micropython/docs/library/pyb.LCD.rst

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.. currentmodule:: pyb
.. _pyb.LCD:
class LCD -- LCD control for the LCD touch-sensor pyskin
========================================================
The LCD class is used to control the LCD on the LCD touch-sensor pyskin,
LCD32MKv1.0. The LCD is a 128x32 pixel monochrome screen, part NHD-C12832A1Z.
The pyskin must be connected in either the X or Y positions, and then
an LCD object is made using::
lcd = pyb.LCD('X') # if pyskin is in the X position
lcd = pyb.LCD('Y') # if pyskin is in the Y position
Then you can use::
lcd.light(True) # turn the backlight on
lcd.write('Hello world!\n') # print text to the screen
This driver implements a double buffer for setting/getting pixels.
For example, to make a bouncing dot, try::
x = y = 0
dx = dy = 1
while True:
# update the dot's position
x += dx
y += dy
# make the dot bounce of the edges of the screen
if x <= 0 or x >= 127: dx = -dx
if y <= 0 or y >= 31: dy = -dy
lcd.fill(0) # clear the buffer
lcd.pixel(x, y, 1) # draw the dot
lcd.show() # show the buffer
pyb.delay(50) # pause for 50ms
Constructors
------------
.. class:: LCD(skin_position)
Construct an LCD object in the given skin position. ``skin_position`` can be 'X' or 'Y', and
should match the position where the LCD pyskin is plugged in.
Methods
-------
.. method:: LCD.command(instr_data, buf)
Send an arbitrary command to the LCD. Pass 0 for ``instr_data`` to send an
instruction, otherwise pass 1 to send data. ``buf`` is a buffer with the
instructions/data to send.
.. method:: LCD.contrast(value)
Set the contrast of the LCD. Valid values are between 0 and 47.
.. method:: LCD.fill(colour)
Fill the screen with the given colour (0 or 1 for white or black).
This method writes to the hidden buffer. Use ``show()`` to show the buffer.
.. method:: LCD.get(x, y)
Get the pixel at the position ``(x, y)``. Returns 0 or 1.
This method reads from the visible buffer.
.. method:: LCD.light(value)
Turn the backlight on/off. True or 1 turns it on, False or 0 turns it off.
.. method:: LCD.pixel(x, y, colour)
Set the pixel at ``(x, y)`` to the given colour (0 or 1).
This method writes to the hidden buffer. Use ``show()`` to show the buffer.
.. method:: LCD.show()
Show the hidden buffer on the screen.
.. method:: LCD.text(str, x, y, colour)
Draw the given text to the position ``(x, y)`` using the given colour (0 or 1).
This method writes to the hidden buffer. Use ``show()`` to show the buffer.
.. method:: LCD.write(str)
Write the string ``str`` to the screen. It will appear immediately.