Bitmap Fonts: Simplify and add support for 16bit fonts.

pull/332/head
Phil Howard 2022-04-01 13:13:44 +01:00
rodzic e4bde0985a
commit b2ff46b516
7 zmienionych plików z 216 dodań i 53 usunięć

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@ -376,6 +376,9 @@ namespace pimoroni {
} else if (name == "bitmap8") {
_bitmap_font = &font8;
_font = nullptr;
} else if (name == "bitmap14_outline") {
_bitmap_font = &font14_outline;
_font = nullptr;
} else {
// check that font exists and assign it
if(hershey::fonts.find(name) != hershey::fonts.end()) {

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@ -8,6 +8,7 @@
#include "libraries/bitmap_fonts/bitmap_fonts.hpp"
#include "libraries/bitmap_fonts/font6_data.hpp"
#include "libraries/bitmap_fonts/font8_data.hpp"
#include "libraries/bitmap_fonts/font14_outline_data.hpp"
namespace pimoroni {

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@ -34,45 +34,69 @@ namespace bitmap {
uint8_t char_index = c;
unicode_sorta::accents char_accent = unicode_sorta::ACCENT_NONE;
// Remap any chars that fall outside of the 7-bit ASCII range
// using our unicode fudge lookup table.
if(char_index > 127) {
char_index = unicode_sorta::char_base[c - 128];
char_accent = unicode_sorta::char_accent[c - 128];
}
bool upper = char_index < 97; // Only valid for A-Z and a-z
// We don't map font data for the first 32 non-printable ASCII chars
char_index -= 32;
const uint8_t *d = &font->data[char_index * font->max_width];
const uint8_t *a = &font->data[101 * font->max_width + char_accent * font->max_width];
// If our font is taller than 8 pixels it must be two bytes per column
bool two_bytes_per_column = font->height > 8;
// Vertical offset of our char within the 32 pixel column canvas
// At 16 pixels this gives us 8 pixels above and below the char for accents and spacing.
uint8_t offset = (32 - font->height) / 2;
// Figure out how many bytes we need to skip per char to find our data in the array
uint8_t bytes_per_char = two_bytes_per_column ? font->max_width * 2 : font->max_width;
// Get a pointer to the start of the data for this character
const uint8_t *d = &font->data[char_index * bytes_per_char];
// Accents can be up to 8 pixels tall on both 8bit and 16bit fonts
// Each accent's data is font->max_width bytes + 2 offset bytes long
const uint8_t *a = &font->data[101 * bytes_per_char + char_accent * (font->max_width + 2)];
// Effectively shift off the first two bytes of accent data-
// these are the lower and uppercase accent offsets
const uint8_t offset_lower = *a++;
const uint8_t offset_upper = *a++;
// Pick which offset we should use based on the case of the char
// This is only valid for A-Z a-z.
// Note this magic number is relative to the start of printable ASCII chars.
uint8_t accent_offset = char_index < 65 ? offset_upper : offset_lower;
// Offset our y position to account for our column canvas being 32 pixels
int y_offset = y - (8 * scale);
// Iterate through each horizontal column of font (and accent) data
for(uint8_t cx = 0; cx < font->widths[char_index]; cx++) {
// Our maximum bitmap font height will be 16 pixels
// give ourselves a 32 pixel high canvas in which to plot the char and accent.
uint32_t data = *d << offset;
if(char_accent != unicode_sorta::ACCENT_NONE) {
uint32_t accent = *a;
accent <<= offset; // Shift the char to the middle of the canvas
if(char_accent == unicode_sorta::ACCENT_CEDILLA) {
// Special case handling for the Cedilla- that little upside-down question mark that goes beneath characters
accent <<= font->accent_offset_below;
} else {
accent >>= upper ? font->accent_offset_upper : font->accent_offset_lower; // Shift the accent above the char
}
data |= accent; // Merge the accent data into the canvas
// We shift the char down 8 pixels to make room for an accent above.
uint32_t data = *d << 8;
// For fonts that are taller than 8 pixels (up to 16) they need two bytes
if(two_bytes_per_column) {
d++;
data <<= 8; // Move down the first byte
data |= *d << 8; // Add the second byte
}
// Offset our y position to account for our column canvas being 32 pixels
int y_offset = y - (offset * scale);
// Dra the 32 pixel high column
// If the char has an accent, merge it into the column data at its offset
if(char_accent != unicode_sorta::ACCENT_NONE) {
data |= *a << accent_offset;
}
// Draw the 32 pixel column
for(uint8_t cy = 0; cy < 32; cy++) {
if((1U << cy) & data) {
rectangle(x + (cx * scale), y_offset + (cy * scale), scale, scale);
}
}
// Move to the next columns of char and accent data
d++;
a++;
}

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@ -8,9 +8,6 @@ namespace bitmap {
struct font_t {
const uint8_t height;
const uint8_t max_width;
const uint8_t accent_offset_upper; // Number of pixels to shift accents UP above uppercase letters
const uint8_t accent_offset_lower; // Number of pixels to shift accents UP above lowercase letters
const uint8_t accent_offset_below; // Number of pixels to shift accents DOWN below lowercase letters (height of the cedilla accent)
const uint8_t widths[96 + 5]; // 96 printable ASCII chars plus 5 exta we can't easily remap and decorate with accents
const uint8_t data[];
};

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@ -0,0 +1,138 @@
#pragma once
#include "bitmap_fonts.hpp"
const bitmap::font_t font14_outline {
.height = 14,
.max_width = 10,
.widths = {
5, 3, 5,10, 7,10,10, 3, 5, 5, 6, 7, 4, 7, 3, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 3, 4, 5, 8, 5, 7,
8, 7, 6, 6, 6, 6, 6, 7, 7, 7, 7, 6, 6,10, 7, 8,
6, 9, 6, 6, 7, 7, 7, 9, 7, 7, 7, 5, 7, 5, 7, 8,
5, 8, 6, 5, 6, 6, 5, 7, 6, 3, 5, 6, 5, 9, 6, 7,
6, 7, 5, 5, 6, 6, 7, 9, 7, 7, 7, 5, 3, 5, 8, 5,
9, 6, 6, 10, 6 // Extra
},
.data = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //
0x0f, 0xfc, 0x0a, 0x04, 0x0f, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // !
0x00, 0x7c, 0x00, 0x44, 0x00, 0x7c, 0x00, 0x44, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // "
0x03, 0xf0, 0x02, 0xd0, 0x0e, 0xdc, 0x08, 0x04, 0x0e, 0xdc, 0x0e, 0xdc, 0x08, 0x04, 0x0e, 0xdc, 0x02, 0xd0, 0x03, 0xf0, // //
0x0e, 0xf8, 0x0b, 0x8c, 0x1b, 0x76, 0x10, 0x02, 0x1b, 0x76, 0x0c, 0xd4, 0x07, 0x9c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // $
0x00, 0x38, 0x00, 0x6c, 0x0f, 0x54, 0x09, 0xec, 0x0e, 0x78, 0x07, 0x9c, 0x0d, 0xe4, 0x0a, 0xbc, 0x0d, 0x80, 0x07, 0x00, // %
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // &
0x00, 0x7c, 0x00, 0x44, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // '
0x03, 0xf0, 0x0e, 0x1c, 0x19, 0xe6, 0x17, 0x3a, 0x1c, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (
0x1c, 0x0e, 0x17, 0x3a, 0x19, 0xe6, 0x0e, 0x1c, 0x03, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // )
0x00, 0xfc, 0x00, 0xb4, 0x00, 0xcc, 0x00, 0xcc, 0x00, 0xb4, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // *
0x01, 0xc0, 0x01, 0x40, 0x07, 0x70, 0x04, 0x10, 0x07, 0x70, 0x01, 0x40, 0x01, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // +
0x1c, 0x00, 0x17, 0x00, 0x19, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ,
0x01, 0xc0, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // -
0x0e, 0x00, 0x0a, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .
0x1e, 0x00, 0x13, 0x80, 0x1c, 0xe0, 0x07, 0x38, 0x01, 0xce, 0x00, 0x72, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // /
0x07, 0xf8, 0x0c, 0x0c, 0x0b, 0xf4, 0x0a, 0x14, 0x0b, 0xf4, 0x0c, 0x0c, 0x07, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 0
0x0e, 0x70, 0x0a, 0x58, 0x0b, 0xec, 0x08, 0x04, 0x0b, 0xfc, 0x0a, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 1
0x0e, 0x38, 0x0b, 0x2c, 0x09, 0xb4, 0x0a, 0xd4, 0x0b, 0x74, 0x0b, 0x8c, 0x0e, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 2
0x07, 0x38, 0x0d, 0x2c, 0x0b, 0x34, 0x0b, 0xf4, 0x0b, 0x34, 0x0c, 0xcc, 0x07, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 3
0x03, 0xc0, 0x02, 0x70, 0x02, 0x98, 0x0e, 0xec, 0x08, 0x04, 0x0e, 0xfc, 0x03, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 4
0x0e, 0xfc, 0x0a, 0x84, 0x0a, 0xb4, 0x0a, 0xb4, 0x0b, 0xb4, 0x0c, 0x74, 0x07, 0xdc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 5
0x07, 0xf8, 0x0c, 0x0c, 0x0b, 0xb4, 0x0a, 0xb4, 0x0b, 0xb4, 0x0c, 0x74, 0x07, 0xdc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6
0x00, 0x1c, 0x00, 0x14, 0x0f, 0x94, 0x08, 0xf4, 0x0f, 0x34, 0x01, 0xc4, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 7
0x07, 0xf8, 0x0c, 0x4c, 0x0b, 0xb4, 0x0a, 0xb4, 0x0b, 0xb4, 0x0c, 0x4c, 0x07, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 8
0x0e, 0xf8, 0x0b, 0x8c, 0x0b, 0x74, 0x0b, 0x54, 0x0b, 0x74, 0x0c, 0x0c, 0x07, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 9
0x0e, 0x1c, 0x0a, 0x14, 0x0e, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // :
0x1c, 0x00, 0x17, 0x1c, 0x19, 0x14, 0x0f, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ;
0x03, 0x80, 0x06, 0xc0, 0x0d, 0x60, 0x0b, 0xa0, 0x0e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // <
0x0e, 0xe0, 0x0a, 0xa0, 0x0a, 0xa0, 0x0a, 0xa0, 0x0a, 0xa0, 0x0a, 0xa0, 0x0a, 0xa0, 0x0e, 0xe0, 0x00, 0x00, 0x00, 0x00, // =
0x0e, 0xe0, 0x0b, 0xa0, 0x0d, 0x60, 0x06, 0xc0, 0x03, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // >
0x00, 0x00, 0x00, 0x1c, 0x0f, 0xd4, 0x0a, 0x74, 0x0f, 0xb4, 0x00, 0xcc, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ?
0x0f, 0xf0, 0x18, 0x18, 0x37, 0xec, 0x2c, 0x74, 0x2b, 0xb4, 0x2b, 0xb4, 0x3c, 0x0c, 0x07, 0xf8, 0x00, 0x00, 0x00, 0x00, // @
0x0f, 0x80, 0x08, 0xf0, 0x0f, 0x1c, 0x01, 0x64, 0x0f, 0x1c, 0x08, 0xf0, 0x0f, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // A
0x0f, 0xfc, 0x08, 0x04, 0x0b, 0xb4, 0x0b, 0xb4, 0x0c, 0x4c, 0x07, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // B
0x07, 0xf8, 0x0c, 0x0c, 0x0b, 0xf4, 0x0a, 0x14, 0x0a, 0x14, 0x0e, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // C
0x0f, 0xfc, 0x08, 0x04, 0x0b, 0xf4, 0x0b, 0xf4, 0x0c, 0x0c, 0x07, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // D
0x0f, 0xfc, 0x08, 0x04, 0x0b, 0xb4, 0x0a, 0xb4, 0x0a, 0xb4, 0x0e, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // E
0x0f, 0xfc, 0x08, 0x04, 0x0f, 0xb4, 0x00, 0xb4, 0x00, 0xf4, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // F
0x07, 0xf8, 0x0c, 0x0c, 0x0b, 0xf4, 0x0b, 0xd4, 0x0b, 0x54, 0x0c, 0x5c, 0x07, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G
0x0f, 0xfc, 0x08, 0x04, 0x0f, 0xbc, 0x00, 0xa0, 0x0f, 0xbc, 0x08, 0x04, 0x0f, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // H
0x0e, 0x1c, 0x0a, 0x14, 0x0b, 0xf4, 0x08, 0x04, 0x0b, 0xf4, 0x0a, 0x14, 0x0e, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // I
0x0e, 0x1c, 0x0a, 0x14, 0x0b, 0xf4, 0x0c, 0x04, 0x07, 0xf4, 0x00, 0x14, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // J
0x0f, 0xfc, 0x08, 0x04, 0x0f, 0xbc, 0x0e, 0x5c, 0x09, 0xe4, 0x0f, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // K
0x0f, 0xfc, 0x08, 0x04, 0x0b, 0xfc, 0x0a, 0x00, 0x0a, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // L
0x0f, 0xfc, 0x08, 0x04, 0x0f, 0xec, 0x00, 0xd8, 0x00, 0xb0, 0x00, 0xb0, 0x00, 0xd8, 0x0f, 0xec, 0x08, 0x04, 0x0f, 0xfc, // M
0x0f, 0xfc, 0x08, 0x04, 0x0f, 0xcc, 0x07, 0x38, 0x0c, 0xfc, 0x08, 0x04, 0x0f, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // N
0x07, 0xf8, 0x0c, 0x0c, 0x0b, 0xf4, 0x0a, 0x14, 0x0a, 0x14, 0x0b, 0xf4, 0x0c, 0x0c, 0x07, 0xf8, 0x00, 0x00, 0x00, 0x00, // O
0x0f, 0xfc, 0x08, 0x04, 0x0f, 0x74, 0x01, 0x74, 0x01, 0x8c, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // P
0x07, 0xf8, 0x0c, 0x0c, 0x0b, 0xf4, 0x0a, 0x14, 0x0a, 0x14, 0x1b, 0xf4, 0x14, 0x0c, 0x17, 0xf8, 0x1c, 0x00, 0x00, 0x00, // Q
0x0f, 0xfc, 0x08, 0x04, 0x0f, 0x74, 0x0e, 0x74, 0x09, 0x8c, 0x0f, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // R
0x0e, 0xf8, 0x0b, 0x8c, 0x0b, 0x74, 0x0b, 0x54, 0x0c, 0xd4, 0x07, 0x9c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // S
0x00, 0x1c, 0x00, 0x14, 0x0f, 0xf4, 0x08, 0x04, 0x0f, 0xf4, 0x00, 0x14, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // T
0x07, 0xfc, 0x0c, 0x04, 0x0b, 0xfc, 0x0a, 0x00, 0x0b, 0xfc, 0x0c, 0x04, 0x07, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // U
0x01, 0xfc, 0x07, 0x04, 0x0c, 0xfc, 0x0b, 0x80, 0x0c, 0xfc, 0x07, 0x04, 0x01, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // V
0x01, 0xfc, 0x07, 0x04, 0x0c, 0xfc, 0x0b, 0xc0, 0x0c, 0x40, 0x0b, 0xc0, 0x0c, 0xfc, 0x07, 0x04, 0x01, 0xfc, 0x00, 0x00, // W
0x0f, 0x3c, 0x09, 0xe4, 0x0e, 0xdc, 0x03, 0x30, 0x0e, 0xdc, 0x09, 0xe4, 0x0f, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // X
0x00, 0x3c, 0x00, 0xe4, 0x0f, 0x9c, 0x08, 0x70, 0x0f, 0x9c, 0x00, 0xe4, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Y
0x0f, 0x1c, 0x09, 0x94, 0x0a, 0xf4, 0x0b, 0x34, 0x0b, 0xd4, 0x0a, 0x64, 0x0e, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Z
0x0f, 0xfc, 0x08, 0x04, 0x0b, 0xf4, 0x0a, 0x14, 0x0e, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //
0x00, 0x1e, 0x00, 0x72, 0x01, 0xce, 0x07, 0x38, 0x1c, 0xe0, 0x13, 0x80, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // "\"
0x0e, 0x1c, 0x0a, 0x14, 0x0b, 0xf4, 0x08, 0x04, 0x0f, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //
0x00, 0x70, 0x00, 0x58, 0x00, 0x6c, 0x00, 0x34, 0x00, 0x6c, 0x00, 0x58, 0x00, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ^
0x1c, 0x00, 0x14, 0x00, 0x14, 0x00, 0x14, 0x00, 0x14, 0x00, 0x14, 0x00, 0x14, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, // _
0x00, 0x0e, 0x00, 0x1a, 0x00, 0x36, 0x00, 0x2c, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // `
0x07, 0xc0, 0x0c, 0x60, 0x0b, 0xa0, 0x0a, 0xa0, 0x0b, 0xa0, 0x0c, 0x60, 0x0b, 0xc0, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, // a
0x0f, 0xfc, 0x08, 0x04, 0x0b, 0xbc, 0x0b, 0xa0, 0x0c, 0x60, 0x07, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // b
0x07, 0xc0, 0x0c, 0x60, 0x0b, 0xa0, 0x0a, 0xa0, 0x0e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // c
0x07, 0xc0, 0x0c, 0x60, 0x0b, 0xa0, 0x0b, 0xbc, 0x08, 0x04, 0x0f, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // d
0x07, 0xc0, 0x0c, 0x60, 0x0a, 0xa0, 0x0a, 0xa0, 0x0b, 0x60, 0x0f, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // e
0x0f, 0xf8, 0x08, 0x0c, 0x0f, 0xb4, 0x00, 0xf4, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // f
0x1f, 0xc0, 0x36, 0x60, 0x2d, 0xa0, 0x2d, 0xa0, 0x2d, 0xa0, 0x30, 0x60, 0x1f, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // g
0x0f, 0xfc, 0x08, 0x04, 0x0f, 0xbc, 0x0f, 0xa0, 0x08, 0x60, 0x0f, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // h
0x0f, 0xf8, 0x08, 0x28, 0x0f, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // i
0x1c, 0x00, 0x14, 0x00, 0x17, 0xf8, 0x18, 0x28, 0x0f, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // j
0x0f, 0xfc, 0x08, 0x04, 0x0e, 0xfc, 0x0d, 0x60, 0x0b, 0xa0, 0x0e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // k
0x07, 0xfc, 0x0c, 0x04, 0x0b, 0xfc, 0x0a, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // l
0x0f, 0xc0, 0x08, 0x60, 0x0f, 0xa0, 0x07, 0xa0, 0x04, 0x60, 0x07, 0xa0, 0x0f, 0xa0, 0x08, 0x60, 0x0f, 0xc0, 0x00, 0x00, // m
0x0f, 0xc0, 0x08, 0x60, 0x0f, 0xa0, 0x0f, 0xa0, 0x08, 0x60, 0x0f, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // n
0x07, 0xc0, 0x0c, 0x60, 0x0b, 0xa0, 0x0a, 0xa0, 0x0b, 0xa0, 0x0c, 0x60, 0x07, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // o
0x3f, 0xe0, 0x20, 0x20, 0x3d, 0xa0, 0x05, 0xa0, 0x06, 0x60, 0x03, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // p
0x03, 0xc0, 0x06, 0x60, 0x05, 0xa0, 0x3d, 0xa0, 0x20, 0x20, 0x37, 0xe0, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // q
0x0f, 0xc0, 0x08, 0x60, 0x0f, 0xa0, 0x00, 0xa0, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // r
0x0f, 0xc0, 0x0b, 0x60, 0x0a, 0xa0, 0x0d, 0xa0, 0x07, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // s
0x01, 0xc0, 0x07, 0x70, 0x0c, 0x10, 0x0b, 0x70, 0x0b, 0xc0, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // t
0x07, 0xe0, 0x0c, 0x20, 0x0b, 0xe0, 0x0b, 0xe0, 0x0c, 0x20, 0x07, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // u
0x01, 0xe0, 0x07, 0x20, 0x0c, 0xe0, 0x0b, 0x80, 0x0c, 0xe0, 0x07, 0x20, 0x01, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // v
0x01, 0xe0, 0x07, 0x20, 0x0c, 0xe0, 0x0b, 0x80, 0x0c, 0x80, 0x0b, 0x80, 0x0c, 0xe0, 0x07, 0x20, 0x01, 0xe0, 0x00, 0x00, // w
0x0e, 0xe0, 0x0b, 0xa0, 0x0d, 0x60, 0x06, 0xc0, 0x0d, 0x60, 0x0b, 0xa0, 0x0e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // x
0x1d, 0xe0, 0x17, 0x20, 0x1a, 0xe0, 0x0d, 0x80, 0x06, 0xe0, 0x03, 0x20, 0x01, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // y
0x0e, 0xe0, 0x0b, 0xa0, 0x09, 0xa0, 0x0a, 0xa0, 0x0b, 0x20, 0x0b, 0xa0, 0x0e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // z
0x01, 0xe0, 0x0f, 0x3c, 0x18, 0xc6, 0x17, 0xfa, 0x1c, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //
0x1f, 0xfe, 0x10, 0x02, 0x1f, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // |
0x1c, 0x0e, 0x17, 0xfa, 0x18, 0xc6, 0x0f, 0x3c, 0x01, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //
0x03, 0x80, 0x02, 0xc0, 0x03, 0x40, 0x03, 0x40, 0x02, 0xc0, 0x02, 0xc0, 0x03, 0x40, 0x01, 0xc0, 0x00, 0x00, 0x00, 0x00, // ~
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //
// Extra
0x0f, 0x80, 0x08, 0xf0, 0x0f, 0x1c, 0x01, 0x64, 0x08, 0x04, 0x0b, 0xb4, 0x0a, 0xb4, 0x0a, 0xb4, 0x0e, 0xfc, 0x00, 0x00, // Æ
0x3f, 0xe0, 0x20, 0x20, 0x3d, 0xa0, 0x05, 0xa0, 0x06, 0x60, 0x03, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Þ
0x0f, 0xfc, 0x08, 0x04, 0x0f, 0xb4, 0x0b, 0xb4, 0x0c, 0x4c, 0x07, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ß
0x07, 0xc0, 0x0c, 0x60, 0x0b, 0xa0, 0x0a, 0xa0, 0x0b, 0xa0, 0x0c, 0x60, 0x0a, 0xa0, 0x0a, 0xa0, 0x0b, 0x60, 0x0f, 0xc0, // æ
0x3f, 0xe0, 0x20, 0x20, 0x3d, 0xa0, 0x05, 0xa0, 0x06, 0x60, 0x03, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // þ
// Accents + Offsets
// All chars are shifted 8px down into a 32 pixel canvas for combining with accents.
// Accent shift values (the first two numbers in each line below) move the accent down to meet them.
// These are the shift values for lower and UPPER case letters respectively.
9,6, 0x00, 0x00, 0x01, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Grave
9,6, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Acute
9,6, 0x00, 0x02, 0x01, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Circumflex
9,6, 0x00, 0x01, 0x02, 0x01, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, // Tilde
10,7, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Diaresis
9,6, 0x00, 0x02, 0x05, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Ring Above
12,10, 0x00, 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x00, 0x00, 0x00, // Stroke
16,16, 0x00, 0x00, 0x20, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Cedilla
}
};

Wyświetl plik

@ -5,9 +5,6 @@
const bitmap::font_t font6 {
.height = 6,
.max_width = 6,
.accent_offset_upper = 2,
.accent_offset_lower = 2,
.accent_offset_below = 2,
.widths = {
3, 2, 4, 6, 6, 6, 7, 2, 3, 3, 4, 4, 2, 4, 2, 4,
6, 3, 5, 5, 6, 5, 6, 6, 6, 6, 2, 2, 4, 4, 4, 5,
@ -15,7 +12,7 @@ const bitmap::font_t font6 {
6, 6, 6, 5, 6, 6, 6, 6, 5, 5, 5, 3, 4, 3, 4, 4,
3, 6, 6, 5, 6, 5, 5, 6, 5, 4, 5, 5, 5, 6, 6, 6,
6, 6, 6, 5, 6, 6, 6, 6, 5, 5, 5, 4, 2, 4, 4, 2,
6, 6, 6, 6, 6 // Extra
6, 5, 5, 6, 5 // Extra
},
.data = {
0x00,0x00,0x00,0x00,0x00,0x00, //
@ -115,19 +112,22 @@ const bitmap::font_t font6 {
0x04,0x02,0x02,0x00,0x00,0x00, // ~
0x00,0x00,0x00,0x00,0x00,0x00,
// Extra
0x00,0x00,0x00,0x00,0x00,0x00, // Æ
0x00,0x00,0x00,0x00,0x00,0x00, // Þ
0x00,0x00,0x00,0x00,0x00,0x00, // ß
0x00,0x00,0x00,0x00,0x00,0x00, // æ
0x00,0x00,0x00,0x00,0x00,0x00, // þ
// Accents
0x00,0x00,0x01,0x02,0x00,0x00, // Grave
0x00,0x00,0x02,0x01,0x00,0x00, // Acute
0x00,0x02,0x01,0x02,0x00,0x00, // Circumflex
0x00,0x01,0x02,0x01,0x02,0x00, // Tilde
0x00,0x01,0x00,0x01,0x00,0x00, // Diaresis
0x00,0x02,0x05,0x02,0x00,0x00, // Ring Above
0x00,0x40,0x20,0x10,0x00,0x00, // Stroke
0x00,0x00,0x28,0x10,0x00,0x00 // Cedilla
0x3c,0x12,0x3c,0x2a,0x2a,0x00, // Æ
0x3f,0x12,0x12,0x12,0x0e,0x00, // Þ
0x3e,0x0a,0x2a,0x34,0x00,0x00, // ß
0x3c,0x12,0x3c,0x2a,0x2a,0x00, // æ
0x3f,0x12,0x12,0x12,0x0e,0x00, // þ
// Accents + Offsets
// All chars are shifted 8px down into a 32 pixel canvas for combining with accents.
// Accent shift values (the first two numbers in each line below) move the accent down to meet them.
// These are the shift values for lower and UPPER case letters respectively.
6,6, 0x00,0x00,0x01,0x02,0x00,0x00, // Grave
6,6, 0x00,0x00,0x02,0x01,0x00,0x00, // Acute
6,6, 0x00,0x02,0x01,0x02,0x00,0x00, // Circumflex
6,6, 0x00,0x01,0x02,0x01,0x02,0x00, // Tilde
6,6, 0x00,0x01,0x00,0x01,0x00,0x00, // Diaresis
6,6, 0x00,0x02,0x05,0x02,0x00,0x00, // Ring Above
6,6, 0x00,0x40,0x20,0x10,0x00,0x00, // Stroke
10,10, 0x00,0x00,0x28,0x10,0x00,0x00 // Cedilla
}
};

Wyświetl plik

@ -5,9 +5,6 @@
const bitmap::font_t font8 {
.height = 8,
.max_width = 6,
.accent_offset_upper = 2,
.accent_offset_lower = 1,
.accent_offset_below = 1,
.widths = {
2, 2, 4, 6, 5, 5, 5, 2, 4, 4, 4, 4, 3, 4, 3, 5,
5, 4, 5, 5, 5, 5, 5, 5, 5, 5, 2, 3, 4, 4, 4, 5,
@ -120,14 +117,17 @@ const bitmap::font_t font8 {
0x7e,0x09,0x49,0x36,0x00,0x00, // ß
0x20,0x54,0x78,0x54,0x58,0x00, // æ
0x7f,0x24,0x24,0x18,0x00,0x00, // þ
// Accents
0x00,0x00,0x01,0x02,0x00,0x00, // Grave
0x00,0x00,0x02,0x01,0x00,0x00, // Acute
0x00,0x02,0x01,0x02,0x00,0x00, // Circumflex
0x00,0x01,0x02,0x01,0x02,0x00, // Tilde
0x00,0x01,0x00,0x01,0x00,0x00, // Diaresis
0x00,0x02,0x05,0x02,0x00,0x00, // Ring Above
0x00,0x40,0x20,0x00,0x00,0x00, // Stroke
0x00,0x00,0xa0,0x40,0x00,0x00 // Cedilla
// Accents + Offsets
// All chars are shifted 8px down into a 32 pixel canvas for combining with accents.
// Accent shift values (the first two numbers in each line below) move the accent down to meet them.
// These are the shift values for lower and UPPER case letters respectively.
6,4, 0x00,0x00,0x01,0x02,0x00,0x00, // Grave
6,4, 0x00,0x00,0x02,0x01,0x00,0x00, // Acute
6,4, 0x00,0x02,0x01,0x02,0x00,0x00, // Circumflex
6,4, 0x00,0x01,0x02,0x01,0x02,0x00, // Tilde
6,4, 0x00,0x01,0x00,0x01,0x00,0x00, // Diaresis
6,4, 0x00,0x02,0x05,0x02,0x00,0x00, // Ring Above
6,4, 0x00,0x80,0x40,0x00,0x00,0x00, // Stroke
9,9, 0x00,0x00,0xa0,0x40,0x00,0x00 // Cedilla
}
};