#include #include #include #include "pico/stdlib.h" #include "libraries/pico_graphics/pico_graphics.hpp" #include "cosmic_unicorn.hpp" using namespace pimoroni; PicoGraphics_PenRGB888 graphics(32, 32, nullptr); CosmicUnicorn cosmic_unicorn; // HSV Conversion expects float inputs in the range of 0.00-1.00 for each channel // Outputs are rgb in the range 0-255 for each channel void from_hsv(float h, float s, float v, uint8_t &r, uint8_t &g, uint8_t &b) { float i = floor(h * 6.0f); float f = h * 6.0f - i; v *= 255.0f; uint8_t p = v * (1.0f - s); uint8_t q = v * (1.0f - f * s); uint8_t t = v * (1.0f - (1.0f - f) * s); switch (int(i) % 6) { case 0: r = v; g = t; b = p; break; case 1: r = q; g = v; b = p; break; case 2: r = p; g = v; b = t; break; case 3: r = p; g = q; b = v; break; case 4: r = t; g = p; b = v; break; case 5: r = v; g = p; b = q; break; } } void text(std::string t, Point p, float s = 1.0f, float a = 1.0f) { int w = graphics.measure_text(t, s); p.x += (32 / 2) - (w / 2); p.y += (32 / 2); graphics.text(t, Point(p.x, p.y), -1, s, a); graphics.text(t, Point(p.x + 1, p.y), -1, s, a); graphics.text(t, Point(p.x + 1, p.y + 1), -1, s, a); graphics.text(t, Point(p.x, p.y + 1), -1, s, a); } int main() { uint8_t hue_map[32][3]; for(int i = 0; i < 32; i++) { from_hsv(i / 32.0f, 1.0f, 0.5f, hue_map[i][0], hue_map[i][1], hue_map[i][2]); } cosmic_unicorn.init(); graphics.set_font("sans"); uint i = 0; while(true) { if(cosmic_unicorn.is_pressed(cosmic_unicorn.SWITCH_BRIGHTNESS_UP)) { cosmic_unicorn.adjust_brightness(+0.01); } if(cosmic_unicorn.is_pressed(cosmic_unicorn.SWITCH_BRIGHTNESS_DOWN)) { cosmic_unicorn.adjust_brightness(-0.01); } i++; graphics.set_pen(0, 0, 0); graphics.clear(); float s = 0.8f;//0.65f + (sin(i / 25.0f) * 0.15f); float a = 1.0f;// (sin(i / 25.0f) * 100.0f); float x = (sin((i) / 50.0f) * 90.0f); float y = (cos((i) / 40.0f) * 5.0f); graphics.set_pen(255, 255, 255); text("Galactic Unicorn", Point(x, y), s, a); uint8_t *p = (uint8_t *)graphics.frame_buffer; for(size_t i = 0; i < 32 * 32; i++) { int x = i % 32; int y = i / 32; uint r = *p++; uint g = *p++; uint b = *p++; p++; if(r > 0) { r = hue_map[x][0]; g = hue_map[x][1]; b = hue_map[x][2]; } graphics.set_pen(r, g, b); graphics.pixel(Point(x, y)); } cosmic_unicorn.update(&graphics); } printf("done\n"); return 0; }