pimoroni-pico/examples/inventor2040w/audio/inventor2040w_tone_song.cpp

90 wiersze
2.6 KiB
C++

#include <stdio.h>
#include "pico/stdlib.h"
#include "inventor.hpp"
/*
This example shows you how you can use Inventor 2040's audio output
with a speaker to play different notes and string them together into a bleepy tune.
It uses code written by Avram Piltch - check out his Tom's Hardware article!
https://www.tomshardware.com/uk/how-to/buzzer-music-raspberry-pi-pico
Press "User" button to start or stop the song.
*/
using namespace inventor;
// List frequencies (in hz) to play in sequence here. Use zero for when silence or a pause is wanted
// Song from PicoExplorer noise.py
constexpr float SONG[] = {1397, 1397, 1319, 1397, 698, 0, 698, 0, 1047, 932,
880, 1047, 1397, 0, 1397, 0, 1568, 1480, 1568, 784,
0, 784, 0, 1568, 1397, 1319, 1175, 1047, 0, 1047,
0, 1175, 1319, 1397, 1319, 1175, 1047, 1175, 1047, 932,
880, 932, 880, 784, 698, 784, 698, 659, 587, 523,
587, 659, 698, 784, 932, 880, 784, 880, 698, 0, 698};
constexpr uint SONG_LENGTH = count_of(SONG);
// The time (in seconds) to play each note for. Change this to make the song play faster or slower
const uint NOTE_DURATION_MS = 150;
// Create a new Inventor2040W
Inventor2040W board;
// Variables for recording the button state and if it has been toggled
// Starting as True makes the song play automatically
static bool button_toggle = true;
static bool last_button_state = false;
// Checks if the button has been pressed, toggling a value that is also returned.
bool check_button_toggle() {
bool button_state = board.switch_pressed();
if(button_state && !last_button_state) {
button_toggle = !button_toggle;
}
last_button_state = button_state;
return button_toggle;
}
int main() {
stdio_init_all();
// Attempt to initialise the board
if(board.init()) {
// Set the volume of the speaker output
board.volume(0.25f);
while(true) {
// Has the button been toggled?
if(check_button_toggle()) {
// Play the song
for(uint i = 0; i < SONG_LENGTH && check_button_toggle(); i++) {
// Get the frequency of the note
float freq = SONG[i];
if(freq == 0) {
// This is a "pause" note, so stop the motors
board.play_silence();
}
else {
// Get the frequency of the note and play it
board.play_tone(freq);
}
sleep_ms(NOTE_DURATION_MS);
}
button_toggle = false;
board.stop_playing();
}
sleep_ms(10);
}
}
return 0;
}