOTOR_B,
};
const char* NAMES[] = {"LEFT", "RIGHT"};
// The gear ratio of the motor
constexpr float GEAR_RATIO = 50.0f;
// The scaling to apply to the motor's speed to match its real-world speed
constexpr float SPEED_SCALE = 5.4f;
// How many times to update the motor per second
const uint UPDATES = 100;
constexpr float UPDATE_RATE = 1.0f / (float)UPDATES;
// The time to travel between each random value
constexpr float TIME_FOR_EACH_MOVE = 2.0f;
const uint UPDATES_PER_MOVE = TIME_FOR_EACH_MOVE * UPDATES;
// How many of the updates should be printed (i.e. 2 would be every other update)
const uint PRINT_DIVIDER = 4;
// The speed to drive the wheels at
constexpr float DRIVING_SPEED = 1.0f;
// PID values
constexpr float VEL_KP = 30.0f; // Velocity proportional (P) gain
constexpr float VEL_KI = 0.0f; // Velocity integral (I) gain
constexpr float VEL_KD = 0.4f; // Velocity derivative (D) gain
// LED Constants
// The brightness of the LEDs
constexpr float BRIGHTNESS = 0.4f;
// The factor to convert between motor speed and LED cycle rate
constexpr float SPEED_TO_CYCLING = 0.02f / SPEED_SCALE;
// The percentage of the colour spectrum to have the LEDs gradient over
constexpr float BAR_GRADIENT = 0.125f;
const uint HALF_LEDS = NUM_LEDS / 2;
// Create a new Inventor2040W
Inventor2040W board(GEAR_RATIO);
// Create an array of PID pointers
PID vel_pids[NUM_MOTORS];
// LED Hue Variables
float offset_l;
float offset_r;
// Helper functions for driving in common directions
void drive_forward(float speed) {
vel_pids[LEFT].setpoint = speed;
vel_pids[RIGHT].setpoint = speed;
offset_l += speed * SPEED_TO_CYCLING;
offset_r += speed * SPEED_TO_CYCLING;
}
void turn_right(float speed) {
vel_pids[LEFT].setpoint = speed;
vel_pids[RIGHT].setpoint = -speed;
offset_l += speed * SPEED_TO_CYCLING;
offset_r -= speed * SPEED_TO_CYCLING;
}
void stop() {
vel_pids[LEFT].setpoint = 0.0f;
vel_pids[RIGHT].setpoint = 0.0f;
}
int main() {
stdio_init_all();
// Attempt to initialise the board
if(board.init()) {
offset_l = 0.0f;
offset_r = 0.0f;
// Fill the arrays of motors, encoders, and pids, and initialise them
for(auto i = 0u; i < NUM_MOTORS; i++) {
board.motors[i].speed_scale(SPEED_SCALE);
vel_pids[i] = PID(VEL_KP, VEL_KI, VEL_KD, UPDATE_RATE);
}
// Reverse the direction of the left motor and encoder
board.motors[LEFT].direction(REVERSED_DIR);
board.encoders[LEFT].direction(REVERSED_DIR);
// Enable all motors
for(auto i = 0u; i < NUM_MOTORS; i++) {
board.motors[i].enable();
}
uint update = 0;
uint print_count = 0;
uint sequence = 0;
Encoder::Capture captures[NUM_MOTORS];
// Continually move the motor until the user button is pressed
while(!board.switch_pressed()) {
// Capture the state of all the encoders
for(auto i = 0u; i < NUM_MOTORS; i++) {
captures[i] = board.encoders[i].capture();
}
for(auto i = 0u; i < NUM_MOTORS; i++) {
// Calculate the acceleration to apply to the motor to move it closer to the velocity setpoint
float accel = vel_pids[i].calculate(captures[i].revolutions_per_second());
// Accelerate or decelerate the motor
board.motors[i].speed(board.motors[i].speed() + (accel * UPDATE_RATE));
}
// Print out the current motor values and their setpoints, but only on every multiple
if(print_count == 0) {
for(auto i = 0u; i < NUM_MOTORS; i++) {
printf("%s = %f, ", NAMES[i], captures[i].revolutions_per_second());
}
printf("\n");
}
// Increment the print count, and wrap it
print_count = (print_count + 1) % PRINT_DIVIDER;
update++; // Move along in time
// Have we reached the end of this movement?
if(update >= UPDATES_PER_MOVE) {
update = 0; // Reset the counter
// Move on to the next part of the sequence
sequence += 1;
// Loop the sequence back around
if(sequence >= 5) {
sequence = 0;
}
}
// Set the motor speeds, based on the sequence
switch(sequence) {
case 0:
drive_forward(DRIVING_SPEED);
break;
case 1:
drive_forward(-DRIVING_SPEED);
break;
case 2:
turn_right(DRIVING_SPEED);
break;
case 3:
turn_right(-DRIVING_SPEED);
break;
default:
stop();
break;
}
if(offset_l < 0.0f) {
offset_l += 1.0f;
}
if(offset_r < 0.0) {
offset_r += 1.0;
}
// Update the LED bars
for(auto i = 0u; i < HALF_LEDS; i++) {
float hue = ((float)i / (float)HALF_LEDS) * BAR_GRADIENT;
board.leds.set_hsv(i, hue + offset_l, 1.0, BRIGHTNESS);
board.leds.set_hsv(NUM_LEDS - i - 1, hue + offset_r, 1.0, BRIGHTNESS);
}
sleep_ms(UPDATE_RATE * 1000.0f);
}
// Stop all the motors
for(auto m = 0u; m < NUM_MOTORS; m++) {
board.motors[m].disable();
}
// Turn off the LED bars
board.leds.clear();
// Sleep a short time so the clear takes effect
sleep_ms(100);
}
}