Fixed indentation of rainbow example

pull/194/head
ZodiusInfuser 2021-08-24 14:16:27 +01:00
rodzic a46ea3b097
commit a347eb468f
1 zmienionych plików z 37 dodań i 37 usunięć

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@ -47,46 +47,46 @@ Analog sense(plasma2040::CURRENT_SENSE, plasma2040::ADC_GAIN, plasma2040::SHUNT_
int main() {
stdio_init_all();
stdio_init_all();
led_strip.start(UPDATES);
led_strip.start(UPDATES);
int speed = DEFAULT_SPEED;
float offset = 0.0f;
int speed = DEFAULT_SPEED;
float offset = 0.0f;
uint count = 0;
while (true) {
bool sw = user_sw.read();
bool a = button_a.read();
bool b = button_b.read();
uint count = 0;
while(true) {
bool sw_pressed = user_sw.read();
bool a_pressed = button_a.read();
bool b_pressed = button_b.read();
if(sw) {
speed = DEFAULT_SPEED;
}
else {
if(a) speed--;
if(b) speed++;
}
speed = std::min((int)255, std::max((int)1, speed));
offset += float(speed) / 2000.0f;
for(auto i = 0u; i < led_strip.num_leds; ++i) {
float hue = float(i) / led_strip.num_leds;
led_strip.set_hsv(i, hue + offset, 1.0f, 1.0f);
}
led.set_rgb(speed, 0, 255 - speed);
count += 1;
if(count >= UPDATES) {
// Display the current value once every second
printf("Current = %f A\n", sense.read_current());
count = 0;
}
// Sleep time controls the rate at which the LED buffer is updated
// but *not* the actual framerate at which the buffer is sent to the LEDs
sleep_ms(1000 / UPDATES);
if(sw_pressed) {
speed = DEFAULT_SPEED;
}
else {
if(a_pressed) speed--;
if(b_pressed) speed++;
}
speed = std::min((int)255, std::max((int)1, speed));
offset += float(speed) / 2000.0f;
for(auto i = 0u; i < led_strip.num_leds; ++i) {
float hue = float(i) / led_strip.num_leds;
led_strip.set_hsv(i, hue + offset, 1.0f, 1.0f);
}
led.set_rgb(speed, 0, 255 - speed);
count += 1;
if(count >= UPDATES) {
// Display the current value once every second
printf("Current = %f A\n", sense.read_current());
count = 0;
}
// Sleep time controls the rate at which the LED buffer is updated
// but *not* the actual framerate at which the buffer is sent to the LEDs
sleep_ms(1000 / UPDATES);
}
}